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Select Main Deck Cards

{1}{G}{U}
Agent's Toolkit
Artifact - Clue
Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature.

{2}, Sacrifice Agent's Toolkit: Draw a card.
{2}{W}{W}
Ajani Goldmane
Legendary Planeswalker - Ajani
+1: You gain 2 life.

-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

-6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
L: 4
{3}{W}
Ajani Steadfast
Legendary Planeswalker - Ajani
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.

-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

-7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
L: 4
{2}{W}{W}
Ajani, Adversary of Tyrants
Legendary Planeswalker - Ajani
+1: Put a +1/+1 counter on each of up to two target creatures.

-2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.

-7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
L: 4
{1}{W}{W}
Ajani, Caller of the Pride
Legendary Planeswalker - Ajani
+1: Put a +1/+1 counter on up to one target creature.

-3: Target creature gains flying and double strike until end of turn.

-8: Create X 2/2 white Cat creature tokens, where X is your life total.
L: 4
{3}{G}{W}
Ajani, Mentor of Heroes
Legendary Planeswalker - Ajani
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.

+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

-8: You gain 100 life.
L: 4
{2}{G}{W}
Ajani, the Greathearted
Legendary Planeswalker - Ajani
Creatures you control have vigilance.

+1: You gain 3 life.

-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
L: 5
{2}{W}
Angelic Sleuth
Creature - Angel Advisor
Flying

Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
2 / 3
{3}{W}{W}
Ao, the Dawn Sky
Legendary Creature - Dragon Spirit
Flying, vigilance

When Ao, the Dawn Sky dies, choose one --

• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5 / 4
{U}
Aquitect's Will
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{W}
Archery Training
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
{2}{U}
Archmage Ascension
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
{G}{W}
Arcus Acolyte
Creature - Human Cleric Archer
Reach, lifelink

Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
2 / 2
{2}{G}{U}
Arixmethes, Slumbering Isle
Legendary Creature - Kraken
Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.

As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

{T}: Add {G}{U}.
12 / 12
{2}{U}
As Foretold
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.

Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
{X}{X}{X}
Astral Cornucopia
Artifact
Astral Cornucopia enters the battlefield with X charge counters on it.

{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
{4}{G}{G}
Avabruck Caretaker
Creature - Human Werewolf
Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 / 4
--
Hollowhenge Huntmaster
Creature - Werewolf

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4 / 4
{1}{U}
Aven Courier
Creature - Bird Advisor
Flying

Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
1 / 1
{1}{W}{U}
Aven Mimeomancer
Creature - Bird Wizard
Flying

At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
3 / 1
{3}{W}{W}
Avenging Huntbonder
Creature - Human Warrior
Double strike

Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
3 / 3
{3}{W/U}{W/U}
Azor's Elocutors
Creature - Human Advisor
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
3 / 5
{4}
Barrin's Codex
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex.

{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
{1}{W}{W}
Basri Ket
Legendary Planeswalker - Basri
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

-2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.

-6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
L: 3
{2}{W}{W}
Basri's Aegis
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle.
{3}{W}
Basri's Lieutenant
Creature - Human Knight
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
3 / 4
{4}{W}{W}
Basri, Devoted Paladin
Legendary Planeswalker - Basri
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.

-1: Whenever a creature attacks this turn, put a +1/+1 counter on it.

-6: Creatures you control get +2/+2 and gain flying until end of turn.
L: 4
{2}{G}
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
{3}{G}{U}
Bioessence Hydra
Creature - Hydra Mutant
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.

Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.
4 / 4
{4}{G}{G}
Biogenic Upgrade
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
{1}
Blade of the Bloodchief
Artifact - Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip {1}
{3}{G}
Blessing of Frost
Snow Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
{2}{G}{G}
Bloodspore Thrinax
Creature - Lizard
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
2 / 2
{G}{G}{G}{U}{U}{U}
Body of Research
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
{4}{W}
Boss's Chauffeur
Creature - Elf Citizen
Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.

Alliance -- Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur.

When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
0 / 0
{2}{G}{U}
Bounty of the Luxa
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
{2}{G}
Branching Evolution
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
{1}{G}{U}
Bred for the Hunt
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
{5}{G}
Bribe Taker
Creature - Rhino Warrior
Trample

When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker.
6 / 6
{X}
Briber's Purse
Artifact
Briber's Purse enters the battlefield with X gem counters on it.

{1}, {T}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
{G}{W}{U}
Brokers Ascendancy
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
{2}{G}{W}{U}
Brokers Confluence
Instant
Choose three. You may choose the same mode more than once.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

• Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

• Counter target activated or triggered ability.
--
Calciform Pools
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Calciform Pools.

{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.
{3}{W}{W}
Call for Unity
Enchantment
Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{5}
Cauldron of Souls
Artifact
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{3}{G}
Cazur, Ruthless Stalker
Legendary Creature - Human Warrior
Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
3 / 3
{W}
Cenn's Tactician
Creature - Kithkin Soldier
{W}, {T}: Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
1 / 1
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 / 1
{2}{U}
Chasm Skulker
Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
1 / 1
{2}{G}
Chitterspitter
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.

Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.

{G}, {T}: Create a 1/1 green Squirrel creature token.
{1}{W}{U}
Chromatic Armor
Enchantment - Aura
Enchant creature

As Chromatic Armor enters the battlefield, choose a color.

Chromatic Armor enters the battlefield with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.

{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
{3}{U}
Chronozoa
Creature - Illusion
Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.
3 / 3
{3}
Coalition Relic
Artifact
{T}: Add one mana of any color.

{T}: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
{G}{U}
Combine Guildmage
Creature - Merfolk Wizard
{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
2 / 2
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{3}
Component Pouch
Artifact
{T}, Remove a component counter from Component Pouch: Add two mana of different colors.

{T}: Roll a d20.

1--9 | Put a component counter on Component Pouch.

10--20 | Put two component counters on Component Pouch.
{G}{W}
Conclave Mentor
Creature - Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.
2 / 2
{4}{W}
Constable of the Realm
Creature - Giant Soldier
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.
3 / 3
{2}
Contagion Clasp
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{6}
Contagion Engine
Artifact
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.

{4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
{1}{U}
Contentious Plan
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.
{2}{W}
Contractual Safeguard
Instant
Addendum -- If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
{U}{U}
Coral Reef
Enchantment
Coral Reef enters the battlefield with four polyp counters on it.

Sacrifice an Island: Put two polyp counters on Coral Reef.

{U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
{2}
Coretapper
Artifact Creature - Myr
{T}: Put a charge counter on target artifact.

Sacrifice Coretapper: Put two charge counters on target artifact.
1 / 1
{2}{U}
Cosima, God of the Voyage
Legendary Creature - God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2 / 4
--
The Omenkeel
Legendary Artifact - Vehicle

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.

Crew 1
2 / 4
{2}{W}
Cover of Winter
Snow Enchantment
Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow source.)

If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.

{S}: Put an age counter on Cover of Winter.
{4}
Crystalline Crawler
Artifact Creature - Construct
Converge -- Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.

{T}: Put a +1/+1 counter on Crystalline Crawler.
1 / 1
{3}
Crystalline Giant
Artifact Creature - Giant
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
3 / 3
{2}
Culling Dais
Artifact
{T}, Sacrifice a creature: Put a charge counter on Culling Dais.

{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
{2}{G}
Curse of Predation
Enchantment - Aura Curse
Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
{2}{U}{U}
Cytoplast Manipulator
Creature - Human Wizard Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
0 / 0
{2}{G}{G}
Cytoplast Root-Kin
Creature - Elemental Mutant
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
0 / 0
{3}{W}{W}
Damning Verdict
Sorcery
Destroy all creatures with no counters on them.
--
Dark Depths
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.

{3}: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
{4}
Darksteel Reactor
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.
{5}{G}
Death's Presence
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
{4}{U}
Deekah, Fractal Theorist
Legendary Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.

{3}{U}: Target creature token can't be blocked this turn.
3 / 3
{4}{U}
Deepglow Skate
Creature - Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
3 / 3
{3}{W}
Delaying Shield
Enchantment
If damage would be dealt to you, put that many delay counters on Delaying Shield instead.

At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
{1}
Delif's Cube
Artifact
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.

{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
{2}{W}{U}
Denry Klin, Editor in Chief
Legendary Creature - Cat Advisor
Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.

Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature.
2 / 2
{4}{G}
Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{G}{W}
Dromoka's Command
Instant
Choose two --

• Prevent all damage target instant or sorcery spell would deal this turn.

• Target player sacrifices an enchantment.

• Put a +1/+1 counter on target creature.

• Target creature you control fights target creature you don't control.
{3}
Edifice of Authority
Artifact
{1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.

{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.
{3}{W}{W}
Elspeth Conquers Death
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Exile target permanent an opponent controls with mana value 3 or greater.

II -- Noncreature spells your opponents cast cost {2} more to cast until your next turn.

III -- Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
{3}{W}{W}
Elspeth Resplendent
Legendary Planeswalker - Elspeth
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.

-3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.

-7: Create five 3/3 white Angel creature tokens with flying.
L: 5
{1}{G}
Elvish Farmer
Creature - Elf
At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.
0 / 2
{4}
Empowered Autogenerator
Artifact
Empowered Autogenerator enters the battlefield tapped.

{T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.
{2}
Essence Bottle
Artifact
{3}, {T}: Put an elixir counter on Essence Bottle.

{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
{4}
Etched Oracle
Artifact Creature - Wizard
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
0 / 0
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{2}{G}
Evolution Sage
Creature - Elf Druid
Landfall -- Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 2
{1}{G}
Evolutionary Escalation
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
{1}{W}{U}
Exotic Pets
Instant
Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
{2}{G}{G}{U}{U}
Experiment Kraj
Legendary Creature - Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

{T}: Put a +1/+1 counter on target creature.
4 / 6
{2}{G}{U}
Ezuri, Claw of Progress
Legendary Creature - Phyrexian Elf Warrior
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
3 / 3
{1}{W}{W}
Faithbound Judge
Creature - Spirit Soldier
Defender, flying, vigilance

At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.

As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.

Disturb {5}{W}{W}
4 / 4
--
Sinner's Judgment
Enchantment - Aura Curse

Enchant player

At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.

If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
4 / 4
{1}{G}{W}{U}
Falco Spara, Pactweaver
Legendary Creature - Bird Demon
Flying, trample

Falco Spara, Pactweaver enters the battlefield with a shield counter on it.

You may look at the top card of your library any time.

You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
3 / 3
{1}{G}{W}
Fall of the Impostor
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Put a +1/+1 counter on up to one target creature.

III -- Exile a creature with the greatest power among creatures target opponent controls.
{2}{G}
Family's Favor
Enchantment
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)
{2}{G}{U}
Fathom Mage
Creature - Human Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
1 / 1
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{G}
Fertilid
Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0 / 0
--
Flooded Grove
Land
{T}: Add {C}.

{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
{2}{U}
Flux Channeler
Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
{3}
Foreboding Statue
Artifact Creature - Construct
{T}: Add one mana of any color. Put an omen counter on Foreboding Statue.

At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.
1 / 2
--
Forsaken Thresher
Artifact Creature - Construct

At the beginning of your precombat main phase, add one mana of any color.
1 / 2
{3}{G}
Forgotten Ancient
Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0 / 3
{X}{2}{G}
Fractal Harness
Artifact - Equipment
When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.

Whenever equipped creature attacks, double the number of +1/+1 counters on it.

Equip {2}
{W}
Fylgja
Enchantment - Aura
Enchant creature

Fylgja enters the battlefield with four healing counters on it.

Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.

{2}{W}: Put a healing counter on Fylgja.
{2}
Gavel of the Righteous
Artifact - Equipment
At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous.

Equipped creature gets +1/+1 for each counter on Gavel of the Righteous.

As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike.

Equip--Pay {3} or remove a counter from Gavel of the Righteous.
--
Gavony Township
Land
{T}: Add {C}.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
{2}{G}
Generous Patron
Creature - Elf Advisor
When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Whenever you put one or more counters on a creature you don't control, draw a card.
1 / 4
{2}
Geometric Nexus
Artifact
Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value.

{6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
{2}{W}{W}
Gideon, Champion of Justice
Legendary Planeswalker - Gideon
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.

0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-15: Exile all other permanents.
L: 4
{1}{G/U}{G/U}
Gilder Bairn
Creature - Ouphe
{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)
1 / 3
{2}{G}{ // }{2}{U}
Give // Take
Sorcery // Sorcery
Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)



Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{W}{W}
Glacial Plating
Snow Enchantment - Aura
Enchant creature

Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow source.)

Enchanted creature gets +3/+3 for each age counter on Glacial Plating.
{1}{W}
Grateful Apparition
Creature - Spirit
Flying

Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{4}
Grimoire of the Dead
Legendary Artifact
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.

{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
{2}
Grindclock
Artifact
{T}: Put a charge counter on Grindclock.

{T}: Target player mills X cards, where X is the number of charge counters on Grindclock.
{4}{G}
Gutter Grime
Enchantment
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
{1}{G}{U}
Hadana's Climb
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
--
Winged Temple of Orazca
Legendary Land

(Transforms from Hadana's Climb.)

{T}: Add one mana of any color.

{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
{X}{X}
Hangarback Walker
Artifact Creature - Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
0 / 0
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{2}{W}
Heliod, Sun-Crowned
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature.

Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

{1}{W}: Another target creature gains lifelink until end of turn.
5 / 5
{G}
Helix Pinnacle
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.)

{X}: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
{3}{U}
Herald of Secret Streams
Creature - Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
2 / 3
{2}{G}
Heronblade Elite
Creature - Human Warrior
Vigilance

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.

{T}: Add X mana of any one color, where X is Heronblade Elite's power.
1 / 1
{G}
Hexdrinker
Creature - Snake
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 3-7

4/4

Protection from instants

LEVEL 8+

6/6

Protection from everything
2 / 1
{2}{U}
Homarid
Creature - Homarid
Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
2 / 2
{X}{G}{G}
Hooded Hydra
Creature - Snake Hydra
Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.

Morph {3}{G}{G}

As Hooded Hydra is turned face up, put five +1/+1 counters on it.
0 / 0
{1}{W}
Hoofprints of the Stag
Tribal Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
{X}{G}
Hungering Hydra
Creature - Hydra
Hungering Hydra enters the battlefield with X +1/+1 counters on it.

Hungering Hydra can't be blocked by more than one creature.

Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
0 / 0
{W}
Icatian Moneychanger
Creature - Human
Icatian Moneychanger enters the battlefield with three credit counters on it.

When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.

At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.

Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.
0 / 2
{4}
Ice Cauldron
Artifact
{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.

{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
{X}{U}{U}
Iceberg
Enchantment
Iceberg enters the battlefield with X ice counters on it.

{3}: Put an ice counter on Iceberg.

Remove an ice counter from Iceberg: Add {C}.
{1}{G}
Incubation Druid
Creature - Elf Druid
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
0 / 2
{3}{U}{U}
Inexorable Tide
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{G}
Instrument of the Bards
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.

{3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
{1}{G}
Into the North
Sorcery
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
{1}{W}
Intrepid Adversary
Creature - Human Scout
Lifelink

When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.

Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
3 / 1
{2}
Investigator's Journal
Artifact - Clue
Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.

{2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.

{2}, Sacrifice Investigator's Journal: Draw a card.
{1}{W}{W}{W}{W}
Invoke Justice
Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
{3}
Jar of Eyeballs
Artifact
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.

{3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
{0}
Jeweled Amulet
Artifact
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.

{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
{2}{G}
Jugan Defends the Temple
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Create a 1/1 green Human Monk creature token with "{T}: Add {G}."

II -- Put a +1/+1 counter on each of up to two target creatures.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Remnant of the Rising Star
Enchantment Creature - Dragon Spirit

Flying

Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.

As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
{2}{W}
Jötun Owl Keeper
Creature - Giant
Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Jötun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it.
3 / 3
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{2}{W}{U}
Kangee, Aerie Keeper
Legendary Creature - Bird Wizard
Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.)

Flying

When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.

Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
2 / 2
--
Karn's Bastion
Land
{T}: Add {C}.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}{G}{U}
Kasmina, Enigma Sage
Legendary Planeswalker - Kasmina
Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage.

+2: Scry 1.

-X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.

-8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
L: 2
{1}{G}
Khalni Heart Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{W}{W}
Kindred Boon
Enchantment
As Kindred Boon enters the battlefield, choose a creature type.

{1}{W}: Put a divinity counter on target creature you control of the chosen type.

Each creature you control with a divinity counter on it has indestructible.
{1}{G}{W}{U}
Kros, Defense Contractor
Legendary Creature - Cat Advisor
At the beginning of your upkeep, put a shield counter on target creature an opponent controls.

Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
2 / 4
{X}{G}{G}
Kurbis, Harvest Celebrant
Legendary Creature - Treefolk
Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
0 / 0
{3}
Kyren Toy
Artifact
{1}, {T}: Put a charge counter on Kyren Toy.

{T}, Remove X charge counters from Kyren Toy: Add an amount of {C} equal to X plus one.
{2}{U}
Leech Bonder
Creature - Merfolk Soldier
Leech Bonder enters the battlefield with two -1/-1 counters on it.

{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)
3 / 3
{U}{U}
Legacy's Allure
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.

Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
{6}{G}{G}
Liege of the Tangle
Creature - Elemental
Trample

Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
8 / 8
{X}{G}{G}{G}
Lifeblood Hydra
Creature - Hydra
Trample

Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.

When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
0 / 0
{1}{U}
Lighthouse Chronologist
Creature - Human Wizard
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-6

2/4

LEVEL 7+

3/5

At the beginning of each end step, if it's not your turn, take an extra turn after this one.
1 / 3
{1}{U}
Lilting Refrain
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.

Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
--
Littjara Mirrorlake
Land
Littjara Mirrorlake enters the battlefield tapped.

{T}: Add {U}.

{2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate only as a sorcery.
{4}
Living Armor
Artifact
{T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.
{G}
Living Artifact
Enchantment - Aura
Enchant artifact

Whenever you're dealt damage, put that many vitality counters on Living Artifact.

At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
--
Llanowar Reborn
Land
Llanowar Reborn enters the battlefield tapped.

{T}: Add {G}.

Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
{2}
Lotus Blossom
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.

{T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
{1}{U}
Ludevic's Test Subject
Creature - Lizard Egg
Defender

{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
0 / 3
--
Ludevic's Abomination
Creature - Lizard Horror

Trample
0 / 3
{1}{W}
Luminarch Ascension
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
{4}
Lux Cannon
Artifact
{T}: Put a charge counter on Lux Cannon.

{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
{1}
Luxior, Giada's Gift
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each counter on it.

Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)

Equip planeswalker {1}

Equip {3}
--
Mage-Ring Network
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Mage-Ring Network.

{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.
{3}
Magistrate's Scepter
Artifact
{4}, {T}: Put a charge counter on Magistrate's Scepter.

{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
{2}
Magnetic Web
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.

Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.

{1}, {T}: Put a magnet counter on target creature.
{X}{G}
Mana Bloom
Enchantment
Mana Bloom enters the battlefield with X charge counters on it.

Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.

At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
{1}{U}
Marit Lage's Slumber
Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.

At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
{2}{G}
Marwyn, the Nurturer
Legendary Creature - Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

{T}: Add an amount of {G} equal to Marwyn's power.
1 / 1
{2}{G}{U}
Master Biomancer
Creature - Elf Wizard
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
2 / 4
{2}
Mazemind Tome
Artifact
{T}, Put a page counter on Mazemind Tome: Scry 1.

{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.

When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
{1}{U}
Medomai's Prophecy
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I -- Scry 2.

II -- Choose a card name.

III -- When you cast a spell with the chosen name for the first time this turn, draw two cards.

IV -- Look at the top card of each player's library.
{2}
Mercadian Lift
Artifact
{1}, {T}: Put a winch counter on Mercadian Lift.

{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
{2}{U}{U}
Merseine
Enchantment - Aura
Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
{2}{U}
Midnight Clock
Artifact
{T}: Add {U}.

{2}{U}: Put an hour counter on Midnight Clock.

At the beginning of each upkeep, put an hour counter on Midnight Clock.

When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
{3}{G}{G}
Midsummer Revel
Enchantment
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.

{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.
{X}{W}
Mikaeus, the Lunarch
Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{T}: Put a +1/+1 counter on Mikaeus.

{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0 / 0
{2}{G}{U}{U}
Moritte of the Frost
Legendary Snow Creature - Shapeshifter
Changeling (This card is every creature type.)

You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
0 / 0
{2}{U}
Musician
Creature - Human Wizard
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
1 / 3
{1}{W}
Mycologist
Creature - Human Druid
At the beginning of your upkeep, put a spore counter on Mycologist.

Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.
0 / 2
{3}{G}{G}
Mycoloth
Creature - Fungus
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
4 / 4
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{W}
Myth Realized
Enchantment
Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

{2}{W}: Put a lore counter on Myth Realized.

{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
{5}
Necropolis
Artifact Creature - Wall
Defender (This creature can't attack.)

Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.
0 / 1
--
Nesting Grounds
Land
{T}: Add {C}.

{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
{X}{X}{G}{G}
Neverwinter Hydra
Creature - Hydra
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.

Trample

Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
0 / 0
{2}{W}
Nils, Discipline Enforcer
Legendary Creature - Human Cleric
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.

Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
2 / 2
{X}{G}{U}
Nissa, Steward of Elements
Legendary Planeswalker - Nissa
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.

-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
L: X
{3}{G}{G}
Nissa, Who Shakes the World
Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.

-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
L: 5
{4}{U}{U}
Novijen Sages
Creature - Human Advisor Mutant
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
0 / 0
--
Novijen, Heart of Progress
Land
{T}: Add {C}.

{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
{3}
Oblivion Stone
Artifact
{4}, {T}: Put a fate counter on target permanent.

{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
{X}{G}
Ochre Jelly
Creature - Ooze
Trample

Ochre Jelly enters the battlefield with X +1/+1 counters on it.

Split -- When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
0 / 0
{1}{U}
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.

Cycling {2} ({2}, Discard this card: Draw a card.)
{4}
Oracle's Vault
Artifact
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.

{T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault.
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
{1}{G}
Ordeal of Nylea
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.

When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{U}
Ordeal of Thassa
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.

When you sacrifice Ordeal of Thassa, draw two cards.
{X}{X}
Orochi Hatchery
Artifact
Orochi Hatchery enters the battlefield with X charge counters on it.

{5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
{2}{W}
Orzhov Advokist
Creature - Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
1 / 4
{1}{W}
Osai Vultures
Creature - Bird
Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.

Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
1 / 1
{3}{W}{U}
Palliation Accord
Enchantment
Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord.

Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
{2}{U}
Paradox Haze
Enchantment - Aura
Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
{4}{G}
Paradox Zone
Enchantment
Paradox Zone enters the battlefield with a growth counter on it.

At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
{2}{G}
Park Heights Maverick
Creature - Human Soldier
Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.)

Park Heights Maverick can't be blocked by creatures with power 2 or less.

Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate.
2 / 2
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{1}{G}{W}{U}
Perrie, the Pulverizer
Legendary Creature - Rhino Soldier
When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control.
3 / 3
{2}{G}
Pir, Imaginative Rascal
Legendary Creature - Human
Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.)

If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
1 / 1
{5}{G}{G}
Planewide Celebration
Sorcery
Choose four. You may choose the same mode more than once.

• Create a 2/2 Citizen creature token that's all colors.

• Return target permanent card from your graveyard to your hand.

• Proliferate.

• You gain 4 life.
{2}
Power Conduit
Artifact
{T}, Remove a counter from a permanent you control: Choose one --

• Put a charge counter on target artifact.

• Put a +1/+1 counter on target creature.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{1}{G}{U}
Primal Empathy
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
{4}{G}
Primal Vigor
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
{2}{G}{G}{U}{U}
Prime Speaker Zegana
Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
1 / 1
{5}{G}
Primeval Bounty
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Landfall -- Whenever a land enters the battlefield under your control, you gain 3 life.
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 / 0
{U}
Private Research
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put a page counter on Private Research.

When enchanted creature dies, draw a card for each page counter on Private Research.
{4}{W}
Promise of Loyalty
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
{X}{G}
Protean Hydra
Creature - Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0 / 0
{3}{W}
Pursuit of Knowledge
Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.

Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
{1}
Pyramid of the Pantheon
Artifact
{2}, {T}: Add one mana of any color. Put a brick counter on Pyramid of the Pantheon.

{T}: Add three mana of any one color. Activate only if there are three or more brick counters on Pyramid of the Pantheon.
{1}{G}{U}
Quandrix Command
Instant
Choose two --

• Return target creature or planeswalker to its owner's hand.

• Counter target artifact or enchantment spell.

• Put two +1/+1 counters on target creature.

• Target player shuffles up to three target cards from their graveyard into their library.
{X}{X}{W}{W}
Quarantine Field
Enchantment
Quarantine Field enters the battlefield with X isolation counters on it.

When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
{1}{G}
Quest for Renewal
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
{1}{G}
Quest for the Gemblades
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.

Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
{W}
Quest for the Holy Relic
Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.

Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
{3}
Quicksilver Fountain
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.

At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
{3}{G}
Rampant Rejuvenator
Creature - Plant Hydra
Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.

When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.
0 / 0
{4}{W}{U}
Rasputin Dreamweaver
Legendary Creature - Human Wizard
Rasputin Dreamweaver enters the battlefield with seven dream counters on it.

Remove a dream counter from Rasputin: Add {C}.

Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.

At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.

Rasputin can't have more than seven dream counters on it.
4 / 1
{2}{G}
Ravenous Slime
Creature - Ooze
Ravenous Slime can't be blocked by creatures with power 2 or less.

If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.
1 / 1
{4}{G}{G}
Realm Seekers
Creature - Elf Scout
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
0 / 0
{3}{U}{U}
Recantation
Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation.

{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
{3}
Replicating Ring
Snow Artifact
{T}: Add one mana of any color.

At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
{2}{W}
Resourceful Defense
Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.

{4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
{G}{U}
Ride the Avalanche
Instant
The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
{5}{U}{U}
Rimefeather Owl
Snow Creature - Bird
Flying

Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.

{1}{S}: Put an ice counter on target permanent.

Permanents with ice counters on them are snow.
* / *
{5}
Ring of Three Wishes
Artifact
Ring of Three Wishes enters the battlefield with three wish counters on it.

{5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle.
{4}{G}{G}
Rishkar's Expertise
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
{2}{G}
Rishkar, Peema Renegade
Legendary Creature - Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has "{T}: Add {G}."
2 / 2
{2}{G}{G}{U}
Roalesk, Apex Hybrid
Legendary Creature - Human Mutant
Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.

When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
4 / 5
{1}{G}
Roaring Earth
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.

Channel -- {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
{1}{U}
Sage of Hours
Creature - Human Wizard
Heroic -- Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.
1 / 1
--
Saltcrusted Steppe
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Saltcrusted Steppe.

{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
{4}{W}{W}
Sanctuary Warden
Creature - Angel Soldier
Flying

Sanctuary Warden enters the battlefield with two shield counters on it.

Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
5 / 5
{4}{G}
Saproling Burst
Enchantment
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
{2}{G}
Scurry Oak
Creature - Treefolk
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
1 / 2
{G}
Scute Mob
Creature - Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
1 / 1
{3}{W}
Selfless Squire
Creature - Human Soldier
Flash

When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.

Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
1 / 1
{1}{W}
Sensei Golden-Tail
Legendary Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
2 / 1
{W}
Serra's Hymn
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
{2}{W}{W}
Serra's Liturgy
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.

{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
{4}
Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
{3}{G}{G}{G}
Shape of the Wiitigo
Enchantment - Aura
Enchant creature

When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
{3}{U}{U}
Shield Broker
Creature - Cephalid Advisor
When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
3 / 4
{4}{W}{W}
Sigarda's Summons
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
{X}
Sigil of Distinction
Artifact - Equipment
Sigil of Distinction enters the battlefield with X charge counters on it.

Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.

Equip--Remove a charge counter from Sigil of Distinction.
{G}{U}
Simic Ascendancy
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
{1}{U}{U}
Simic Manipulator
Creature - Mutant Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
0 / 1
{4}{W}
Skyboon Evangelist
Creature - Bird Advisor
Flying

When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
3 / 3
--
Skycloud Expanse
Land
{1}, {T}: Add {W}{U}.
{1}{U}
Skyship Plunderer
Creature - Human Pirate
Flying

Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
2 / 1
{3}{G}
Slippery Bogbonder
Creature - Human Druid
Flash

Hexproof

When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3 / 3
{1}{G}
Smell Fear
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Target creature you control fights up to one target creature you don't control.
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
{2}{U}
Snowfall
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{G}
Song of Freyalise
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Until your next turn, creatures you control gain "{T}: Add one mana of any color."

III -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
{X}{W}{W}
Soul Echo
Enchantment
Soul Echo enters the battlefield with X echo counters on it.

You don't lose the game for having 0 or less life.

At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
{4}{G}
Soul's Majesty
Sorcery
Draw cards equal to the power of target creature you control.
{4}{G}
Soul's Might
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
--
Spara's Headquarters
Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)

Spara's Headquarters enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{2}
Sphere of the Suns
Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it.

{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.
{6}{U}{U}
Sphinx of the Second Sun
Creature - Sphinx
Flying

At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
6 / 6
{G}{G}
Spore Flower
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Spore Flower.

Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
0 / 1
{2}{G}{G}
Sporesower Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on each Fungus you control.

Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.
4 / 4
{3}{G}
Sporogenesis
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.

Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.

When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
{3}{G}{G}
Sporoloth Ancient
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.

Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
4 / 4
{2}{U}
Steady Progress
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.
{X}
Stonecoil Serpent
Artifact Creature - Snake
Reach, trample, protection from multicolored

Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
0 / 0
{3}{U}
Storm of Forms
Instant
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand.
{2}{G}
Storyweave
Instant
Choose one --

• Put two +1/+1 counters on target creature you control.

• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.
{X}{G}{G}
Strength of the Tajuru
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
{3}
Strixhaven Stadium
Artifact
{T}: Add {C}. Put a point counter on Strixhaven Stadium.

Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.

Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
{1}
Surge Node
Artifact
Surge Node enters the battlefield with six charge counters on it.

{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.
{1}{U}{U}
Surrakar Spellblade
Creature - Surrakar
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.

Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
2 / 1
{2}
Sword of Hours
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Sword of Truth and Justice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip {2}
{1}{G}
Teachings of the Kirin
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Mill three cards. Create a 1/1 colorless Spirit creature token.

II -- Put a +1/+1 counter on target creature you control.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Kirin-Touched Orochi
Enchantment Creature - Snake Monk

Whenever Kirin-Touched Orochi attacks, choose one --

• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.

• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
{3}{U/P}
Tezzeret's Gambit
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{G}
Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1 / 1
{1}{W}
The Birth of Meletis
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II -- Create a 0/4 colorless Wall artifact creature token with defender.

III -- You gain 2 life.
{2}{W}
The Fall of Lord Konda
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Exile target creature an opponent controls with mana value 4 or greater.

II -- Each player gains control of all permanents they own.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Fragment of Konda
Enchantment Creature - Human Noble

Defender

When Fragment of Konda dies, draw a card.
{2}{G}
The First Iroan Games
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I -- Create a 1/1 white Human Soldier creature token.

II -- Put three +1/+1 counters on target creature you control.

III -- If you control a creature with power 4 or greater, draw two cards.

IV -- Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
{1}
The Ozolith
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
{2}{W}
The Restoration of Eiganjo
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II -- You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Architect of Restoration
Enchantment Creature - Fox Monk

Vigilance

Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
{G}{U}
The Three Seasons
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Mill three cards.

II -- Return up to two target snow permanent cards from your graveyard to your hand.

III -- Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
{3}{U}
Thought Sponge
Creature - Sponge
Flash

Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.

When Thought Sponge dies, draw cards equal to its power.
1 / 1
{2}
Throne of Geth
Artifact
{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}{U}
Thrummingbird
Creature - Phyrexian Bird Horror
Flying

Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{2}{U}
Tidewalker
Creature - Elemental
Tidewalker enters the battlefield with a time counter on it for each Island you control.

Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)

Tidewalker's power and toughness are each equal to the number of time counters on it.
* / *
{3}
Titan Forge
Artifact
{3}, {T}: Put a charge counter on Titan Forge.

{T}, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.
{W}{W}
Together Forever
Enchantment
When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
{3}{U}
Toothy, Imaginary Friend
Legendary Creature - Illusion
Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)

Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.

When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
1 / 1
{4}{G}{G}
Towering Titan
Creature - Giant
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.

Sacrifice a creature with defender: All creatures gain trample until end of turn.
0 / 0
{W}
Trade Caravan
Creature - Human Nomad
At the beginning of your upkeep, put a currency counter on Trade Caravan.

Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.
1 / 1
{1}{W}{W}
Transcendent Master
Creature - Human Cleric Avatar
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink, indestructible
3 / 3
{3}
Transmogrifying Wand
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it.

{1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
{2}
Treasure Map
Artifact
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Treasure Cove
Land

(Transforms from Treasure Map.)

{T}: Add {C}.

{T}, Sacrifice a Treasure: Draw a card.
{1}{W}
Triumph of Gerrard
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Put a +1/+1 counter on target creature you control with the greatest power.

III -- Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
{2}
Umezawa's Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one --

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip {2}
--
Urza's Saga
Enchantment Land - Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Urza's Saga gains "{T}: Add {C}."

II -- Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"

III -- Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
{G}
Utopia Mycon
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Utopia Mycon.

Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Add one mana of any color.
0 / 2
{X}{G}{G}
Vastwood Hydra
Creature - Hydra
Vastwood Hydra enters the battlefield with X +1/+1 counters on it.

When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
0 / 0
{4}{G}{G}
Verdant Confluence
Sorcery
Choose three. You may choose the same mode more than once.

• Put two +1/+1 counters on target creature.

• Return target permanent card from your graveyard to your hand.

• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{G}{G}
Verdurous Gearhulk
Artifact Creature - Construct
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
4 / 4
{1}{U}{U}
Vexing Sphinx
Creature - Sphinx
Flying

Cumulative upkeep--Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Vexing Sphinx dies, draw a card for each age counter on it.
4 / 4
{3}{G}{G}{G}
Vigor
Creature - Elemental Incarnation
Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{3}{U}
Viral Drake
Creature - Phyrexian Drake
Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 4
{1}{G}{G}{G}
Vivien, Arkbow Ranger
Legendary Planeswalker - Vivien
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.

-3: Target creature you control deals damage equal to its power to target creature or planeswalker.

-5: You may reveal a creature card you own from outside the game and put it into your hand.
L: 4
{3}{G}{G}
Vivien, Monsters' Advocate
Legendary Planeswalker - Vivien
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.

-2: When you cast your next creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
L: 3
{X}{G}{G}
Voracious Hydra
Creature - Hydra
Trample

Voracious Hydra enters the battlefield with X +1/+1 counters on it.

When Voracious Hydra enters the battlefield, choose one --

• Double the number of +1/+1 counters on Voracious Hydra.

• Voracious Hydra fights target creature you don't control.
0 / 1
{1}{G}{U}
Vorel of the Hull Clade
Legendary Creature - Human Merfolk
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
1 / 4
{4}{G}{G}
Vorinclex, Monstrous Raider
Legendary Creature - Phyrexian Praetor
Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
6 / 6
{2}{G}{G}
Waker of the Wilds
Creature - Merfolk Shaman
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
3 / 3
{X}{X}
Walking Ballista
Artifact Creature - Construct
Walking Ballista enters the battlefield with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0 / 0
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{G}
War Dance
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment

Creatures you control get +1/+1.
{2}{G}
Wild Beastmaster
Creature - Human Shaman
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
1 / 1
{1}{G}
Wildborn Preserver
Creature - Elf Archer
Flash

Reach

Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
2 / 2
{X}{G}
Wildwood Scourge
Creature - Hydra
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
0 / 0
{2}{U}
Wingspan Mentor
Creature - Human Wizard
When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.

{2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.
1 / 3
{2}{W}{W}
Woolly Razorback
Creature - Boar Beast
Woolly Razorback enters the battlefield with three ice counters on it.

As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.

Whenever Woolly Razorback blocks, remove an ice counter from it.
7 / 7
{X}{G}
Wren's Run Hydra
Creature - Hydra
Reach

Wren's Run Hydra enters the battlefield with X +1/+1 counters on it.

Reinforce X--{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)
0 / 0
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{G}{G}{G}
Yorvo, Lord of Garenbrig
Legendary Creature - Giant Noble
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
0 / 0