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Select Main Deck Cards

{B}
Alchemist's Gift
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{B}
Alchemist's Gift
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{B}
Alchemist's Gift
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{B}
Alchemist's Gift
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{R}{W}
Alpine Houndmaster
Creature - Human Warrior
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle.

Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
2 / 2
{1}{W}
Alpine Watchdog
Creature - Dog
Vigilance (Attacking doesn't cause this creature to tap.)
2 / 2
{1}{W}
Alpine Watchdog
Creature - Dog
Vigilance (Attacking doesn't cause this creature to tap.)
2 / 2
{1}{W}
Angelic Ascension
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
{1}{W}
Angelic Ascension
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
{W}
Anointed Chorister
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

{4}{W}: Anointed Chorister gets +3/+3 until end of turn.
1 / 1
{W}
Anointed Chorister
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

{4}{W}: Anointed Chorister gets +3/+3 until end of turn.
1 / 1
{W}
Anointed Chorister
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

{4}{W}: Anointed Chorister gets +3/+3 until end of turn.
1 / 1
{B}
Archfiend's Vessel
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1 / 1
{3}{W}{W}
Aven Gagglemaster
Creature - Bird Warrior
Flying

When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
4 / 3
{3}{W}{W}
Aven Gagglemaster
Creature - Bird Warrior
Flying

When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
4 / 3
{4}{B}{B}
Bad Deal
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
{4}{B}{B}
Bad Deal
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
{3}{W}{W}
Baneslayer Angel
Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5 / 5
{1}{U}{U}
Barrin, Tolarian Archmage
Legendary Creature - Human Wizard
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
2 / 2
{2}{W}{W}
Basri's Acolyte
Creature - Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
2 / 3
{2}{W}{W}
Basri's Acolyte
Creature - Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
2 / 3
{2}{W}{W}
Basri's Acolyte
Creature - Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
2 / 3
{3}{W}
Basri's Lieutenant
Creature - Human Knight
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
3 / 4
{1}{W}
Basri's Solidarity
Sorcery
Put a +1/+1 counter on each creature you control.
{1}{W}
Basri's Solidarity
Sorcery
Put a +1/+1 counter on each creature you control.
{3}{R}
Battle-Rattle Shaman
Creature - Goblin Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
2 / 2
{3}{R}
Battle-Rattle Shaman
Creature - Goblin Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
2 / 2
{4}{B}
Blood Glutton
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
4 / 3
{4}{B}
Blood Glutton
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
4 / 3
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{2}{R}
Bolt Hound
Creature - Elemental Dog
Haste (This creature can attack and {T} as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
2 / 2
{2}{R}
Bolt Hound
Creature - Elemental Dog
Haste (This creature can attack and {T} as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
2 / 2
{4}{R}{R}
Bone Pit Brute
Creature - Cyclops
Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.
4 / 5
{4}{R}{R}
Bone Pit Brute
Creature - Cyclops
Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.
4 / 5
{4}{R}{R}
Bone Pit Brute
Creature - Cyclops
Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.
4 / 5
{2}{G}{G}
Burlfist Oak
Creature - Treefolk
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
2 / 3
{2}{R}
Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
{2}{R}
Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
{2}{R}
Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
{1}{B}{B}
Cadaver Imp
Creature - Imp
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
1 / 1
{2}{B}
Caged Zombie
Creature - Zombie
{1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn.
2 / 3
{2}{B}
Caged Zombie
Creature - Zombie
{1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn.
2 / 3
{2}{B}
Caged Zombie
Creature - Zombie
{1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn.
2 / 3
{2}{B}
Caged Zombie
Creature - Zombie
{1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn.
2 / 3
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{3}{G}
Canopy Stalker
Creature - Cat
Canopy Stalker must be blocked if able.

When Canopy Stalker dies, you gain 1 life for each creature that died this turn.
4 / 2
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{3}{B}
Carrion Grub
Creature - Insect
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.

When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)
0 / 5
{3}{B}
Carrion Grub
Creature - Insect
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.

When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)
0 / 5
{2}{W}
Celestial Enforcer
Creature - Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
2 / 3
{2}{W}
Celestial Enforcer
Creature - Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
2 / 3
{2}{W}
Celestial Enforcer
Creature - Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
2 / 3
{2}{W}
Celestial Enforcer
Creature - Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
2 / 3
{1}{R}
Chandra's Magmutt
Creature - Elemental Dog
{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.
2 / 2
{1}{R}
Chandra's Magmutt
Creature - Elemental Dog
{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.
2 / 2
{1}{R}
Chandra's Magmutt
Creature - Elemental Dog
{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.
2 / 2
{1}{R}
Chandra's Pyreling
Creature - Elemental Lizard
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
1 / 3
{5}
Chrome Replicator
Artifact Creature - Construct
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
4 / 4
{5}
Chrome Replicator
Artifact Creature - Construct
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
4 / 4
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{1}{W}
Concordia Pegasus
Creature - Pegasus
Flying
1 / 3
{1}{W}
Concordia Pegasus
Creature - Pegasus
Flying
1 / 3
{R}{R}
Conspicuous Snoop
Creature - Goblin Rogue
Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.

As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
2 / 2
{1}{W}
Containment Priest
Creature - Human Cleric
Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
2 / 2
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 / 1
{3}{B}
Crypt Lurker
Creature - Horror
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
3 / 4
{3}{B}
Crypt Lurker
Creature - Horror
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
3 / 4
{3}{B}
Crypt Lurker
Creature - Horror
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
3 / 4
{3}{B}
Crypt Lurker
Creature - Horror
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
3 / 4
{3}{B}
Crypt Lurker
Creature - Horror
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
3 / 4
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{W}
Daybreak Charger
Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 1
{1}{W}
Daybreak Charger
Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 1
{1}{W}
Daybreak Charger
Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 1
{1}{W}
Daybreak Charger
Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 1
{2}{B}
Deathbloom Thallid
Creature - Fungus
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
3 / 2
{2}{B}
Deathbloom Thallid
Creature - Fungus
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
3 / 2
{2}{B}
Deathbloom Thallid
Creature - Fungus
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
3 / 2
{2}{B}
Deathbloom Thallid
Creature - Fungus
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
3 / 2
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.
{2}{R}
Destructive Tampering
Sorcery
Choose one --

• Destroy target artifact.

• Creatures without flying can't block this turn.
{2}{R}
Destructive Tampering
Sorcery
Choose one --

• Destroy target artifact.

• Creatures without flying can't block this turn.
{2}{R}
Destructive Tampering
Sorcery
Choose one --

• Destroy target artifact.

• Creatures without flying can't block this turn.
{1}{B}{R}
Dire Fleet Warmonger
Creature - Orc Pirate
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 / 3
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{1}{G}
Drowsing Tyrannodon
Creature - Dinosaur
Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
3 / 3
{1}{G}
Drowsing Tyrannodon
Creature - Dinosaur
Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
3 / 3
{1}{G}
Drowsing Tyrannodon
Creature - Dinosaur
Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
3 / 3
{1}{G}
Drowsing Tyrannodon
Creature - Dinosaur
Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
3 / 3
{2}{W}
Dub
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{3}{G}{G}
Elder Gargaroth
Creature - Beast
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one --

• Create a 3/3 green Beast creature token.

• You gain 3 life.

• Draw a card.
6 / 6
{1}{B}
Eliminate
Instant
Destroy target creature or planeswalker with mana value 3 or less.
{1}{B}
Eliminate
Instant
Destroy target creature or planeswalker with mana value 3 or less.
{3}{U}{U}
Enthralling Hold
Enchantment - Aura
Enchant creature

You can't choose an untapped creature as this spell's target as you cast it.

You control enchanted creature.
{3}{U}{U}
Enthralling Hold
Enchantment - Aura
Enchant creature

You can't choose an untapped creature as this spell's target as you cast it.

You control enchanted creature.
{5}
Epitaph Golem
Artifact Creature - Golem
{2}: Put target card from your graveyard on the bottom of your library.
3 / 5
{5}
Epitaph Golem
Artifact Creature - Golem
{2}: Put target card from your graveyard on the bottom of your library.
3 / 5
{2}{U}{R}
Experimental Overload
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
{2}{U}{R}
Experimental Overload
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{3}{W}
Faith's Fetters
Enchantment - Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
{3}{W}
Falconer Adept
Creature - Human Soldier
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
2 / 3
{3}{W}
Falconer Adept
Creature - Human Soldier
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
2 / 3
{1}{W}
Feat of Resistance
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
{1}{W}
Feat of Resistance
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
{2}{G}
Feline Sovereign
Creature - Cat
Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
2 / 3
{1}{B}
Fetid Imp
Creature - Imp
Flying

{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 / 2
{1}{B}
Fetid Imp
Creature - Imp
Flying

{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 / 2
{1}{B}
Fetid Imp
Creature - Imp
Flying

{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 / 2
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 / 1
{4}{B}
Finishing Blow
Instant
Destroy target creature or planeswalker.
{4}{B}
Finishing Blow
Instant
Destroy target creature or planeswalker.
{4}{B}
Finishing Blow
Instant
Destroy target creature or planeswalker.
{4}{B}
Finishing Blow
Instant
Destroy target creature or planeswalker.
{4}
Forgotten Sentinel
Artifact Creature - Golem
Forgotten Sentinel enters the battlefield tapped.
4 / 3
{4}
Forgotten Sentinel
Artifact Creature - Golem
Forgotten Sentinel enters the battlefield tapped.
4 / 3
{4}
Forgotten Sentinel
Artifact Creature - Golem
Forgotten Sentinel enters the battlefield tapped.
4 / 3
{1}{U}
Frantic Inventory
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
{1}{U}
Frantic Inventory
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
{2}{U}
Frost Breath
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
{2}{U}
Frost Breath
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
{2}{U}
Frost Breath
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
{2}{U}
Frost Breath
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
{2}{B}
Funeral Rites
Sorcery
You draw two cards, lose 2 life, then mill two cards.
{2}{G}
Fungal Rebirth
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
{2}{R}
Furious Rise
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
{2}{R}
Furious Rise
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
{R}
Furor of the Bitten
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.
{R}
Furor of the Bitten
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.
{R}
Furor of the Bitten
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.
{R}
Furor of the Bitten
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.
{3}{W}
Gale Swooper
Creature - Griffin
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.
3 / 2
{3}{W}
Gale Swooper
Creature - Griffin
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.
3 / 2
{3}{W}
Gale Swooper
Creature - Griffin
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.
3 / 2
{3}{W}
Gale Swooper
Creature - Griffin
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.
3 / 2
{4}{G}
Garruk's Gorehorn
Creature - Beast
7 / 3
{4}{G}
Garruk's Gorehorn
Creature - Beast
7 / 3
{4}{G}
Garruk's Gorehorn
Creature - Beast
7 / 3
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
{2}{G}{G}
Garruk, Unleashed
Legendary Planeswalker - Garruk
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.

-2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.

-7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
L: 4
{5}{B}{B}
Gloom Sower
Creature - Horror
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
8 / 6
{5}{B}{B}
Gloom Sower
Creature - Horror
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
8 / 6
{5}{B}{B}
Gloom Sower
Creature - Horror
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
8 / 6
{5}{B}{B}
Gloom Sower
Creature - Horror
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
8 / 6
{3}{G}{G}
Gnarled Sage
Creature - Treefolk Druid
Reach (This creature can block creatures with flying.)

As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
4 / 4
{3}{G}{G}
Gnarled Sage
Creature - Treefolk Druid
Reach (This creature can block creatures with flying.)

As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
4 / 4
{3}{G}{G}
Gnarled Sage
Creature - Treefolk Druid
Reach (This creature can block creatures with flying.)

As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
4 / 4
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 / 1
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 / 1
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 / 1
{3}{R}
Goblin Wizardry
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
{3}{R}
Goblin Wizardry
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
{4}{B}{B}
Goremand
Creature - Demon
As an additional cost to cast this spell, sacrifice a creature.

Flying

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Goremand enters the battlefield, each opponent sacrifices a creature.
5 / 5
{4}{B}{B}
Goremand
Creature - Demon
As an additional cost to cast this spell, sacrifice a creature.

Flying

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Goremand enters the battlefield, each opponent sacrifices a creature.
5 / 5
{4}{B}{B}
Goremand
Creature - Demon
As an additional cost to cast this spell, sacrifice a creature.

Flying

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Goremand enters the battlefield, each opponent sacrifices a creature.
5 / 5
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{1}{W}
Griffin Aerie
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
{5}{R}{R}
Hellkite Punisher
Creature - Dragon
Flying

{R}: Hellkite Punisher gets +1/+0 until end of turn.
6 / 6
{5}{R}{R}
Hellkite Punisher
Creature - Dragon
Flying

{R}: Hellkite Punisher gets +1/+0 until end of turn.
6 / 6
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{1}{R}
Hobblefiend
Creature - Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

{1}, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.
2 / 1
{1}{R}
Hobblefiend
Creature - Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

{1}, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.
2 / 1
{1}{R}
Hobblefiend
Creature - Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

{1}, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.
2 / 1
{3}{G}
Hunter's Edge
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
{3}{G}
Hunter's Edge
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
{3}{G}
Hunter's Edge
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
{1}{R}
Igneous Cur
Creature - Elemental Dog
{1}{R}: Igneous Cur gets +2/+0 until end of turn.
1 / 2
{1}{R}
Igneous Cur
Creature - Elemental Dog
{1}{R}: Igneous Cur gets +2/+0 until end of turn.
1 / 2
{1}{R}
Igneous Cur
Creature - Elemental Dog
{1}{R}: Igneous Cur gets +2/+0 until end of turn.
1 / 2
{1}{R}
Igneous Cur
Creature - Elemental Dog
{1}{R}: Igneous Cur gets +2/+0 until end of turn.
1 / 2
{1}{R}
Igneous Cur
Creature - Elemental Dog
{1}{R}: Igneous Cur gets +2/+0 until end of turn.
1 / 2
{1}{B}
Infernal Scarring
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
{1}{B}
Infernal Scarring
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
{1}{B}
Infernal Scarring
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
{2}{G}
Invigorating Surge
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
{2}{G}
Invigorating Surge
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
{1}{U}
Jeskai Elder
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 2
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{2}{B}{B}
Kaervek, the Spiteful
Legendary Creature - Human Warlock
Other creatures get -1/-1.
3 / 2
{1}{U}
Keen Glidemaster
Creature - Human Soldier
{2}{U}: Target creature gains flying until end of turn.
2 / 1
{1}{U}
Keen Glidemaster
Creature - Human Soldier
{2}{U}: Target creature gains flying until end of turn.
2 / 1
{1}{U}
Keen Glidemaster
Creature - Human Soldier
{2}{U}: Target creature gains flying until end of turn.
2 / 1
{1}{U}
Keen Glidemaster
Creature - Human Soldier
{2}{U}: Target creature gains flying until end of turn.
2 / 1
{1}{U}
Keen Glidemaster
Creature - Human Soldier
{2}{U}: Target creature gains flying until end of turn.
2 / 1
{3}{R}
Kinetic Augur
Creature - Human Shaman
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.

When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.
* / 4
{3}{R}
Kinetic Augur
Creature - Human Shaman
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.

When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.
* / 4
{1}{B}
Kitesail Freebooter
Creature - Human Pirate
Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
1 / 2
{1}{B}
Kitesail Freebooter
Creature - Human Pirate
Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
1 / 2
{2}{R}{G}
Leafkin Avenger
Creature - Elemental Druid
{T}: Add {G} for each creature with power 4 or greater you control.

{7}{R}: Leafkin Avenger deals damage equal to its power to target player or planeswalker.
4 / 3
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{2}{U}
Library Larcenist
Creature - Merfolk Rogue
Whenever Library Larcenist attacks, draw a card.
1 / 2
{2}{U}
Library Larcenist
Creature - Merfolk Rogue
Whenever Library Larcenist attacks, draw a card.
1 / 2
{2}{U}
Library Larcenist
Creature - Merfolk Rogue
Whenever Library Larcenist attacks, draw a card.
1 / 2
{G}
Life Goes On
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
{G}
Life Goes On
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
{G}
Life Goes On
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
{G}
Life Goes On
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
{2}{W}
Light of Promise
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
{2}{W}
Light of Promise
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
{2}{B}
Liliana's Standard Bearer
Creature - Zombie Knight
Flash

When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.
3 / 1
{B}
Liliana's Steward
Creature - Zombie
{T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery.
1 / 2
{B}
Liliana's Steward
Creature - Zombie
{T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery.
1 / 2
{B}
Liliana's Steward
Creature - Zombie
{T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery.
1 / 2
{B}
Liliana's Steward
Creature - Zombie
{T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery.
1 / 2
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.

{T}: Add {G}.
2 / 2
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.

{T}: Add {G}.
2 / 2
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.

{T}: Add {G}.
2 / 2
{1}{U}
Lofty Denial
Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
{1}{U}
Lofty Denial
Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
{1}{U}
Lofty Denial
Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
{1}{U}
Lofty Denial
Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
{1}{G}{U}
Lorescale Coatl
Creature - Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
2 / 2
{1}{G}{U}
Lorescale Coatl
Creature - Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
2 / 2
{2}{W}
Makeshift Battalion
Creature - Human Soldier
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
3 / 2
{2}{W}
Makeshift Battalion
Creature - Human Soldier
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
3 / 2
{2}{W}
Makeshift Battalion
Creature - Human Soldier
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
3 / 2
{2}{W}
Makeshift Battalion
Creature - Human Soldier
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
3 / 2
{1}{B}
Malefic Scythe
Artifact - Equipment
Malefic Scythe enters the battlefield with a soul counter on it.

Equipped creature gets +1/+1 for each soul counter on Malefic Scythe.

Whenever equipped creature dies, put a soul counter on Malefic Scythe.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Masked Blackguard
Creature - Human Rogue
Flash (You may cast this spell any time you could cast an instant.)

{2}{B}: Masked Blackguard gets +1/+1 until end of turn.
2 / 1
{1}{B}
Masked Blackguard
Creature - Human Rogue
Flash (You may cast this spell any time you could cast an instant.)

{2}{B}: Masked Blackguard gets +1/+1 until end of turn.
2 / 1
{1}{B}
Masked Blackguard
Creature - Human Rogue
Flash (You may cast this spell any time you could cast an instant.)

{2}{B}: Masked Blackguard gets +1/+1 until end of turn.
2 / 1
{1}{B}
Masked Blackguard
Creature - Human Rogue
Flash (You may cast this spell any time you could cast an instant.)

{2}{B}: Masked Blackguard gets +1/+1 until end of turn.
2 / 1
{2}
Mazemind Tome
Artifact
{T}, Put a page counter on Mazemind Tome: Scry 1.

{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.

When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
{5}
Meteorite
Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target.

{T}: Add one mana of any color.
{1}{B}
Miasmic Mummy
Creature - Zombie Jackal
When Miasmic Mummy enters the battlefield, each player discards a card.
2 / 2
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{1}{B}
Mire Triton
Creature - Zombie Merfolk
Deathtouch

When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
2 / 1
{U}
Miscast
Instant
Counter target instant or sorcery spell unless its controller pays {3}.
{2}{U}
Mistral Singer
Creature - Siren
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 2
{2}{U}
Mistral Singer
Creature - Siren
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 2
{1}{B}{B}
Necromentia
Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
{W}{U}
Niambi, Esteemed Speaker
Legendary Creature - Human Cleric
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.

{1}{W}{U}, {T}, Discard a legendary card: Draw two cards.
2 / 1
{1}{W}{W}
Nine Lives
Enchantment
Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.

When there are nine or more incarnation counters on Nine Lives, exile it.

When Nine Lives leaves the battlefield, you lose the game.
{1}{U}{B}
Obsessive Stitcher
Creature - Human Wizard
{T}: Draw a card, then discard a card.

{2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.
0 / 3
{2}{R}
Onakke Ogre
Creature - Ogre Warrior
4 / 2
{2}{R}
Onakke Ogre
Creature - Ogre Warrior
4 / 2
{2}{R}
Onakke Ogre
Creature - Ogre Warrior
4 / 2
{U}
Opt
Instant
Scry 1.

Draw a card.
{U}
Opt
Instant
Scry 1.

Draw a card.
{U}
Opt
Instant
Scry 1.

Draw a card.
{U}
Opt
Instant
Scry 1.

Draw a card.
{U}
Opt
Instant
Scry 1.

Draw a card.
{3}{G}
Ornery Dilophosaur
Creature - Dinosaur
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
2 / 2
{3}{G}
Ornery Dilophosaur
Creature - Dinosaur
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
2 / 2
{3}{G}
Ornery Dilophosaur
Creature - Dinosaur
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
2 / 2
{3}{G}
Ornery Dilophosaur
Creature - Dinosaur
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
2 / 2
{1}{W}
Pack Leader
Creature - Dog
Other Dogs you control get +1/+1.

Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
2 / 2
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 / 2
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 / 2
{4}{B}{B}{B}
Peer into the Abyss
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
{4}{B}{B}{B}
Peer into the Abyss
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
{1}{B}{B}
Pestilent Haze
Sorcery
Choose one --

• All creatures get -2/-2 until end of turn.

• Remove two loyalty counters from each planeswalker.
{4}{R}
Pitchburn Devils
Creature - Devil
When Pitchburn Devils dies, it deals 3 damage to any target.
3 / 3
{4}{R}
Pitchburn Devils
Creature - Devil
When Pitchburn Devils dies, it deals 3 damage to any target.
3 / 3
{4}{R}
Pitchburn Devils
Creature - Devil
When Pitchburn Devils dies, it deals 3 damage to any target.
3 / 3
{4}{R}
Pitchburn Devils
Creature - Devil
When Pitchburn Devils dies, it deals 3 damage to any target.
3 / 3
{G}
Portcullis Vine
Creature - Plant Wall
Defender (This creature can't attack.)

{2}, {T}, Sacrifice a creature with defender: Draw a card.
0 / 3
{G}
Portcullis Vine
Creature - Plant Wall
Defender (This creature can't attack.)

{2}, {T}, Sacrifice a creature with defender: Draw a card.
0 / 3
{G}
Portcullis Vine
Creature - Plant Wall
Defender (This creature can't attack.)

{2}, {T}, Sacrifice a creature with defender: Draw a card.
0 / 3
{G}
Portcullis Vine
Creature - Plant Wall
Defender (This creature can't attack.)

{2}, {T}, Sacrifice a creature with defender: Draw a card.
0 / 3
{G}
Portcullis Vine
Creature - Plant Wall
Defender (This creature can't attack.)

{2}, {T}, Sacrifice a creature with defender: Draw a card.
0 / 3
{2}{G}
Pridemalkin
Creature - Cat
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
2 / 1
{2}{G}
Pridemalkin
Creature - Cat
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
2 / 1
{2}{G}
Pridemalkin
Creature - Cat
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
2 / 1
{2}{G}
Pridemalkin
Creature - Cat
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
2 / 1
{X}{G}
Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{1}{G}
Quirion Dryad
Creature - Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
1 / 1
{1}{G}
Quirion Dryad
Creature - Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
1 / 1
{1}{R}{G}
Radha, Heart of Keld
Legendary Creature - Elf Warrior
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.

{4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
3 / 3
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.

{T}: Add {C}.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.

{T}: Add {C}.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.

{T}: Add {C}.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.

{T}: Add {C}.
{3}{U}
Rain of Revelation
Instant
Draw three cards, then discard a card.
{3}{W}{W}
Rambunctious Mutt
Creature - Dog
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
3 / 4
{3}{W}{W}
Rambunctious Mutt
Creature - Dog
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
3 / 4
{3}{W}{W}
Rambunctious Mutt
Creature - Dog
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
3 / 4
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{5}{U}
Read the Tides
Sorcery
Choose one --

• Draw three cards.

• Return up to two target creatures to their owners' hands.
{5}{U}
Read the Tides
Sorcery
Choose one --

• Draw three cards.

• Return up to two target creatures to their owners' hands.
{5}{U}
Read the Tides
Sorcery
Choose one --

• Draw three cards.

• Return up to two target creatures to their owners' hands.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{1}{R}{G}{W}
Rin and Seri, Inseparable
Legendary Creature - Dog Cat
Whenever you cast a Dog spell, create a 1/1 green Cat creature token.

Whenever you cast a Cat spell, create a 1/1 white Dog creature token.

{R}{G}{W}, {T}: Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
4 / 4
{4}{B}
Rise Again
Sorcery
Return target creature card from your graveyard to the battlefield.
{4}{B}
Rise Again
Sorcery
Return target creature card from your graveyard to the battlefield.
{4}{B}
Rise Again
Sorcery
Return target creature card from your graveyard to the battlefield.
{4}{B}
Rise Again
Sorcery
Return target creature card from your graveyard to the battlefield.
{4}{B}
Rise Again
Sorcery
Return target creature card from your graveyard to the battlefield.
{3}{U}{U}
Roaming Ghostlight
Creature - Spirit
Flying

When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.
3 / 2
{3}{U}{U}
Roaming Ghostlight
Creature - Spirit
Flying

When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.
3 / 2
{3}{U}{U}
Roaming Ghostlight
Creature - Spirit
Flying

When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.
3 / 2
{U}
Rookie Mistake
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
{U}
Rookie Mistake
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
{U}
Rookie Mistake
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
{2}{U}
Rousing Read
Enchantment - Aura
Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.

Enchanted creature gets +1/+1 and has flying.
{2}{U}
Rousing Read
Enchantment - Aura
Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.

Enchanted creature gets +1/+1 and has flying.
{2}{U}
Rousing Read
Enchantment - Aura
Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.

Enchanted creature gets +1/+1 and has flying.
{2}{U}
Rousing Read
Enchantment - Aura
Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.

Enchanted creature gets +1/+1 and has flying.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{G}
Run Afoul
Instant
Target opponent sacrifices a creature with flying.
{G}
Run Afoul
Instant
Target opponent sacrifices a creature with flying.
{G}
Run Afoul
Instant
Target opponent sacrifices a creature with flying.
{G}
Run Afoul
Instant
Target opponent sacrifices a creature with flying.
{W}{W}
Runed Halo
Enchantment
As Runed Halo enters the battlefield, choose a card name.

You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
{3}{G}
Sabertooth Mauler
Creature - Cat
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
3 / 3
{3}{G}
Sabertooth Mauler
Creature - Cat
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
3 / 3
{3}{G}
Sabertooth Mauler
Creature - Cat
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
3 / 3
{W}{U}{B}{R}{G}
Sanctum of All
Legendary Enchantment - Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
{3}{U}
Sanctum of Calm Waters
Legendary Enchantment - Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
{2}{G}
Sanctum of Fruitful Harvest
Legendary Enchantment - Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
{2}{R}
Sanctum of Shattered Heights
Legendary Enchantment - Shrine
{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
{1}{B}
Sanctum of Stone Fangs
Legendary Enchantment - Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
{1}{B}
Sanctum of Stone Fangs
Legendary Enchantment - Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
{3}{B}
Sanguine Indulgence
Sorcery
This spell costs {3} less to cast if you've gained 3 or more life this turn.

Return up to two target creature cards from your graveyard to your hand.
{3}{B}
Sanguine Indulgence
Sorcery
This spell costs {3} less to cast if you've gained 3 or more life this turn.

Return up to two target creature cards from your graveyard to your hand.
{3}{B}
Sanguine Indulgence
Sorcery
This spell costs {3} less to cast if you've gained 3 or more life this turn.

Return up to two target creature cards from your graveyard to your hand.
{3}{B}
Sanguine Indulgence
Sorcery
This spell costs {3} less to cast if you've gained 3 or more life this turn.

Return up to two target creature cards from your graveyard to your hand.
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
{1}{R}
Scorching Dragonfire
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
{1}{R}
Scorching Dragonfire
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
{1}{R}
Scorching Dragonfire
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{1}{W}
Seasoned Hallowblade
Creature - Human Warrior
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 / 1
{1}{W}
Seasoned Hallowblade
Creature - Human Warrior
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 / 1
{4}{W}
Secure the Scene
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
{4}{W}
Secure the Scene
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
{W}
Selfless Savior
Creature - Dog
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 / 1
{1}{G}
Setessan Training
Enchantment - Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{1}{G}
Setessan Training
Enchantment - Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{1}{G}
Setessan Training
Enchantment - Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{1}{G}
Setessan Training
Enchantment - Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{1}{U}
Shacklegeist
Creature - Spirit
Flying

Shacklegeist can block only creatures with flying.

Tap two untapped Spirits you control: Tap target creature you don't control.
2 / 2
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{1}
Short Sword
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Short Sword
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Short Sword
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Siege Striker
Creature - Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.)

Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
1 / 1
{1}
Silent Dart
Artifact
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
{1}
Silent Dart
Artifact
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
{1}
Silent Dart
Artifact
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
{1}
Silent Dart
Artifact
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
{2}{B}
Silversmote Ghoul
Creature - Zombie Vampire
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.

{1}{B}, Sacrifice Silversmote Ghoul: Draw a card.
3 / 1
{2}{B}
Silversmote Ghoul
Creature - Zombie Vampire
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.

{1}{B}, Sacrifice Silversmote Ghoul: Draw a card.
3 / 1
{3}{B}
Skeleton Archer
Creature - Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
3 / 3
{3}{B}
Skeleton Archer
Creature - Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
3 / 3
{3}{B}
Skeleton Archer
Creature - Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
3 / 3
{3}{B}
Skeleton Archer
Creature - Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
3 / 3
{3}
Skyscanner
Artifact Creature - Thopter
Flying

When Skyscanner enters the battlefield, draw a card.
1 / 1
{3}
Skyscanner
Artifact Creature - Thopter
Flying

When Skyscanner enters the battlefield, draw a card.
1 / 1
{3}
Skyscanner
Artifact Creature - Thopter
Flying

When Skyscanner enters the battlefield, draw a card.
1 / 1
{3}
Skyscanner
Artifact Creature - Thopter
Flying

When Skyscanner enters the battlefield, draw a card.
1 / 1
{G}
Skyway Sniper
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

{2}{G}: Skyway Sniper deals 1 damage to target creature with flying.
1 / 2
{G}
Skyway Sniper
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

{2}{G}: Skyway Sniper deals 1 damage to target creature with flying.
1 / 2
{1}{G}
Snarespinner
Creature - Spider
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
1 / 3
{1}{G}
Snarespinner
Creature - Spider
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
1 / 3
{1}{G}
Snarespinner
Creature - Spider
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
1 / 3
{1}{G}
Snarespinner
Creature - Spider
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
1 / 3
{1}{G}
Snarespinner
Creature - Spider
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
1 / 3
{2}{R}
Soul Sear
Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
{2}{R}
Soul Sear
Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
{W}
Speaker of the Heavens
Creature - Human Cleric
Vigilance, lifelink

{T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
1 / 1
{2}{R}
Spellgorger Weird
Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
2 / 2
{2}{R}
Spellgorger Weird
Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
2 / 2
{2}{R}
Spellgorger Weird
Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
2 / 2
{2}{R}
Spellgorger Weird
Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
2 / 2
{5}{U}{U}
Spined Megalodon
Creature - Shark
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
5 / 7
{5}{U}{U}
Spined Megalodon
Creature - Shark
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
5 / 7
{5}{U}{U}
Spined Megalodon
Creature - Shark
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
5 / 7
{2}{G}
Sporeweb Weaver
Creature - Spider
Reach, hexproof from blue

Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
1 / 4
{W}
Staunch Shieldmate
Creature - Dwarf Soldier
1 / 3
{W}
Staunch Shieldmate
Creature - Dwarf Soldier
1 / 3
{W}
Staunch Shieldmate
Creature - Dwarf Soldier
1 / 3
{W}
Staunch Shieldmate
Creature - Dwarf Soldier
1 / 3
{4}{U}{U}
Sublime Epiphany
Instant
Choose one or more --

• Counter target spell.

• Counter target activated or triggered ability.

• Return target nonland permanent to its owner's hand.

• Create a token that's a copy of target creature you control.

• Target player draws a card.
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{1}{B}
Tavern Swindler
Creature - Human Rogue
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
2 / 2
{1}{B}
Tavern Swindler
Creature - Human Rogue
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
2 / 2
{2}{U}{U}
Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{2}{U}
Teferi's Protege
Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
2 / 3
{2}{U}
Teferi's Protege
Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
2 / 3
{2}{U}
Teferi's Protege
Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
2 / 3
{2}{U}
Teferi's Protege
Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
2 / 3
{2}{U}
Teferi's Tutelage
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
{1}{W}
Tempered Veteran
Creature - Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.

{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
1 / 2
{1}{W}
Tempered Veteran
Creature - Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.

{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
1 / 2
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{T}: Add {B} or {G}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
{B}
Thieves' Guild Enforcer
Creature - Human Rogue
Flash

Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
1 / 1
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{1}{G}{G}
Thrashing Brontodon
Creature - Dinosaur
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
3 / 4
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.
--
Thriving Moor
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.
{3}{U}
Tide Skimmer
Creature - Drake
Flying

Whenever you attack with two or more creatures with flying, draw a card.
2 / 3
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{5}{B}
Tithebearer Giant
Creature - Giant Warrior
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
4 / 5
{4}{U}{U}
Tolarian Kraken
Creature - Kraken
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
4 / 6
{4}{U}{U}
Tolarian Kraken
Creature - Kraken
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
4 / 6
{4}{U}{U}
Tolarian Kraken
Creature - Kraken
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
4 / 6
{3}{U}
Tome Anima
Creature - Spirit
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
3 / 3
{3}{U}
Tome Anima
Creature - Spirit
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
3 / 3
{3}{U}
Tome Anima
Creature - Spirit
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
3 / 3
{3}{U}
Tome Anima
Creature - Spirit
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
3 / 3
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{3}{R}
Traitorous Greed
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.)
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{3}{R}
Transmogrify
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
{2}{G}
Trufflesnout
Creature - Boar
When Trufflesnout enters the battlefield, choose one --

• Put a +1/+1 counter on Trufflesnout.

• You gain 4 life.
2 / 2
{2}{G}
Trufflesnout
Creature - Boar
When Trufflesnout enters the battlefield, choose one --

• Put a +1/+1 counter on Trufflesnout.

• You gain 4 life.
2 / 2
{2}{G}
Trufflesnout
Creature - Boar
When Trufflesnout enters the battlefield, choose one --

• Put a +1/+1 counter on Trufflesnout.

• You gain 4 life.
2 / 2
{2}{G}
Trufflesnout
Creature - Boar
When Trufflesnout enters the battlefield, choose one --

• Put a +1/+1 counter on Trufflesnout.

• You gain 4 life.
2 / 2
{2}{G}
Trufflesnout
Creature - Boar
When Trufflesnout enters the battlefield, choose one --

• Put a +1/+1 counter on Trufflesnout.

• You gain 4 life.
2 / 2
{3}{R}{R}
Turn to Slag
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
{3}{R}{R}
Turn to Slag
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
{3}{R}{R}
Turn to Slag
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
{3}{R}{R}
Turn to Slag
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
{3}{R}
Turret Ogre
Creature - Ogre Warrior
Reach (This creature can block creatures with flying.)

When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
4 / 3
{3}{R}
Turret Ogre
Creature - Ogre Warrior
Reach (This creature can block creatures with flying.)

When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
4 / 3
{3}{R}
Turret Ogre
Creature - Ogre Warrior
Reach (This creature can block creatures with flying.)

When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
4 / 3
{3}{B}{G}
Twinblade Assassins
Creature - Elf Assassin
At the beginning of your end step, if a creature died this turn, draw a card.
5 / 4
{3}{B}{G}
Twinblade Assassins
Creature - Elf Assassin
At the beginning of your end step, if a creature died this turn, draw a card.
5 / 4
{8}
Ugin, the Spirit Dragon
Legendary Planeswalker - Ugin
+2: Ugin, the Spirit Dragon deals 3 damage to any target.

-X: Exile each permanent with mana value X or less that's one or more colors.

-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
L: 7
{1}{R}
Unleash Fury
Instant
Double the power of target creature until end of turn.
{1}{U}
Unsubstantiate
Instant
Return target spell or creature to its owner's hand.
{1}{U}
Unsubstantiate
Instant
Return target spell or creature to its owner's hand.
{1}{W}
Valorous Stance
Instant
Choose one --

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.
{4}{W}
Valorous Steed
Creature - Unicorn
Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
3 / 3
{4}{W}
Valorous Steed
Creature - Unicorn
Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
3 / 3
{4}{W}
Valorous Steed
Creature - Unicorn
Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
3 / 3
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{1}{U}
Vodalian Arcanist
Creature - Merfolk Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
1 / 3
{1}{U}
Vodalian Arcanist
Creature - Merfolk Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
1 / 3
{X}{R}{R}
Volcanic Geyser
Instant
Volcanic Geyser deals X damage to any target.
{10}{R}{R}
Volcanic Salvo
Sorcery
This spell costs {X} less to cast, where X is the total power of creatures you control.

Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
{2}{W}
Vryn Wingmare
Creature - Pegasus
Flying

Noncreature spells cost {1} more to cast.
2 / 1
{2}{W}
Vryn Wingmare
Creature - Pegasus
Flying

Noncreature spells cost {1} more to cast.
2 / 1
{5}{U}{U}
Waker of Waves
Creature - Whale
Creatures your opponents control get -1/-0.

{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
7 / 7
{5}{U}{U}
Waker of Waves
Creature - Whale
Creatures your opponents control get -1/-0.

{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
7 / 7
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{U}
Wall of Runes
Creature - Wall
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 4
{U}
Wall of Runes
Creature - Wall
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 4
{U}
Wall of Runes
Creature - Wall
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 4
{U}
Wall of Runes
Creature - Wall
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 4
{U}
Wall of Runes
Creature - Wall
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 4
{2}{W}
Warded Battlements
Creature - Wall
Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.
0 / 3
{2}{W}
Warded Battlements
Creature - Wall
Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.
0 / 3
{2}{W}
Warded Battlements
Creature - Wall
Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.
0 / 3
{4}{G}{G}
Warden of the Woods
Creature - Treefolk
Vigilance (Attacking doesn't cause this creature to tap.)

Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
5 / 7
{4}{G}{G}
Warden of the Woods
Creature - Treefolk
Vigilance (Attacking doesn't cause this creature to tap.)

Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
5 / 7
{W}{U}
Watcher of the Spheres
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.

Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.
2 / 2
{W}{U}
Watcher of the Spheres
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.

Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.
2 / 2
{X}{G}
Wildwood Scourge
Creature - Hydra
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
0 / 0
{X}{G}
Wildwood Scourge
Creature - Hydra
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
0 / 0
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{3}{U}
Wishcoin Crab
Creature - Crab
2 / 5
{3}{U}
Wishcoin Crab
Creature - Crab
2 / 5
{3}{U}
Wishcoin Crab
Creature - Crab
2 / 5
{3}{U}
Wishcoin Crab
Creature - Crab
2 / 5
{B}
Witch's Cauldron
Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
{B}
Witch's Cauldron
Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.