deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Session aktualisieren button and then try again.

Für die meisten Magic-Programme, inklusive Magic Workstation und Cockatrice:

Für MTG Arena:

Für Magic Online (MTGO):

Für andere:

Um dein Deck auf einem offiziellen ("DCI-sanktioniertem") Turnier zu spielen, musst du ein Deck-Registrierungsformular ausfüllen. Hier kannst du solch ein Formular herunterladen, vorausgefüllt mit den Karten aus diesem Deck!

(-> Deine Einstellungen)

Beachte bitte: Dies ist kein offizieller Dienst der DCI. Stelle daher bitte immer noch mal sicher, dass der Zettel wirklich alle Karten aus deinem Deck enthält und alle Vorraussetzungen erfüllt. Wenn dir ein Fehler auffällt, sag uns bitte bescheid. DCI is a trademark of of Wizards of the Coast LLC.

Bitte wähle die Spalten, die du sehen möchtest

The main strategy of deck is assembling a combo of infinite mana in order to win the game in several different ways.

The infinite mana combo can be assembled in four ways.

The four ways to assemble infinite mana combo are the following:
1) Isochron Scepter + Dramatic Reversal;
2) Isochron Scepter + Narset's Reversal + Dramatic Reversal (in this case you imprint Narset's Reversal with the scepter and then you cast Dramatic Reversal to copy and bounce it in the hand);
3) Isochron Scepter + Dramatic Reversal + Copy Artifact + Narset's Reversal (it works as the second condition, but here you "duplicate" the scepter with Copy Artifact and imprint Narset's Reversal);
4) Grim Monolith/Mana Vault + Power Artifact.

After setting the combo, you can win inserting one of the following card:
1) Walking Ballista: infinite damages wherever you want;
2) Codex Shredder: mill every opponents tapping and untapping the codex;
3) Urza, Lord High Artificer: you can activate the ability of Urza in order to find one of the two aforementioned cards;
4) Sensei's Divining Top: if you activate the second ability of Sensei's Divining Top, on the stack you can activate infinite mana combo to untap all permanents and produce (always on the stack) an sufficient amount of mana to activate the ability of Sensei's Divining Top nth times in order to draw entire deck.

This version of the deck is quite performing. I avoided adding Thassa's Oracle combos (auto-mill strategy as win condition) because I think that it adds nothing to the previous described combos and the lack of the black color can make it more difficult to assemble. Regarding the combo with Capsize (a card that you use with Isochron Scepter combos to bounce everything on the board except your permanents), I excluded it because a 3 manas card increases the mana curve significantly (from 1.87 to 1.90-1.93). Finally, I cut off another interesting combo composed of Sensei's Divining Top + Future Sight + Etherium Sculptor: with the three cards on battlefield, you can switch Sensei's Divining Top with the first card of your deck, re-cast it gratis for the effect of both Future Sight (you can cast the first card of your deck) and Etherium Sculptor (artifacts you cast cost 1 generic mana less), and draw entire deck in order to find combo pieces. The reason is twofold: firstly, the increment of mana curve for the presence of Future Sight (that is also useless out of the combo); secondly, tutoring an enchantment is very difficult because the only suitable tutor is Intuition. I preferred to substitute Future Sight and Etherium Sculptor with Walking Ballista and Trinisphere: the first is an alternative win condition and the second is an additional stax piece.

The power level of deck is cEDH: it also justifies some expensive choices and the low level of mana curve.

LATEST UPDATES

  • (29/06/2021) I removed Dig Through Time and I added Brainstone. The new artifact of Modern Horizon 2 is more synergic with deck strategy. Brainstone can be a "mana rock" with Urza, Lord High Artificer and cab be useful starting from first turns. The second change was the remotion of Walking Ballista for Thassa's Oracle. I noticed that tutoring Walking Ballista is hard due to its XX cost requiring mana necessarily. Furthermore, you cannot cast it with ability of Urza, Lord High Artificer (while Thassa's Oracle does). Finally, I removed Mystic Sanctuary and set Snow-Covered Island at 20: putting on top of library an instant or sorcery often means missing a draw. I am still testing Urza's Saga.
  • (30/10/2021) After a series of tests, I decided to not play Urza's saga. The main strength of the card is the third triggered ability that allows tutoring an artifact with cmc 0 or 1. Considering how the deck works combos assembled for the win require artifacts with cmc 2 (Grim Monolith, Isochron Scepter) and tutoring a mana rock (Sol Ring, Mana Crypt, Mana Vault) is almost useless to gain the game. Regarding the other two abilities they are not so strong as I thought. Adding colorless mana for 2-3 turns could be convenient in order to cast artifacts, but in many cases it is better to have blue manas to cast counters or card advantage spells. Finally, the possibility to create an Urza's token would be awesome if my commander was on the battlefield. Otherwise, the token is a "vanilla" piece that does not take any impacting advantage on the board. For all these reasons, I preferred to remove Urza's Saga not considering it a suitable card in my deck.
  • (06/08/2022) I revised my cEDH Urza deck after a year, during which I consistently played the same deck in Centurion format (see here: https://www.moxfield.com/decks/4iKlT0-t3U6VVAgiI_q9Ww . WATCH OUT! In Centurion Urza, Lord High Artificer and Emry, Lurker of the Loch are banned as commanders, therefore I have been forced to play Sai, Master Thopterist changing deck strategy and adapting it to 1vs1 Italian format). I discovered the enormous power of Moonsnare Prototype, that allows me to create a one-side stax effect similar to Urza, Lord High Artificer in combination with Static Orb, Trinisphere and Winter Orb. The real strength of the card is its activated ability, better than Springleaf Drum because it gives the choice to tap either creature or artifact. For this reason I cut out Witching Well having several other draw engines and not losing artifacts synergy in the deck.
  • (13/02/2023) In order to make the deck more consistent during counter wars, I cut off Brainstone preferring An Offer You Can’t Refuse. The counter of Street of New Capenna has been a cEDH staple in few months and this let me trying the new card in several games. I was surprised of its power, although I was afraid of the opponents’ threats that would be casted with the two treasure tokens. However, I realized that at the end of a counter war opponents don’t have any cards in hands and so two treasure tokens are a bit useless. Additionally, An Offer You Can’t Refuse stops both counters and instants/sorceries crucial for the win. Bearing in mind all these considerations, I absolutely added it to my deck.
  • (05/03/2023) I am trying The Mycosynth Gardens. I think that it is a very synergic card for the deck because of ability to copy an artifact. This opens the possibility to copy mana rocks in order to ramp more aggressively or have two combo pieces and avoid losing one of them. The premises seem good. Let's see how it works!
  • (02/06/2023) I changed Narset, Parter of Veils with Faerie Mastermind. I suppose the second is a more consistent draw engine due to the possibility to trigger its ability more than twice comparing to planeswalker. In addition I cut out Trail of Evidence in favor of Mindbreak Trap, which I found a real powerful response in counter wars, similar to Flusterstorm, or in order to contrast LED storm combos.

Tags

Maybeboard

Tokens

Dieses Deck scheint in EDH / Commander legal zu sein!

Turn: Dein Leben: Gegners Leben: Poison-Zähler:
Hand (0)
Bibliothek (0)
Friedhof (0)
Exil (0)
Board (0)

Name

Typ

Notizen

Angriff

Verteidigung

card

Typ

Notizen

Angriff

Verteidigung

 

Zähler

Verschiebe diese Karte nach:

Aktionen

2-seitig (Münzwurf)
6-seitig (d6)
20-seitig (d20)
Seiten:

Auto-Ziehen

Auto-Enttappen

Doppelklicken, um Kartendetails zu öffnen

Gewählte verschieben nach:

Kombinierte Wahrscheinlichkeit

Mindestanzahl:
Karte:

Eigene berechnung

Wenn ich eine Karte mal in meinem ?-Karten-Deck spiele, wie wahrscheinlich ist es dann, dass ich sie mal ziehe?
  Name Hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10

Weitere Wahrscheinlichkeiten

In Forum oder Webseite einbinden

Für Foren und Blogs benutze bitte eine der BB-Code-Optionen. Für Webseiten und Foren, die HTML unterstützen, kannst du die HTML-Optionen benutzen!

Link zu diesem Deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Punkte Kartenname Typ Mana Seltenheit Salt
Powered by edhrec.com!
Dies sind alle verfügbaren Revisionen dieses Decks. Klicke auf eine Revisionen, um das Deck zu sehen, wie es zu diesem Zeitpunkt aussah.
  Vergleichen Revision Erstellt Von
» Revision 42 September 8, 2023 DarkCrow96
Revision 41 Juni 2, 2023 DarkCrow96
Revision 40 Juni 2, 2023 DarkCrow96
Revision 39 Juni 2, 2023 DarkCrow96
Revision 38 März 5, 2023 DarkCrow96
Revision 37 März 2, 2023 DarkCrow96
Revision 36 Februar 12, 2023 DarkCrow96
Revision 35 September 7, 2022 DarkCrow96
Revision 34 August 6, 2022 DarkCrow96
Revision 33 Oktober 30, 2021 DarkCrow96
Revision 32 August 24, 2021 DarkCrow96
Revision 31 Juli 13, 2021 DarkCrow96
Revision 30 Juni 29, 2021 DarkCrow96
Revision 29 Juni 14, 2021 DarkCrow96
Revision 28 Mai 29, 2021 DarkCrow96
Revision 27 Mai 17, 2021 DarkCrow96
Revision 26 Mai 15, 2021 DarkCrow96
Revision 25 Mai 15, 2021 DarkCrow96
Revision 24 Mai 13, 2021 DarkCrow96
Revision 23 März 24, 2021 DarkCrow96
Revision 22 März 5, 2021 DarkCrow96
Revision 21 Februar 3, 2021 DarkCrow96
Revision 20 Februar 3, 2021 DarkCrow96
Revision 19 Januar 24, 2021 DarkCrow96
Revision 18 Januar 18, 2021 DarkCrow96
Revision 17 Januar 15, 2021 DarkCrow96
Revert to revision 15
Revision 16 Januar 15, 2021 DarkCrow96
Revision 15 Januar 13, 2021 DarkCrow96
Revision 14 Dezember 11, 2020 DarkCrow96
Revision 13 November 24, 2020 DarkCrow96
Revision 12 November 24, 2020 DarkCrow96
Revision 11 November 9, 2020 DarkCrow96
Revision 10 November 7, 2020 DarkCrow96
Revision 9 November 7, 2020 DarkCrow96
Revision 8 November 7, 2020 DarkCrow96
Revision 7 Oktober 30, 2020 DarkCrow96
Revision 6 Oktober 30, 2020 DarkCrow96
Revision 5 Juli 29, 2020 DarkCrow96
Revision 4 Juni 20, 2020 DarkCrow96
Revision 3 Juni 9, 2020 DarkCrow96
Revision 2 Juni 7, 2020 DarkCrow96
Revision 1 Mai 10, 2020 DarkCrow96
Es gibt noch keine Kommentare zu diesem Deck.
Englische Kartennamen werden automatisch verlinkt.
Zusätzlich kannst du hier BBCode (wie [b][/b], [url=...][/url] usw.) benutzen!

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Session aktualisieren button and then try again.
If the problem persists, please contact us.