When Cathedral Sanctifier enters the battlefield, you gain 3 life.
1 /
1
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{3}{W}
Divine Verdict
Instant
Destroy target attacking or blocking creature.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{2}{U}{U}
Geist Snatch
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
{2}{U}{U}
Geist Snatch
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
{4}{U}{U}
Harbor Serpent
Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5 /
5
{4}{U}{U}
Harbor Serpent
Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5 /
5
{U}
Hydrosurge
Instant
Target creature gets -5/-0 until end of turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}{U}
Mind Control
Enchantment - Aura
Enchant creature
You control enchanted creature.
{3}{U}{U}
Mind Control
Enchantment - Aura
Enchant creature
You control enchanted creature.
{3}{U}{U}
Mind Control
Enchantment - Aura
Enchant creature
You control enchanted creature.
{2}{U}{U}
Mindbreak Trap
Instant - Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{U}
Niblis of the Breath
Creature - Spirit
Flying
{U}, {T}: You may tap or untap target creature.
2 /
1
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{U}
Paralyzing Grasp
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{2}{U}
Paralyzing Grasp
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{2}{U}
Paralyzing Grasp
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{2}{U}
Paralyzing Grasp
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{U}{U}
Psychic Barrier
Instant
Counter target creature spell. Its controller loses 1 life.
{U}
Realmwright
Creature - Vedalken Wizard
As Realmwright enters the battlefield, choose a basic land type.
Lands you control are the chosen type in addition to their other types.
1 /
1
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
{1}{W}
Soul's Grace
Instant
You gain life equal to target creature's power.
{4}{U}{U}
Sphinx of the Chimes
Creature - Sphinx
Flying
Discard two nonland cards with the same name: Draw four cards.
5 /
6
{4}{U}{U}
Stolen Identity
Sorcery
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{5}{U}{U}{U}
Stormtide Leviathan
Creature - Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
8 /
8
{5}{U}{U}{U}
Stormtide Leviathan
Creature - Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
8 /
8
{5}
Stuffy Doll
Artifact Creature - Construct
Indestructible
As Stuffy Doll enters the battlefield, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
0 /
1
{2}{U}{U}
Talrand's Invocation
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
{2}{U}{U}
Talrand's Invocation
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
{2}{U}{U}
Talrand's Invocation
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
{2}{U}{U}
Talrand's Invocation
Sorcery
Create two 2/2 blue Drake creature tokens with flying.