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Amy's Home
Plane - Earth
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
--
Antarctic Research Base
Plane - Earth
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.

Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
--
Aretopolis
Plane - Kephalai
When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
--
Astral Arena
Plane - Kolbahan
No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever chaos ensues, Astral Arena deals 2 damage to each creature.
--
Besieged Viking Village
Plane - Earth
All creatures have "Boast -- {1}: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.)

Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
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Bloodhill Bastion
Plane - Equilor
Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
--
Celestine Reef
Plane - Luvion
Creatures without flying or islandwalk can't attack.

Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
--
City of the Daleks
Plane - Skaro
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.

Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
--
Cliffside Market
Plane - Mercadia
When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.

Whenever chaos ensues, exchange control of two target permanents that share a card type.
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Coal Hill School
Plane - Earth
Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.)

Whenever chaos ensues, return target historic card from your graveyard to your hand.
--
Edge of Malacol
Plane - Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.

Whenever chaos ensues, untap each creature you control.
--
Eloren Wilds
Plane - Shandalar
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced.

Whenever chaos ensues, target player can't cast spells until a player planeswalks.
--
Enigma Ridges
Plane - Echoir
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.

Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
--
Esper
Plane - Alara
Artifact spells cost {1} less to cast.

Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
--
Gavony
Plane - Innistrad
All creatures have vigilance.

Whenever chaos ensues, creatures you control gain indestructible until end of turn.
--
Goldmeadow
Plane - Lorwyn
Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.

Whenever chaos ensues, create a 0/1 white Goat creature token.
--
Grove of the Dreampods
Plane - Fabacin
When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
--
Hedron Fields of Agadeem
Plane - Zendikar
Creatures with power 7 or greater can't attack or block.

Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)
--
Hotel of Fears
Plane - Spacecraft
At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.

Praise Him -- Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Immersturm
Plane - Valla
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.

Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
--
Inys Haen
Plane - Cridhe
When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards.

When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped.

Whenever chaos ensues, return target nonland card from your graveyard to your hand.
--
Isle of Vesuva
Plane - Dominaria
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.
--
Izzet Steam Maze
Plane - Ravnica
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.

Whenever chaos ensues, instant and sorcery spells you cast this turn cost {3} less to cast.
--
Jund
Plane - Alara
Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
--
Kerblam! Warehouse
Plane - Kandoka
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "{T}, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."
--
Kessig
Plane - Innistrad
Prevent all combat damage that would be dealt by non-Werewolf creatures.

Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
--
Ketria
Plane - Ikoria
When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control.

Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
--
Kharasha Foothills
Plane - Mongseng
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
--
Kilnspire District
Plane - Ravnica
When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} for each charge counter on it.

Whenever chaos ensues, you may pay {X}. If you do, Kilnspire District deals X damage to any target.
--
Krosa
Plane - Dominaria
All creatures get +2/+2.

Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.
--
Lair of the Ashen Idol
Plane - Azgol
At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.

Whenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token.
--
Lake Silencio
Plane - Earth
Still Point in Time -- All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.
--
Lethe Lake
Plane - Arkhos
At the beginning of your upkeep, mill ten cards.

Whenever chaos ensues, target player mills ten cards.
--
Littjara
Plane - Kaldheim
When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type.
--
Llanowar
Plane - Dominaria
All creatures have "{T}: Add {G}{G}."

Whenever chaos ensues, untap all creatures you control.
--
Megaflora Jungle
Plane - Gargantikar
Each creature with mana value 2 or less gets +2/+2.

Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly.
--
Minamo
Plane - Kamigawa
Whenever a player casts a spell, that player may draw a card.

Whenever chaos ensues, each player may return a blue card from their graveyard to their hand.
--
Mirrored Depths
Plane - Karsus
Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell.

Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
--
Mondassian Colony Ship
Plane - Spacecraft
Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it.

Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.
--
Morphic Tide
Phenomenon
When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)
--
Mount Keralia
Plane - Regatha
At the beginning of your end step, put a pressure counter on Mount Keralia.

When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.

Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.
--
Murasa
Plane - Zendikar
Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.
--
Mutual Epiphany
Phenomenon
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
--
Naar Isle
Plane - Wildfire
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.

Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.
--
Naktamun
Plane - Amonkhet
Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types with no mana cost. Embalm only as a sorcery.)

Whenever chaos ensues, you may discard a card. If you do, draw a card.
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Naya
Plane - Alara
You may play any number of lands on each of your turns.

Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
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Nephalia
Plane - Innistrad
At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand.

Whenever chaos ensues, return target card from your graveyard to your hand.
--
New Argive
Plane - Dominaria
Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.
--
New New York
Plane - New Earth
At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1.

Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.
--
Norn's Dominion
Plane - New Phyrexia
When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Whenever chaos ensues, you may put a fate counter on target permanent.
--
Norn's Seedcore
Plane - New Phyrexia
When you planeswalk to Norn's Seedcore, chaos ensues.

Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.
--
North Pole Research Base
Plane - Earth
At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.

Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
--
Nyx
Plane - Theros
Nontoken creatures are enchantments in addition to their other types.

Constellation -- Whenever an enchantment enters the battlefield under your control, you gain 1 life.

Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.
--
Onakke Catacomb
Plane - Shandalar
All creatures are black and have deathtouch.

Whenever chaos ensues, creatures you control get +1/+0 and gain first strike until end of turn.
--
Ood Sphere
Plane - Horsehead Nebula
Song of the Ood -- Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for 1 or one mana of that creature's color.)

Red-Eye -- Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until end of turn, those creatures can't become tapped unless they're being declared as attackers.
--
Orochi Colony
Plane - Kamigawa
Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Whenever chaos ensues, target creature can't be blocked this turn.
--
Orzhova
Plane - Ravnica
When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield.

Whenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard.
--
Otaria
Plane - Dominaria
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.)

Whenever chaos ensues, take an extra turn after this one.
--
Paliano
Plane - Fiora
When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch.

Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste.
--
Panopticon
Plane - Mirrodin
When you planeswalk to Panopticon, draw a card.

At the beginning of your draw step, draw an additional card.

Whenever chaos ensues, draw a card.
--
Planewide Disaster
Phenomenon
When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)
--
Pompeii
Plane - Earth
When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it.

Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii.

When chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land. Then planeswalk.
--
Pools of Becoming
Plane - Bolas's Meditation Realm
At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.
--
Prahv
Plane - Ravnica
If you cast a spell this turn, you can't attack with creatures.

If you attacked with creatures this turn, you can't cast spells.

Whenever chaos ensues, you gain life equal to the number of cards in your hand.
--
Prime Minister's Cabinet Room
Plane - Earth
At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls.

Will of the council -- Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.
--
Quicksilver Sea
Plane - Mirrodin
When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.
--
Raven's Run
Plane - Shadowmoor
All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
--
Riptide Island
Plane - Dominaria
When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.

Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.
--
Sanctum of Serra
Plane - Serra’s Realm
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.

Whenever chaos ensues, you may have your life total become 20.
--
Sea of Sand
Plane - Rabiah
Players reveal each card they draw.

Whenever a player draws a land card, that player gains 3 life.

Whenever a player draws a nonland card, that player loses 3 life.

Whenever chaos ensues, put target permanent on top of its owner's library.
--
Selesnya Loft Gardens
Plane - Ravnica
If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.

Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
--
Shiv
Plane - Dominaria
All creatures have "{R}: This creature gets +1/+0 until end of turn."

Whenever chaos ensues, create a 5/5 red Dragon creature token with flying.
--
Singing Towers of Darillium
Plane - Darillium
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)

Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.
--
Skybreen
Plane - Kaldheim
Players play with the top card of their libraries revealed.

Spells that share a card type with the top card of a library can't be cast.

Whenever chaos ensues, target player loses life equal to the number of cards in their hand.
--
Sokenzan
Plane - Kamigawa
All creatures get +1/+1 and have haste.

Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
--
Spatial Merging
Phenomenon
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
--
Spectrox Mines
Plane - Androzani Minor
When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token.

Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token.
--
Stairs to Infinity
Plane - Xerex
Players have no maximum hand size.

Whenever you roll the planar die, draw a card.

Whenever chaos ensues, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.
--
Stensia
Plane - Innistrad
Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.

Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.
--
Stormcage Containment Facility
Plane - Unknown Planet
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
--
Strixhaven
Plane - Arcavios
Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)

Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
--
Stronghold Furnace
Plane - Rath
If a source would deal damage to a permanent or player, it deals double that damage instead.

Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
--
Takenuma
Plane - Kamigawa
Whenever a creature leaves the battlefield, its controller draws a card.

Whenever chaos ensues, return target creature you control to its owner's hand.
--
Tazeem
Plane - Zendikar
Creatures can't block.

Whenever chaos ensues, draw a card for each land you control.
--
Tember City
Plane - Kinshala
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.

Whenever chaos ensues, each other player sacrifices a nonland permanent.
--
Ten Wizards Mountain
Plane - Shenmeng
Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.

Whenever chaos ensues, creatures you control gain flying until end of turn.
--
The Aether Flues
Plane - Iquatana
When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.
--
The Golden City of Orazca
Plane - Ixalan
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.

Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
--
The Hippodrome
Plane - Segovia
All creatures get -5/-0.

Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
--
The Maelstrom
Plane - Alara
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.

Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
--
The Moonbase
Plane - Moon
Low Gravity -- All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."

Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
--
The Pyramid of Mars
Plane - Mars
When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
--
The Zephyr Maze
Plane - Kyneth
Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Whenever chaos ensues, target creature gains flying until end of turn.
--
Towashi
Plane - Kamigawa
Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.)

Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
--
Trail of the Mage-Rings
Plane - Vryn
Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.)

Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
--
Truga Jungle
Plane - Ergamon
All lands have "{T}: Add one mana of any color."

Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
--
Turri Island
Plane - Ir
Creature spells cost {2} less to cast.

Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
--
Undercity Reaches
Plane - Ravnica
Whenever a creature deals combat damage to a player, its controller may draw a card.

Whenever chaos ensues, you have no maximum hand size for the rest of the game.
--
Valor's Reach
Plane - Kylem
Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.

Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.