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Select Main Deck Cards

{B}{G}
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{B}{G}
Belbe, Corrupted Observer
Legendary Creature - Phyrexian Zombie Elf
At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)
2 / 2
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{R}{G}
Cindervines
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
{2}{R}
Citadel of Pain
Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{G}{G}
Dictate of Karametra
Enchantment
Flash

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{1}{G}{G}
Dosan the Falling Leaf
Legendary Creature - Human Monk
Players can cast spells only during their own turns.
2 / 2
{G}
Eladamri's Vineyard
Enchantment
At the beginning of each player's precombat main phase, that player adds {G}{G}.
{G}
Emerald Charm
Instant
Choose one --

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.
{X}{B}{B}
Exsanguinate
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}{G}
Heartbeat of Spring
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{5}
Horizon Stone
Artifact
If you would lose unspent mana, that mana becomes colorless instead.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{R}{R}
Leyline Tyrant
Creature - Dragon
Flying

You don't lose unspent red mana as steps and phases end.

When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
4 / 4
{2}{G}{G}
Leyline of Abundance
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you tap a creature for mana, add an additional {G}.

{6}{G}{G}: Put a +1/+1 counter on each creature you control.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}
Magewright's Stone
Artifact
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
{G}
Magus of the Vineyard
Creature - Human Wizard
At the beginning of each player's precombat main phase, that player adds {G}{G}.
1 / 1
{2}{R}
Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{3}{R}
Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
{2}{G}
Omnath, Locus of Mana
Legendary Creature - Elemental
You don't lose unspent green mana as steps and phases end.

Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
1 / 1
{1}{R}{G}
Overabundance
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.
{R}{R}
Power Surge
Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
{3}
Puppet Strings
Artifact
{2}, {T}: You may tap or untap target creature.
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 / 1
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
{2}{R}
Stoneshaker Shaman
Creature - Human Shaman
At the beginning of each player's end step, that player sacrifices an untapped land.
1 / 1
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{4}
Sword of the Paruns
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

{3}: You may tap or untap equipped creature.

Equip {3}
{2}{R}
Tectonic Instability
Enchantment
Whenever a land enters the battlefield, tap all lands its controller controls.
{3}
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.
{X}{B}{B}
Torment of Hailfire
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
{3}
Umbral Mantle
Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)

Equip {0}
{3}{R}
War's Toll
Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
{5}{B}
Wound Reflection
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
{1}{B}{R}{G}
Yurlok of Scorch Thrash
Legendary Creature - Viashino Shaman
Vigilance

A player losing unspent mana causes that player to lose that much life.

{1}, {T}: Each player adds {B}{R}{G}.
4 / 4
{3}{R}{G}
Zhur-Taa Ancient
Creature - Beast
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
7 / 5