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Select Main Deck Cards

{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 / 2
{2}{G}{W}
Ajani, the Greathearted
Legendary Planeswalker - Ajani
Creatures you control have vigilance.

+1: You gain 3 life.

-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
L: 5
{1}{G/W}{G/W}
Alert Heedbonder
Creature - Human Scout
Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
2 / 4
{3}{G}{G}
Awakening of Vitu-Ghazi
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
{2}{W}
Banishing Light
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
{6}{G}{ // }{2}{G}
Beanstalk Giant // Fertile Footsteps
Creature - Giant // Sorcery - Adventure
Beanstalk Giant's power and toughness are each equal to the number of lands you control.



Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
* / *
{6}{G}{ // }{2}{G}
Beanstalk Giant // Fertile Footsteps
Creature - Giant // Sorcery - Adventure
Beanstalk Giant's power and toughness are each equal to the number of lands you control.



Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
* / *
{3}{W}
Blade Banish
Instant
Exile target creature with power 4 or greater.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{4}{W}
Bond of Discipline
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{5}{G}{G}
Colossification
Enchantment - Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.

Enchanted creature gets +20/+20.
{W}{W}
Daxos, Blessed by the Sun
Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.
2 / *
{W}{W}
Daxos, Blessed by the Sun
Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.
2 / *
{1}{W}
Divine Arrow
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
{1}{W}
Divine Arrow
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
{1}{W}
Divine Arrow
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
{1}{W}
Divine Arrow
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
{2}{G}
Excavation Mole
Creature - Mole
Trample

When Excavation Mole enters the battlefield, mill three cards.
3 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{X}{W}{W}
Heliod's Intervention
Instant
Choose one --

• Destroy X target artifacts and/or enchantments.

• Target player gains twice X life.
{4}{G}{G}
Honey Mammoth
Creature - Elephant
When Honey Mammoth enters the battlefield, you gain 4 life.
6 / 6
{2}{G}
Hyrax Tower Scout
Creature - Human Scout
When Hyrax Tower Scout enters the battlefield, untap target creature.
3 / 3
{2}{G}
Hyrax Tower Scout
Creature - Human Scout
When Hyrax Tower Scout enters the battlefield, untap target creature.
3 / 3
{2}{G}
Hyrax Tower Scout
Creature - Human Scout
When Hyrax Tower Scout enters the battlefield, untap target creature.
3 / 3
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{3}{G}{G}{G}
Kogla, the Titan Ape
Legendary Creature - Ape
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.

{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7 / 6
{W}
Law-Rune Enforcer
Creature - Human Soldier
{1}, {T}: Tap target creature with mana value 2 or greater.
1 / 2
{W}
Law-Rune Enforcer
Creature - Human Soldier
{1}, {T}: Tap target creature with mana value 2 or greater.
1 / 2
{W}
Light of Hope
Instant
Choose one --

• You gain 4 life.

• Destroy target enchantment.

• Put a +1/+1 counter on target creature.
{W}
Light of Hope
Instant
Choose one --

• You gain 4 life.

• Destroy target enchantment.

• Put a +1/+1 counter on target creature.
{W}
Light of Hope
Instant
Choose one --

• You gain 4 life.

• Destroy target enchantment.

• Put a +1/+1 counter on target creature.
{4}{G}{G}{G}
Nyxbloom Ancient
Enchantment Creature - Elemental
Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.
5 / 5
{3}{G}{G}{G}
Nyxborn Colossus
Enchantment Creature - Giant
6 / 7
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{4}{G}{G}
Primordial Wurm
Creature - Wurm
7 / 6
{1}{G}
Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{2}{W}
Rising Populace
Creature - Human
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
2 / 2
{1}{G}
Root Snare
Instant
Prevent all combat damage that would be dealt this turn.
{2}{W}{W}
Shatter the Sky
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
{W}
Solid Footing
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1.

As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
{W}
Solid Footing
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1.

As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
{W}
Solid Footing
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1.

As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
{2}{G}
Sylvan Brushstrider
Creature - Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
3 / 2
{3}{G}
Tall as a Beanstalk
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.
{2}{G}
Thwart the Enemy
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
{2}{G}
Thwart the Enemy
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
{3}{W}
Triumphant Surge
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
{3}{W}
Triumphant Surge
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
{3}{W}{W}
Victory's Envoy
Creature - Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
3 / 3
{1}{G}
Wilt
Instant
Destroy target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Wilt
Instant
Destroy target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)