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Select Main Deck Cards

{1}{W}
Act of Heroism
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
{3}{B}
Agonizing Syphon
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
{1}{B}
Aid the Fallen
Sorcery
Choose one or both --

• Return target creature card from your graveyard to your hand.

• Return target planeswalker card from your graveyard to your hand.
{1}{B}
Aid the Fallen
Sorcery
Choose one or both --

• Return target creature card from your graveyard to your hand.

• Return target planeswalker card from your graveyard to your hand.
{3}
Altar of the Pantheon
Artifact
Your devotion to each color and each combination of colors is increased by one.

{T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
{3}{G}
Ambassador Oak
Creature - Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
3 / 3
{3}{G}
Ambassador Oak
Creature - Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
3 / 3
{2}{G}
Ambuscade
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
{2}{G}
Ambuscade
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
{2}
Amorphous Axe
Artifact - Equipment
Equipped creature gets +3/+0 and is every creature type.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Amorphous Axe
Artifact - Equipment
Equipped creature gets +3/+0 and is every creature type.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B/R}{B/R}
Angrath, Captain of Chaos
Legendary Planeswalker - Angrath
Creatures you control have menace.

-2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
L: 5
{S}
Arcum's Astrolabe
Snow Artifact
({S} can be paid with one mana from a snow source.)

When Arcum's Astrolabe enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{2}{G}
Arlinn's Wolf
Creature - Wolf
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
3 / 2
{2}{G}
Arlinn's Wolf
Creature - Wolf
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
3 / 2
{2}{G}
Arlinn's Wolf
Creature - Wolf
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
3 / 2
{4}{G}{G}
Arlinn, Voice of the Pack
Legendary Planeswalker - Arlinn
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.

-2: Create a 2/2 green Wolf creature token.
L: 7
{4}{G}{G}
Arlinn, Voice of the Pack
Legendary Planeswalker - Arlinn
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.

-2: Create a 2/2 green Wolf creature token.
L: 7
{3}{B}
Aspect of Lamprey
Enchantment - Aura
Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.

Enchanted creature has lifelink.
{3}{B}
Aspect of Lamprey
Enchantment - Aura
Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.

Enchanted creature has lifelink.
{2}{B}
Audacious Thief
Creature - Human Rogue
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
2 / 2
{2}{B}
Audacious Thief
Creature - Human Rogue
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
2 / 2
{2}{B}
Audacious Thief
Creature - Human Rogue
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
2 / 2
{2}{B}
Audacious Thief
Creature - Human Rogue
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
2 / 2
{2}{B}
Audacious Thief
Creature - Human Rogue
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
2 / 2
{3}{G}
Axebane Beast
Creature - Beast
3 / 4
{3}{G}
Axebane Beast
Creature - Beast
3 / 4
{3}{W}{U}
Azorius Knight-Arbiter
Creature - Human Knight
Vigilance

Azorius Knight-Arbiter can't be blocked.
2 / 5
{3}{W}{U}
Azorius Knight-Arbiter
Creature - Human Knight
Vigilance

Azorius Knight-Arbiter can't be blocked.
2 / 5
{3}
Azorius Locket
Artifact
{T}: Add {W} or {U}.

{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.
{2}{B}{B}
Bake into a Pie
Instant
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{B}{B}
Bake into a Pie
Instant
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{B}{B}
Bake into a Pie
Instant
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{B}{B}
Bake into a Pie
Instant
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{W}
Ballynock Cohort
Creature - Kithkin Soldier
First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.
2 / 2
{2}{G}
Band Together
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
{2}{G}
Band Together
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
{2}{G}
Band Together
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
{2}{G}
Band Together
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
{2}{G}
Band Together
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
{B}
Banehound
Creature - Nightmare Dog
Lifelink, haste
1 / 1
{B}
Banehound
Creature - Nightmare Dog
Lifelink, haste
1 / 1
{B}
Banehound
Creature - Nightmare Dog
Lifelink, haste
1 / 1
{2}{B}
Barony Vampire
Creature - Vampire
3 / 2
{2}{B}
Barony Vampire
Creature - Vampire
3 / 2
{2}{B}
Barony Vampire
Creature - Vampire
3 / 2
{2}{B}
Barony Vampire
Creature - Vampire
3 / 2
{3}{B}
Bartizan Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 1
{3}{B}
Bartizan Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 1
{G}
Basking Rootwalla
Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 / 1
{2}{G}
Beneath the Sands
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Beneath the Sands
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Beneath the Sands
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)
{4}{B}
Blade Juggler
Creature - Human Rogue
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
3 / 2
{1}{B}
Bladebrand
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{1}{B}
Bladebrand
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{1}{B}
Bladebrand
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{1}{B}
Bladebrand
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{1}{B}{B}
Bleeding Edge
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{1}{B}{B}
Bleeding Edge
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{1}{B}
Blood Burglar
Creature - Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{1}{B}
Blood Burglar
Creature - Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{1}{B}
Blood Burglar
Creature - Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{1}{B}
Blood Burglar
Creature - Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{1}{B}
Blood Burglar
Creature - Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{1}{B}
Blood Burglar
Creature - Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{1}{B}
Blood Burglar
Creature - Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{1}{B}
Blood Burglar
Creature - Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{1}{B}
Blood Burglar
Creature - Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{1}{B}
Blood Burglar
Creature - Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{1}{B}
Blood Burglar
Creature - Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{3}{G}
Bloom Hulk
Creature - Plant Elemental
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{3}{G}
Bloom Hulk
Creature - Plant Elemental
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{3}{G}
Bloom Hulk
Creature - Plant Elemental
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{3}{G}
Bloom Hulk
Creature - Plant Elemental
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{3}{G}
Bloom Hulk
Creature - Plant Elemental
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{3}{G}
Bloom Hulk
Creature - Plant Elemental
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{3}{G}
Bloom Hulk
Creature - Plant Elemental
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{3}{G}
Bloom Hulk
Creature - Plant Elemental
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{3}{G}
Bloom Hulk
Creature - Plant Elemental
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{1}{G}
Bond of Flourishing
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{3}{B}{B}
Boneclad Necromancer
Creature - Human Wizard
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
3 / 3
{3}{B}{B}
Boneclad Necromancer
Creature - Human Wizard
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
3 / 3
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{3}{G}
Brightwood Tracker
Creature - Elf Scout
{5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 4
{5}{W}
Bulwark Giant
Creature - Giant Soldier
When Bulwark Giant enters the battlefield, you gain 5 life.
3 / 6
{2}{B}
Butcher's Glee
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{2}{B/G}{B/G}
Canker Abomination
Creature - Treefolk Horror
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
6 / 6
{4}{B}
Catacomb Crocodile
Creature - Crocodile
3 / 7
{4}{B}
Catacomb Crocodile
Creature - Crocodile
3 / 7
{2}{G}
Centaur Courser
Creature - Centaur Warrior
3 / 3
{2}{G}
Centaur Courser
Creature - Centaur Warrior
3 / 3
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{4}{G}
Challenger Troll
Creature - Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
6 / 5
{4}{G}
Challenger Troll
Creature - Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
6 / 5
{3}{B}
Charity Extractor
Creature - Human Knight
Lifelink
1 / 5
{3}{B}
Charity Extractor
Creature - Human Knight
Lifelink
1 / 5
{3}{B}
Charity Extractor
Creature - Human Knight
Lifelink
1 / 5
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{2}{G}
Civic Wayfinder
Creature - Elf Druid Warrior
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2 / 2
{3}{W}
Coalition Honor Guard
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2 / 4
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{1}{W/B}{ // }{2}{W}{B}
Consecrate // Consume
Instant // Sorcery
Exile target card from a graveyard.

Draw a card.



Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
{5}{B}
Consign to the Pit
Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
{2}{G}
Courage in Crisis
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{G}
Courage in Crisis
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{G}
Courage in Crisis
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{G}
Courage in Crisis
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{G}
Courage in Crisis
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{U}
Court Hussar
Creature - Vedalken Knight
Vigilance

When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.

When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.
1 / 3
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 / 1
{1}{G}{ // }{G}
Curious Pair // Treats to Share
Creature - Human Peasant // Sorcery - Adventure




Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
1 / 3
{3}{B}
Davriel's Shadowfugue
Sorcery
Target player discards two cards and loses 2 life.
{3}{B}
Davriel's Shadowfugue
Sorcery
Target player discards two cards and loses 2 life.
{3}{B}
Davriel's Shadowfugue
Sorcery
Target player discards two cards and loses 2 life.
{3}{B}
Davriel's Shadowfugue
Sorcery
Target player discards two cards and loses 2 life.
{2}{B}
Davriel, Rogue Shadowmage
Legendary Planeswalker - Davriel
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.

-1: Target player discards a card.
L: 3
{2}{B}
Davriel, Rogue Shadowmage
Legendary Planeswalker - Davriel
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.

-1: Target player discards a card.
L: 3
{2}{B}
Davriel, Rogue Shadowmage
Legendary Planeswalker - Davriel
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.

-1: Target player discards a card.
L: 3
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{1}{B}{B}{G}
Deathsprout
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{5}{B}
Debtors' Transport
Creature - Thrull
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
5 / 3
{5}{B}
Debtors' Transport
Creature - Thrull
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
5 / 3
{5}{B}
Debtors' Transport
Creature - Thrull
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
5 / 3
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.
{U}{B}
Devourer of Memory
Creature - Nightmare
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.

{1}{U}{B}: Mill a card.
2 / 1
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{U/B}{U/B}
Dimir Guildmage
Creature - Human Wizard
({U/B} can be paid with either {U} or {B}.)

{3}{U}: Target player draws a card. Activate only as a sorcery.

{3}{B}: Target player discards a card. Activate only as a sorcery.
2 / 2
{2}{W}
Disposal Mummy
Creature - Zombie Jackal
When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.
2 / 3
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{B}
Duskmantle Operative
Creature - Human Rogue
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
2 / 2
{1}{B}
Duskmantle Operative
Creature - Human Rogue
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
2 / 2
{1}{B}
Duskmantle Operative
Creature - Human Rogue
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
2 / 2
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.
{G}
Elvish Fury
Instant
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +2/+2 until end of turn.
{G}
Elvish Fury
Instant
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +2/+2 until end of turn.
{4}{B}
Epicure of Blood
Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
4 / 4
{1}{B}
Eternal Thirst
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{4}{G}
Excavating Anurid
Creature - Frog Beast
When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.

Threshold -- As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
4 / 4
{3}
Farmstead Gleaner
Artifact Creature - Scarecrow
Farmstead Gleaner doesn't untap during your untap step.

{2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner. ({Q} is the untap symbol.)
2 / 2
{3}{B}
Fathom Fleet Cutthroat
Creature - Human Pirate
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3 / 3
{3}{B}
Fathom Fleet Cutthroat
Creature - Human Pirate
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3 / 3
{3}{B}
Fathom Fleet Cutthroat
Creature - Human Pirate
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3 / 3
{3}{B}
Fathom Fleet Cutthroat
Creature - Human Pirate
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3 / 3
{3}{B}
Fathom Fleet Cutthroat
Creature - Human Pirate
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3 / 3
{3}{B}
Fathom Fleet Cutthroat
Creature - Human Pirate
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3 / 3
{3}{B}
Fathom Fleet Cutthroat
Creature - Human Pirate
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3 / 3
{3}{B}
Fathom Fleet Cutthroat
Creature - Human Pirate
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3 / 3
{1}{G}
Fell the Pheasant
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}
Fell the Pheasant
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{5}{B}
Feral Abomination
Creature - Thrull
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
5 / 5
{2}{G}
Ferocious Pup
Creature - Wolf
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
0 / 1
{2}{G}
Ferocious Pup
Creature - Wolf
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
0 / 1
{4}{B}
Festive Funeral
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
{4}{B}
Final Death
Instant
Exile target creature.
{4}{B}
Final Death
Instant
Exile target creature.
{4}{B}
Final Death
Instant
Exile target creature.
{W}{B}
Final Payment
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.
{W}{B}
Final Payment
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.
{W}{B}
Final Payment
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{4}{B}{B}
First-Sphere Gargantua
Creature - Phyrexian Horror
When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.

Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5 / 4
{4}{B}{B}
First-Sphere Gargantua
Creature - Phyrexian Horror
When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.

Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5 / 4
{4}{B}{B}
First-Sphere Gargantua
Creature - Phyrexian Horror
When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.

Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5 / 4
{4}{B}{B}
First-Sphere Gargantua
Creature - Phyrexian Horror
When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.

Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5 / 4
{4}{B}{B}
First-Sphere Gargantua
Creature - Phyrexian Horror
When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.

Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5 / 4
{B/R}
Footlight Fiend
Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
1 / 1
{1}{G}
Forced Landing
Instant
Put target creature with flying on the bottom of its owner's library.
{1}{G}
Forced Landing
Instant
Put target creature with flying on the bottom of its owner's library.
{1}{G}
Forced Landing
Instant
Put target creature with flying on the bottom of its owner's library.
{1}{G}
Forced Landing
Instant
Put target creature with flying on the bottom of its owner's library.
{1}{G}
Forced Landing
Instant
Put target creature with flying on the bottom of its owner's library.
{1}{G}
Forced Landing
Instant
Put target creature with flying on the bottom of its owner's library.
{1}{G}
Forced Landing
Instant
Put target creature with flying on the bottom of its owner's library.
{2}{R}{G}
Frenzied Arynx
Creature - Cat Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
3 / 3
{2}{R}{G}
Frenzied Arynx
Creature - Cat Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
3 / 3
{2}{R}{G}
Frenzied Arynx
Creature - Cat Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
3 / 3
{2}{R}{G}
Frenzied Arynx
Creature - Cat Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
3 / 3
{2}{R}{G}
Frenzied Arynx
Creature - Cat Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
3 / 3
{R}
Frenzied Goblin
Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
1 / 1
{2}{G}
Frostwalla
Snow Creature - Lizard
{S}: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.)
2 / 2
{B}
Fruit of Tizerus
Sorcery
Target player loses 2 life.

Escape--{3}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{3}{G}{ // }{1}{G}
Garenbrig Carver // Shield's Might
Creature - Human Warrior // Instant - Adventure




Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
3 / 2
{4}{G}
Garenbrig Paladin
Creature - Giant Knight
Adamant -- If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.

Garenbrig Paladin can't be blocked by creatures with power 2 or less.
4 / 4
{1}{G}
Garenbrig Squire
Creature - Human Soldier
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
2 / 2
{1}{G}
Garenbrig Squire
Creature - Human Soldier
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
2 / 2
{3}{B}{R}
Get the Point
Instant
Destroy target creature. Scry 1.
{1}{B}
Ghoulcaller's Accomplice
Creature - Human Rogue
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
2 / 2
{1}{B}
Ghoulcaller's Accomplice
Creature - Human Rogue
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
2 / 2
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color."
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{W}
Glaring Aegis
Enchantment - Aura
Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.

Enchanted creature gets +1/+3.
{1}{B}
Gluttonous Slug
Creature - Slug Horror
Menace

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 / 3
{1}{B}
Gluttonous Slug
Creature - Slug Horror
Menace

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 / 3
{1}{B}
Gluttonous Slug
Creature - Slug Horror
Menace

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 / 3
{W}
God-Pharaoh's Faithful
Creature - Human Wizard
Whenever you cast a blue, black, or red spell, you gain 1 life.
0 / 4
{W}
God-Pharaoh's Faithful
Creature - Human Wizard
Whenever you cast a blue, black, or red spell, you gain 1 life.
0 / 4
{3}
Golgari Locket
Artifact
{T}: Add {B} or {G}.

{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.
{2}{B}
Gorging Vulture
Creature - Bird
Flying

When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.)
2 / 2
{2}{B}
Gorging Vulture
Creature - Bird
Flying

When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.)
2 / 2
{2}{B}
Gorging Vulture
Creature - Bird
Flying

When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.)
2 / 2
{2}{B}
Gorging Vulture
Creature - Bird
Flying

When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.)
2 / 2
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{1}{G}
Greenwood Sentinel
Creature - Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2 / 2
{B}
Grim Physician
Creature - Zombie
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
1 / 1
{B}
Grim Physician
Creature - Zombie
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
1 / 1
{2}{B}{B}
Grisly Spectacle
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
{3}{B}{B}
Gruesome Scourger
Creature - Orc Warrior
When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
3 / 3
{2}
Guild Globe
Artifact
When Guild Globe enters the battlefield, draw a card.

{2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
{6}{B}
Gurmag Angler
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 / 5
{1}{G}
Haze of Pollen
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {3} ({3}, Discard this card: Draw a card.)
{G}
Healer of the Glade
Creature - Elemental
When Healer of the Glade enters the battlefield, you gain 3 life.
1 / 2
{W}
Healing Grace
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
{2}
Heart-Piercer Bow
Artifact - Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Heart-Piercer Bow
Artifact - Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Heart-Piercer Bow
Artifact - Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{B}
Herald of the Dreadhorde
Creature - Zombie Warrior
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
3 / 2
{3}{B}
Herald of the Dreadhorde
Creature - Zombie Warrior
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
3 / 2
{3}{B}
Herald of the Dreadhorde
Creature - Zombie Warrior
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
3 / 2
{3}{B}
Herald of the Dreadhorde
Creature - Zombie Warrior
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
3 / 2
{3}{B}
Herald of the Dreadhorde
Creature - Zombie Warrior
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
3 / 2
{3}{B}
Herald of the Dreadhorde
Creature - Zombie Warrior
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
3 / 2
{3}{B}
Herald of the Dreadhorde
Creature - Zombie Warrior
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
3 / 2
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Trample
4 / 4
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Trample
4 / 4
{4}{B}
Horror of the Broken Lands
Creature - Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling {B} ({B}, Discard this card: Draw a card.)
4 / 4
{2}{G/W}
Huatli, the Sun's Heart
Legendary Planeswalker - Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power.

-3: You gain life equal to the greatest toughness among creatures you control.
L: 7
{W}{B}
Imperious Oligarch
Creature - Human Cleric
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
2 / 1
{W}{B}
Imperious Oligarch
Creature - Human Cleric
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
2 / 1
{W}{B}
Imperious Oligarch
Creature - Human Cleric
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
2 / 1
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{2}{G}
Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.
{3}
Iron Bully
Artifact Creature - Golem
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{3}
Iron Bully
Artifact Creature - Golem
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{3}
Iron Bully
Artifact Creature - Golem
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{3}
Iron Bully
Artifact Creature - Golem
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{3}
Iron Bully
Artifact Creature - Golem
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{3}
Iron Bully
Artifact Creature - Golem
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{4}{R}
Jaya, Venerated Firemage
Legendary Planeswalker - Jaya
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

-2: Jaya, Venerated Firemage deals 2 damage to any target.
L: 5
{4}{R}
Jaya, Venerated Firemage
Legendary Planeswalker - Jaya
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

-2: Jaya, Venerated Firemage deals 2 damage to any target.
L: 5
{4}
Junktroller
Artifact Creature - Golem
Defender

{T}: Put target card from a graveyard on the bottom of its owner's library.
0 / 6
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{3}{W/B}{W/B}{W/B}
Kaya, Bane of the Dead
Legendary Planeswalker - Kaya
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

-3: Exile target creature.
L: 7
{3}{W/B}{W/B}{W/B}
Kaya, Bane of the Dead
Legendary Planeswalker - Kaya
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

-3: Exile target creature.
L: 7
{2}{W}
Kor Hookmaster
Creature - Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{2}{G}
Kraul Stinger
Creature - Insect Assassin
Deathtouch
2 / 2
{2}{G}
Kraul Stinger
Creature - Insect Assassin
Deathtouch
2 / 2
{2}{G}
Kraul Stinger
Creature - Insect Assassin
Deathtouch
2 / 2
{2}{G}
Kraul Stinger
Creature - Insect Assassin
Deathtouch
2 / 2
{2}{G}
Kraul Stinger
Creature - Insect Assassin
Deathtouch
2 / 2
{2}{G}
Kraul Stinger
Creature - Insect Assassin
Deathtouch
2 / 2
{2}{G}
Kraul Stinger
Creature - Insect Assassin
Deathtouch
2 / 2
{2}{G}
Kraul Stinger
Creature - Insect Assassin
Deathtouch
2 / 2
{2}{G}
Kraul Stinger
Creature - Insect Assassin
Deathtouch
2 / 2
{1}{G}
Kronch Wrangler
Creature - Human Warrior
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
2 / 1
{1}{G}
Kronch Wrangler
Creature - Human Warrior
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
2 / 1
{1}{G}
Kronch Wrangler
Creature - Human Warrior
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
2 / 1
{1}{G}
Kronch Wrangler
Creature - Human Warrior
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
2 / 1
{1}{G}
Kronch Wrangler
Creature - Human Warrior
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
2 / 1
{1}{G}
Kronch Wrangler
Creature - Human Warrior
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
2 / 1
{1}{G}
Kronch Wrangler
Creature - Human Warrior
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
2 / 1
{1}{G}
Kronch Wrangler
Creature - Human Warrior
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
2 / 1
{1}{G}
Kronch Wrangler
Creature - Human Warrior
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
2 / 1
{1}{G}
Kronch Wrangler
Creature - Human Warrior
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
2 / 1
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 / 5
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 / 5
{B}
Lash of Thorns
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
{B}
Lash of Thorns
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
{4}{B}
Lazotep Behemoth
Creature - Zombie Hippo
5 / 4
{4}{B}
Lazotep Behemoth
Creature - Zombie Hippo
5 / 4
{4}{B}
Lazotep Behemoth
Creature - Zombie Hippo
5 / 4
{4}{B}
Lazotep Behemoth
Creature - Zombie Hippo
5 / 4
{4}{B}
Lazotep Behemoth
Creature - Zombie Hippo
5 / 4
{4}{B}
Lazotep Behemoth
Creature - Zombie Hippo
5 / 4
{1}{B}
Lazotep Reaver
Creature - Zombie Beast
When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 / 2
{1}{B}
Lazotep Reaver
Creature - Zombie Beast
When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 / 2
{1}{G}
Leafkin Druid
Creature - Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
0 / 3
{2}{B}
Lethal Sting
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.

Destroy target creature.
{2}{G}
Loathsome Chimera
Creature - Chimera
Escape--{4}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loathsome Chimera escapes with a +1/+1 counter on it.
4 / 1
{4}{W}{ // }{2}{W}
Lonesome Unicorn // Rider in Need
Creature - Unicorn // Sorcery - Adventure
Vigilance



Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
3 / 3
{3}{W}
Lotus-Eye Mystics
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
3 / 2
{4}{G}
Mammoth Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
3 / 5
{4}{G}
Mammoth Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
3 / 5
{4}{G}
Mammoth Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
3 / 5
{4}{G}
Mammoth Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
3 / 5
{3}
Mana Geode
Artifact
When Mana Geode enters the battlefield, scry 1.

{T}: Add one mana of any color.
{3}
Mana Geode
Artifact
When Mana Geode enters the battlefield, scry 1.

{T}: Add one mana of any color.
{3}
Manalith
Artifact
{T}: Add one mana of any color.
{2}
Marauder's Axe
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Marauder's Axe
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{7}
Meteor Golem
Artifact Creature - Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
3 / 3
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{1}{B}
Mire's Grasp
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-3.
{1}{B}
Mire's Grasp
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-3.
{1}{B}
Mire's Grasp
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-3.
{1}{B}
Mire's Grasp
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-3.
{4}{B}
Mob
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target creature.
{4}{B}
Mob
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target creature.
{B}
Mogis's Favor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-1.

Escape--{2}{B}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{G}
Moss Viper
Creature - Snake
Deathtouch
1 / 1
{1}{G}
Mother Bear
Creature - Bear
{3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
2 / 2
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{2}{R/W}{R/W}
Nahiri, Storm of Stone
Legendary Planeswalker - Nahiri
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.

-X: Nahiri, Storm of Stone deals X damage to target tapped creature.
L: 6
{2}{G}
Natural End
Instant
Destroy target artifact or enchantment. You gain 3 life.
{1}{G/W}
Nature's Chant
Instant
Destroy target artifact or enchantment.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{2}{G}
Netcaster Spider
Creature - Spider
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
2 / 3
{2}{G}
Netcaster Spider
Creature - Spider
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
2 / 3
{2}{G}
Netcaster Spider
Creature - Spider
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
2 / 3
{2}{G}
Netcaster Spider
Creature - Spider
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
2 / 3
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
Nexus Wardens
Creature - Satyr Archer
Reach

Constellation -- Whenever an enchantment enters the battlefield under your control, you gain 2 life.
1 / 4
{2}{G}
Nexus Wardens
Creature - Satyr Archer
Reach

Constellation -- Whenever an enchantment enters the battlefield under your control, you gain 2 life.
1 / 4
{G}
Nimble Mongoose
Creature - Mongoose
Shroud (This creature can't be the target of spells or abilities.)

Threshold -- Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
1 / 1
{G}
Nimble Mongoose
Creature - Mongoose
Shroud (This creature can't be the target of spells or abilities.)

Threshold -- Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
1 / 1
{G}
Nimble Mongoose
Creature - Mongoose
Shroud (This creature can't be the target of spells or abilities.)

Threshold -- Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
1 / 1
{G}
Nimble Mongoose
Creature - Mongoose
Shroud (This creature can't be the target of spells or abilities.)

Threshold -- Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
1 / 1
{4}{G}
Nylea's Forerunner
Enchantment Creature - Beast
Trample

Other creatures you control have trample.
5 / 3
{2}{B}{B}
Nyxborn Marauder
Enchantment Creature - Minotaur
4 / 3
{2}{B}
Ob Nixilis's Cruelty
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
{2}{B}
Ob Nixilis's Cruelty
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
{2}{B}
Ob Nixilis's Cruelty
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
{2}{B}
Ob Nixilis's Cruelty
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
{3}{B}{B}
Ob Nixilis, the Hate-Twisted
Legendary Planeswalker - Nixilis
Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.

-2: Destroy target creature. Its controller draws two cards.
L: 5
{2}{G}
Omen of the Hunt
Enchantment
Flash

When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

{2}{G}, Sacrifice Omen of the Hunt: Scry 2.
{5}{R}{R}
Ore-Scale Guardian
Creature - Dragon
This spell costs {1} less to cast for each land card in your graveyard.

Flying, haste
4 / 4
{3}
Orzhov Locket
Artifact
{T}: Add {W} or {B}.

{W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.
{3}
Orzhov Locket
Artifact
{T}: Add {W} or {B}.

{W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.
{3}
Orzhov Locket
Artifact
{T}: Add {W} or {B}.

{W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.
{1}{G}
Paradise Druid
Creature - Elf Druid
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

{T}: Add one mana of any color.
2 / 1
{1}{U/R}{U/R}
Piston-Fist Cyclops
Creature - Cyclops
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.
4 / 3
{1}{B}
Plague Wight
Creature - Zombie
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
2 / 1
{1}{G}{W}
Pledge of Unity
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Pollenbright Druid
Creature - Elf Druid
When Pollenbright Druid enters the battlefield, choose one --

• Put a +1/+1 counter on target creature.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{1}{G}
Pollenbright Druid
Creature - Elf Druid
When Pollenbright Druid enters the battlefield, choose one --

• Put a +1/+1 counter on target creature.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{1}{G}
Pollenbright Druid
Creature - Elf Druid
When Pollenbright Druid enters the battlefield, choose one --

• Put a +1/+1 counter on target creature.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{1}{G}
Pollenbright Druid
Creature - Elf Druid
When Pollenbright Druid enters the battlefield, choose one --

• Put a +1/+1 counter on target creature.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{1}{G}
Pollenbright Druid
Creature - Elf Druid
When Pollenbright Druid enters the battlefield, choose one --

• Put a +1/+1 counter on target creature.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{B}
Price of Betrayal
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
{B}
Price of Betrayal
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
{4}{G}{G}
Primordial Wurm
Creature - Wurm
7 / 6
{4}{G}{G}
Primordial Wurm
Creature - Wurm
7 / 6
{4}{G}{G}
Primordial Wurm
Creature - Wurm
7 / 6
{4}{G}{G}
Primordial Wurm
Creature - Wurm
7 / 6
{4}{G}{G}
Primordial Wurm
Creature - Wurm
7 / 6
{4}{G}{G}
Primordial Wurm
Creature - Wurm
7 / 6
{4}{G}{G}
Primordial Wurm
Creature - Wurm
7 / 6
{4}{G}{G}
Primordial Wurm
Creature - Wurm
7 / 6
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{6}
Prophet of the Peak
Artifact Creature - Cat
When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5 / 5
{1}{B}
Putrid Goblin
Creature - Zombie Goblin
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{1}{B}
Putrid Goblin
Creature - Zombie Goblin
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{4}{B}
Rage-Scarred Berserker
Creature - Minotaur Berserker
When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
5 / 4
{3}
Rakdos Locket
Artifact
{T}: Add {B} or {R}.

{B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.
{3}
Rakdos Locket
Artifact
{T}: Add {B} or {R}.

{B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.
{1}{B}{R}
Rakdos Roustabout
Creature - Ogre Warrior
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
3 / 2
{1}{B}{R}
Rakdos Roustabout
Creature - Ogre Warrior
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
3 / 2
{1}{B}{R}
Rakdos Roustabout
Creature - Ogre Warrior
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
3 / 2
{1}{B}
Rakdos Trumpeter
Creature - Human Shaman
Menace (This creature can't be blocked except by two or more creatures.)

{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.
1 / 3
{1}{B}
Rakdos Trumpeter
Creature - Human Shaman
Menace (This creature can't be blocked except by two or more creatures.)

{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.
1 / 3
{2}{W}
Rally the Peasants
Instant
Creatures you control get +2/+0 until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{G}
Rampaging Rendhorn
Creature - Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
4 / 4
{3}{B}
Rank Officer
Creature - Zombie Soldier
When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token.

{1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life.
3 / 1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{2}{W}
Renewed Faith
Instant
You gain 6 life.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

When you cycle Renewed Faith, you may gain 2 life.
{2}{W}{W}
Resurrection
Sorcery
Return target creature card from your graveyard to the battlefield.
{1}{B}
Return from Extinction
Sorcery
Choose one --

• Return target creature card from your graveyard to your hand.

• Return two target creature cards that share a creature type from your graveyard to your hand.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{G}
Rime Tender
Snow Creature - Human Druid
{T}: Untap another target snow permanent.
2 / 2
{1}{G}
Rime Tender
Snow Creature - Human Druid
{T}: Untap another target snow permanent.
2 / 2
{1}{G}
Rime Tender
Snow Creature - Human Druid
{T}: Untap another target snow permanent.
2 / 2
{1}{G}
Rime Tender
Snow Creature - Human Druid
{T}: Untap another target snow permanent.
2 / 2
{1}{G}
Rime Tender
Snow Creature - Human Druid
{T}: Untap another target snow permanent.
2 / 2
{1}{G}
Rime Tender
Snow Creature - Human Druid
{T}: Untap another target snow permanent.
2 / 2
{1}{G}
Root Snare
Instant
Prevent all combat damage that would be dealt this turn.
{2}{B}{G}
Rotwidow Pack
Creature - Spider
Reach

{3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
2 / 4
{4}
Saheeli's Silverwing
Artifact Creature - Drake
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.
2 / 3
{4}
Saheeli's Silverwing
Artifact Creature - Drake
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.
2 / 3
{4}
Saheeli's Silverwing
Artifact Creature - Drake
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.
2 / 3
{4}
Saheeli's Silverwing
Artifact Creature - Drake
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.
2 / 3
{4}
Saheeli's Silverwing
Artifact Creature - Drake
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.
2 / 3
{4}
Saheeli's Silverwing
Artifact Creature - Drake
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.
2 / 3
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{1}{R}{G}
Savage Smash
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{R}{G}
Savage Smash
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}
Scalding Cauldron
Artifact
{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
{1}
Scalding Cauldron
Artifact
{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
{2}{B}
Scavenging Harpy
Creature - Harpy
Flying

When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.
2 / 1
{2}{B}
Scavenging Harpy
Creature - Harpy
Flying

When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.
2 / 1
{2}{B}
Shriekdiver
Creature - Zombie Bird Warrior
Flying

{1}: Shriekdiver gains haste until end of turn.
2 / 1
{2}{B}
Shriekdiver
Creature - Zombie Bird Warrior
Flying

{1}: Shriekdiver gains haste until end of turn.
2 / 1
{2}{B}
Shriekdiver
Creature - Zombie Bird Warrior
Flying

{1}: Shriekdiver gains haste until end of turn.
2 / 1
{2}{B}
Shriekdiver
Creature - Zombie Bird Warrior
Flying

{1}: Shriekdiver gains haste until end of turn.
2 / 1
{2}{B}
Shriekdiver
Creature - Zombie Bird Warrior
Flying

{1}: Shriekdiver gains haste until end of turn.
2 / 1
{2}{B}
Shriekdiver
Creature - Zombie Bird Warrior
Flying

{1}: Shriekdiver gains haste until end of turn.
2 / 1
{3}
Simic Locket
Artifact
{T}: Add {G} or {U}.

{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
{3}
Simic Locket
Artifact
{T}: Add {G} or {U}.

{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
{3}
Simic Locket
Artifact
{T}: Add {G} or {U}.

{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
{3}{B}
Slum Reaper
Creature - Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature.
4 / 2
{1}{G}
Snarespinner
Creature - Spider
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
1 / 3
{1}{G}
Snarespinner
Creature - Spider
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
1 / 3
{1}{G}
Snarespinner
Creature - Spider
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
1 / 3
{1}{G}
Snarespinner
Creature - Spider
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
1 / 3
{1}{G}
Snarespinner
Creature - Spider
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
1 / 3
{1}{G}
Snarespinner
Creature - Spider
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
1 / 3
{1}{U}{R}
Sonic Assault
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{U}{R}
Sonic Assault
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{B}
Sorcerer of the Fang
Creature - Human Wizard
{5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.
1 / 3
{B}{B}
Sorin's Thirst
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
{B}{B}
Sorin's Thirst
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
{B}{B}
Sorin's Thirst
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
{B}{B}
Sorin's Thirst
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
{B}{B}
Sorin's Thirst
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
{B}{B}
Sorin's Thirst
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
{B}{B}
Sorin's Thirst
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
{B}{B}
Sorin's Thirst
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
{2}{B}
Soul Salvage
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{2}{B}
Spark Reaper
Creature - Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
2 / 3
{2}{B}
Spark Reaper
Creature - Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
2 / 3
{2}{B}
Spark Reaper
Creature - Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
2 / 3
{2}{B}
Spark Reaper
Creature - Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
2 / 3
{2}{B}
Spark Reaper
Creature - Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
2 / 3
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.

Addendum -- If you cast this spell during your main phase, you gain 2 life.
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.

Addendum -- If you cast this spell during your main phase, you gain 2 life.
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.

Addendum -- If you cast this spell during your main phase, you gain 2 life.
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.

Addendum -- If you cast this spell during your main phase, you gain 2 life.
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.

Addendum -- If you cast this spell during your main phase, you gain 2 life.
{2}{G}
Spidery Grasp
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
{G}
Spore Frog
Creature - Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
1 / 1
{G}
Spore Frog
Creature - Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
1 / 1
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
{1}{G}
Steady Aim
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
{1}{G}
Steady Aim
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
{1}{G}
Steady Aim
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
{1}{G}
Steady Aim
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
{1}{G}
Steady Aim
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
{2}{G}
Steeple Creeper
Creature - Frog Snake
{3}{U}: Steeple Creeper gains flying until end of turn.
4 / 2
{5}
Stone Golem
Artifact Creature - Golem
4 / 4
{G}
Stony Strength
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
{2}{G}
Sylvan Brushstrider
Creature - Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
3 / 2
{2}{G}
Sylvan Brushstrider
Creature - Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
3 / 2
{2}{G}
Sylvan Brushstrider
Creature - Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
3 / 2
{2}{G}
Sylvan Brushstrider
Creature - Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
3 / 2
{2}{G}
Sylvan Brushstrider
Creature - Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
3 / 2
{1}{G}
Sylvan Might
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{B}
Tempting Witch
Creature - Human Warlock
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

{2}, {T}, Sacrifice a Food: Target player loses 3 life.
1 / 3
{2}{B}
Tempting Witch
Creature - Human Warlock
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

{2}, {T}, Sacrifice a Food: Target player loses 3 life.
1 / 3
{R}{W}
Tenth District Legionnaire
Creature - Human Soldier
Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
2 / 2
{R}{W}
Tenth District Legionnaire
Creature - Human Soldier
Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
2 / 2
{2}{B}
Throatseeker
Creature - Vampire Ninja
Unblocked attacking Ninjas you control have lifelink.
3 / 2
{2}{B}
Throatseeker
Creature - Vampire Ninja
Unblocked attacking Ninjas you control have lifelink.
3 / 2
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 / 5
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 / 5
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 / 5
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 / 5
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 / 5
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 / 5
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 / 5
{5}{B}
Tithebearer Giant
Creature - Giant Warrior
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
4 / 5
{5}{B}
Tithebearer Giant
Creature - Giant Warrior
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
4 / 5
{2}{B}
Toll of the Invasion
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{2}{B}
Toll of the Invasion
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{2}{B}
Toll of the Invasion
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{2}{B}
Toll of the Invasion
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{2}{B}
Toll of the Invasion
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{2}{B}
Toll of the Invasion
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{5}{G}{ // }{3}{G}
Tuinvale Treefolk // Oaken Boon
Creature - Treefolk Druid // Sorcery - Adventure




Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
6 / 5
{4}{B}
Twins of Maurer Estate
Creature - Vampire
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 5
{5}{B}
Twisted Abomination
Creature - Zombie Mutant
{B}: Regenerate Twisted Abomination.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 / 3
{X}
Ugin's Conjurant
Creature - Spirit Monk
Ugin's Conjurant enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.
0 / 0
{X}
Ugin's Conjurant
Creature - Spirit Monk
Ugin's Conjurant enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.
0 / 0
{2}{B}
Underworld Charger
Creature - Nightmare Horse
Underworld Charger can't block.

Escape--{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Charger escapes with two +1/+1 counters on it.
3 / 3
{2}{B}
Underworld Charger
Creature - Nightmare Horse
Underworld Charger can't block.

Escape--{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Charger escapes with two +1/+1 counters on it.
3 / 3
{2}{B}
Underworld Charger
Creature - Nightmare Horse
Underworld Charger can't block.

Escape--{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Charger escapes with two +1/+1 counters on it.
3 / 3
{2}{B}
Underworld Charger
Creature - Nightmare Horse
Underworld Charger can't block.

Escape--{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Charger escapes with two +1/+1 counters on it.
3 / 3
{2}{B}
Underworld Charger
Creature - Nightmare Horse
Underworld Charger can't block.

Escape--{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Charger escapes with two +1/+1 counters on it.
3 / 3
{2}{B}
Unholy Indenture
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
{2}{B}
Unholy Indenture
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
{2}{B}
Unholy Indenture
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
{1}{B}
Unlikely Aid
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{1}{B}
Unlikely Aid
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{4}{B}
Urborg Uprising
Sorcery
Return up to two target creature cards from your graveyard to your hand.

Draw a card.
{1}{B}
Vampire Opportunist
Creature - Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
2 / 1
{1}{B}
Vampire Opportunist
Creature - Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
2 / 1
{1}{B}
Vampire Opportunist
Creature - Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
2 / 1
{1}{B}
Vampire Opportunist
Creature - Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
2 / 1
{1}{B}
Vampire Opportunist
Creature - Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
2 / 1
{1}{B}
Vampire Opportunist
Creature - Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
2 / 1
{1}{B}
Vampire Opportunist
Creature - Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
2 / 1
{1}{B}
Vampire Opportunist
Creature - Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
2 / 1
{1}{B}
Vampire Opportunist
Creature - Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
2 / 1
{1}{B}
Vampire Opportunist
Creature - Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
2 / 1
{3}
Vessel of Endless Rest
Artifact
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.

{T}: Add one mana of any color.
{2}
Vial of Dragonfire
Artifact
{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
{2}{G}
Vivien's Grizzly
Creature - Bear Spirit
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
2 / 3
{2}{G}
Vivien's Grizzly
Creature - Bear Spirit
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
2 / 3
{2}{G}
Vivien's Grizzly
Creature - Bear Spirit
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
2 / 3
{2}{G}
Vivien's Grizzly
Creature - Bear Spirit
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
2 / 3
{2}{G}
Vivien's Grizzly
Creature - Bear Spirit
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
2 / 3
{2}{W/B}
Vizkopa Vampire
Creature - Vampire
Lifelink
3 / 1
{2}{W/B}
Vizkopa Vampire
Creature - Vampire
Lifelink
3 / 1
{2}{G}{G}
Voracious Typhon
Creature - Snake Beast
Escape--{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Voracious Typhon escapes with three +1/+1 counters on it.
4 / 4
{4}{G}{G}
Vorstclaw
Creature - Elemental Horror
7 / 7
{4}{G}{G}
Vorstclaw
Creature - Elemental Horror
7 / 7
{2}{B}
Vraska's Finisher
Creature - Gorgon Assassin
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
3 / 2
{2}{B}
Vraska's Finisher
Creature - Gorgon Assassin
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
3 / 2
{2}{B}
Vraska's Finisher
Creature - Gorgon Assassin
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
3 / 2
{2}{B}
Vraska's Finisher
Creature - Gorgon Assassin
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
3 / 2
{2}{B}
Vraska's Finisher
Creature - Gorgon Assassin
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
3 / 2
{2}{B/G}{B/G}
Vraska, Swarm's Eminence
Legendary Planeswalker - Vraska
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.

-2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
L: 5
{6}{G}{G}
Walker of the Grove
Creature - Elemental
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
7 / 7
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{2}{B}
Wander in Death
Sorcery
Return up to two target creature cards from your graveyard to your hand.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Warbriar Blessing
Enchantment - Aura
Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.
{1}{G}
Warbriar Blessing
Enchantment - Aura
Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.
{4}{G}
Wardscale Crocodile
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5 / 3
{4}{G}
Wardscale Crocodile
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5 / 3
{4}{G}
Wardscale Crocodile
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5 / 3
{4}{G}
Wardscale Crocodile
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5 / 3
{4}{G}
Wardscale Crocodile
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5 / 3
{4}{G}
Wardscale Crocodile
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5 / 3
{4}{G}
Wardscale Crocodile
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5 / 3
{4}{G}
Wardscale Crocodile
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5 / 3
{2}{B}
Warteye Witch
Creature - Goblin Shaman
Whenever Warteye Witch or another creature you control dies, scry 1.
3 / 2
{2}{B}
Warteye Witch
Creature - Goblin Shaman
Whenever Warteye Witch or another creature you control dies, scry 1.
3 / 2
{2}{B}
Warteye Witch
Creature - Goblin Shaman
Whenever Warteye Witch or another creature you control dies, scry 1.
3 / 2
{2}{B}
Warteye Witch
Creature - Goblin Shaman
Whenever Warteye Witch or another creature you control dies, scry 1.
3 / 2
{1}{G}
Weather the Storm
Instant
You gain 3 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{U/B}{U/B}
Whisper Agent
Creature - Human Rogue
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3 / 2
{1}{W}
Whitemane Lion
Creature - Cat
Flash

When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
2 / 2
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2
{1}{W}{W}
Wing Shards
Instant
Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{2}
Wings of Hubris
Artifact - Equipment
Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Without Weakness
Instant
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling {2} ({2}, Discard this card: Draw a card.)
{4}{G}
Wolfkin Bond
Enchantment - Aura
Enchant creature

When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.
{5}{G}{G}
Wrecking Beast
Creature - Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
6 / 6
{5}{G}{G}
Wrecking Beast
Creature - Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
6 / 6
{5}{G}{G}
Wrecking Beast
Creature - Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
6 / 6
{B}{B}
Wrench Mind
Sorcery
Target player discards two cards unless they discard an artifact card.
{B}{B}
Wrench Mind
Sorcery
Target player discards two cards unless they discard an artifact card.
{R}{G}
Zhur-Taa Goblin
Creature - Goblin Berserker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
2 / 2
{R}{G}
Zhur-Taa Goblin
Creature - Goblin Berserker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
2 / 2