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Aretopolis
Plane - Kephalai
When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
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Astral Arena
Plane - Kolbahan
No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever chaos ensues, Astral Arena deals 2 damage to each creature.
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Bloodhill Bastion
Plane - Equilor
Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
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Celestine Reef
Plane - Luvion
Creatures without flying or islandwalk can't attack.

Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
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City of the Daleks
Plane - Skaro
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.

Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
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Edge of Malacol
Plane - Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.

Whenever chaos ensues, untap each creature you control.
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Enigma Ridges
Plane - Echoir
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.

Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
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Gavony
Plane - Innistrad
All creatures have vigilance.

Whenever chaos ensues, creatures you control gain indestructible until end of turn.
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Goldmeadow
Plane - Lorwyn
Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.

Whenever chaos ensues, create a 0/1 white Goat creature token.
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Hedron Fields of Agadeem
Plane - Zendikar
Creatures with power 7 or greater can't attack or block.

Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)
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Inys Haen
Plane - Cridhe
When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards.

When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped.

Whenever chaos ensues, return target nonland card from your graveyard to your hand.
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Isle of Vesuva
Plane - Dominaria
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.
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Ketria
Plane - Ikoria
When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control.

Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
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Kharasha Foothills
Plane - Mongseng
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
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Lake Silencio
Plane - Earth
Still Point in Time -- All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.
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Lethe Lake
Plane - Arkhos
At the beginning of your upkeep, mill ten cards.

Whenever chaos ensues, target player mills ten cards.
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Megaflora Jungle
Plane - Gargantikar
Each creature with mana value 2 or less gets +2/+2.

Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly.
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Mutual Epiphany
Phenomenon
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
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Mutual Epiphany
Phenomenon
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
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Mutual Epiphany
Phenomenon
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
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Mutual Epiphany
Phenomenon
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
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Nyx
Plane - Theros
Nontoken creatures are enchantments in addition to their other types.

Constellation -- Whenever an enchantment enters the battlefield under your control, you gain 1 life.

Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.
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Ood Sphere
Plane - Horsehead Nebula
Song of the Ood -- Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for 1 or one mana of that creature's color.)

Red-Eye -- Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until end of turn, those creatures can't become tapped unless they're being declared as attackers.
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Orochi Colony
Plane - Kamigawa
Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Whenever chaos ensues, target creature can't be blocked this turn.
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Panopticon
Plane - Mirrodin
When you planeswalk to Panopticon, draw a card.

At the beginning of your draw step, draw an additional card.

Whenever chaos ensues, draw a card.
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Prahv
Plane - Ravnica
If you cast a spell this turn, you can't attack with creatures.

If you attacked with creatures this turn, you can't cast spells.

Whenever chaos ensues, you gain life equal to the number of cards in your hand.
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Selesnya Loft Gardens
Plane - Ravnica
If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.

Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
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Singing Towers of Darillium
Plane - Darillium
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)

Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.
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Sokenzan
Plane - Kamigawa
All creatures get +1/+1 and have haste.

Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
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Spatial Merging
Phenomenon
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
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Spatial Merging
Phenomenon
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
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Spatial Merging
Phenomenon
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
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Spatial Merging
Phenomenon
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
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Strixhaven
Plane - Arcavios
Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)

Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
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Stronghold Furnace
Plane - Rath
If a source would deal damage to a permanent or player, it deals double that damage instead.

Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
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Ten Wizards Mountain
Plane - Shenmeng
Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.

Whenever chaos ensues, creatures you control gain flying until end of turn.
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The Golden City of Orazca
Plane - Ixalan
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.

Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
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Trail of the Mage-Rings
Plane - Vryn
Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.)

Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
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Turri Island
Plane - Ir
Creature spells cost {2} less to cast.

Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
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Undercity Reaches
Plane - Ravnica
Whenever a creature deals combat damage to a player, its controller may draw a card.

Whenever chaos ensues, you have no maximum hand size for the rest of the game.