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Tovolar's Rally Stompy Werewolfs (EDH / Commander)

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Werewolves, ASSAMBLE!

Unleash your werewolves brutal and true nature with Tovolar, Dire Overlord // Tovolar, the Midnight Scourge. Tovolar is not the best werewolf in this deck but it is the perfect leader for your pack! On his command, humans can transform into their werewolves form and be really scarry. Every upkeep of yours he is going to trigger and force day to become night and transform everyone, even the old ones. In adition for that, he will works as a engine to guaranteed you will always have gas in your hand, since it will be drawing cards for yourself when your creatures deal combat damage. The goal of this deck is to buff your werewolf pack and attack opponent faces multiple times. It will win through combat!

Speaking of combat damage, we want to deal a lot of those. Your werewolves are always looking for blood and you will allow them to get it. We are going to use a lot of spells that allow creatures to attack again. Relentless Assault is the most standard one. Pay 4, attack again! But we'r looking for Fury of the Horde, World at War and Aggravated Assault. Fury of the Horde really sinergyses with tovolar's draw ability since you can draw it after combat and cast it for free exiling 2 other red cards to cast it, attacking againd and drawing more cards. World at War is the most expensive one here but it allows us to attack on your next turn again for free. Aggravated Assault is great to have on board since you can recast it everytime you want. Breath of Fury is the most risky one. Your not looking to sacrifice your own creatures since some of them are too valuable, but it can helps you dig into a surprie win. Creeping Renaissance and Bala Ged Recovery // Bala Ged Sanctuary will help you get those spells back to keep pushing opponents down.

So, in order to attack with our werewolves and guarantee they taste opponent face damage and draw cards, we'r using some buffs and trample to get rid of blockers. Full Moon's Rise, Howlpack Resurgence and Unnatural Growth are the crème de la crème of your deck's buffs. The first 2 cards are great to add attack buffs and trample. Full Moon's Rise allows you to play safe since it can regenerate our thirsty werewolves, and Howlpack Resurgence have flash, allowing us to just avoid casting spells on our turn to transform all werewolves. Unnatural Growth dont give trample for your creatures but it will double our creatures power and thoughness EACH attack turn (even on opponnents). If you manage to have Unnatural Growth on board with some trample enchantment above, Triumph of the Hordes, transformed Arlinn Kord // Arlinn, Embraced by the Moon or transformed Breakneck Rider // Neck Breaker, your attack will be double scarry stomping any blockers opoonent can have. If you manage to attack again with extra combat spells, the power will double AGAIN. It should be more than enought to at least devour one opponent, or even two! Triumph of the Hordes can also be another extra win con since every werwolf will be able to infect opponents with their claws and fangs.

Keep an eye in some cool sinergies with Geier Reach Bandit // Vildin-Pack Alpha and the eldrazi werewolves like Kessig Prowler // Sinuous Predator and Ulvenwald Captive // Ulvenwald Abomination since she can transform them into theyr eldrazi side withou paying its mana cost. Brutal. Also Immerwolf can helps you to keep your creatures in their scarry and blood thirsty werewolf side.

Better opponents hide in their houses wen the night comes, cuz they are going to feel the fear humans of innistrad feels when they see the moon rises in the sky.





This deck does not appear to be legal in EDH / Commander.

Problems: You must not have more than 15 cards in your sideboard. · Not legal in this format: Rahilda, Wanted Cutthroat // Rahilda, Feral Outlaw.

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