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Select Main Deck Cards

{4}{G}{W}
Ajani Unyielding
Legendary Planeswalker - Ajani
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

-2: Exile target creature. Its controller gains life equal to its power.

-9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
L: 4
{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{U}{B}
Ashiok, Nightmare Muse
Legendary Planeswalker - Ashiok
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

-3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.

-7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
L: 5
{X}{X}{X}
Astral Cornucopia
Artifact
Astral Cornucopia enters the battlefield with X charge counters on it.

{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
{G}{W}{U}{B}
Atraxa, Praetors' Voice
Legendary Creature - Phyrexian Angel Horror
Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{2}{W}{W}
Baird, Steward of Argive
Legendary Creature - Human Soldier
Vigilance

Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
2 / 4
{3}{G}{U}
Bioessence Hydra
Creature - Hydra Mutant
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.

Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.
4 / 4
{2}{W}
Call the Gatewatch
Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
{2}{B}{G}
Carth the Lion
Legendary Creature - Human Warrior
Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
3 / 5
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{3}{W}
Comeuppance
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{4}{U}
Deepglow Skate
Creature - Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
3 / 3
{4}{W}{W}
Deploy the Gatewatch
Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{4}{G}
Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{2}{W}{U}
Dovin Baan
Legendary Planeswalker - Dovin
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.

-1: You gain 2 life and draw a card.

-7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
L: 3
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L: 4
--
Esper Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
{2}{G}
Evolution Sage
Creature - Elf Druid
Landfall -- Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 2
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}{G}{G}
Garruk, Primal Hunter
Legendary Planeswalker - Garruk
+1: Create a 3/3 green Beast creature token.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Create a 6/6 green Wurm creature token for each land you control.
L: 3
{X}{B}{B}{G}
Gaze of Granite
Sorcery
Destroy each nonland permanent with mana value X or less.
{4}{W}
Ignite the Beacon
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
--
Indatha Triome
Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)

Indatha Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{2}{U}{U}
Jace, Architect of Thought
Legendary Planeswalker - Jace
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.

-2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.

-8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
L: 4
{3}{U}{U}
Jace, Unraveler of Secrets
Legendary Planeswalker - Jace
+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
L: 5
{3}{U}
Kasmina, Enigmatic Mentor
Legendary Planeswalker - Kasmina
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.

-2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
L: 5
{3}{W}{B}
Kaya the Inexorable
Legendary Planeswalker - Kaya
+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying."

-3: Exile target nonland permanent.

-7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
L: 5
{2}{G}{U}
Kiora, Master of the Depths
Legendary Planeswalker - Kiora
+1: Untap up to one target creature and up to one target land.

-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
L: 4
{2}{G}{U}
Kiora, the Crashing Wave
Legendary Planeswalker - Kiora
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

-1: Draw a card. You may play an additional land this turn.

-5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
L: 2
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{4}{U}{U}
Mordenkainen
Legendary Planeswalker - Mordenkainen
+2: Draw two cards, then put a card from your hand on the bottom of your library.

-2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."

-10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
L: 5
{1}{U}{U}
Narset, Parter of Veils
Legendary Planeswalker - Narset
Each opponent can't draw more than one card each turn.

-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
L: 5
{2}{G}
Nissa, Vastwood Seer
Legendary Creature - Elf Scout
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
2 / 2
--
Nissa, Sage Animist
Legendary Planeswalker - Nissa

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

-2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.

-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
2 / 2
{3}{G}{G}
Nissa, Vital Force
Legendary Planeswalker - Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

-3: Return target permanent card from your graveyard to your hand.

-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
L: 5
{2}{U}
Oath of Jace
Legendary Enchantment
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
{G}
Oath of Nissa
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.
{3}{W}{U}
Oath of Teferi
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
{3}{B}{B}
Ob Nixilis Reignited
Legendary Planeswalker - Nixilis
+1: You draw a card and you lose 1 life.

-3: Destroy target creature.

-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
L: 5
{1}{G}{U}
Oko, Thief of Crowns
Legendary Planeswalker - Oko
+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.

-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
L: 4
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{G}
Pir, Imaginative Rascal
Legendary Creature - Human
Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.)

If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}{W}{B}
Primevals' Glorious Rebirth
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.
{1}{U}{U}
Saw It Coming
Instant
Counter target spell.

Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{3}{W}
Shalai, Voice of Plenty
Legendary Creature - Angel
Flying

You, planeswalkers you control, and other creatures you control have hexproof.

{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3 / 4
--
Skyshroud Forest
Land
Skyshroud Forest enters the battlefield tapped.

{T}: Add {C}.

{T}: Add {G} or {U}. Skyshroud Forest deals 1 damage to you.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{U}{B}
Soul Diviner
Creature - Zombie Wizard
{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
2 / 3
{2}{G}{G}
Spike Weaver
Creature - Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
0 / 0
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}{W}{U}
Tamiyo, Field Researcher
Legendary Planeswalker - Tamiyo
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
L: 4
{4}{U}{U}
Teferi, Temporal Archmage
Legendary Planeswalker - Teferi
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

-1: Untap up to four target permanents.

-10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Teferi, Temporal Archmage can be your commander.
L: 5
{2}{W}{U}
Teferi, Who Slows the Sunset
Legendary Planeswalker - Teferi
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.

-2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

-7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
L: 4
{3}{U/P}
Tezzeret's Gambit
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}{W}
The Wanderer
Legendary Planeswalker
Prevent all noncombat damage that would be dealt to you and other permanents you control.

-2: Exile target creature with power 4 or greater.
L: 5
{4}
Thran Temporal Gateway
Legendary Artifact
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{4}{G}{G}
Vorinclex, Monstrous Raider
Legendary Creature - Phyrexian Praetor
Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
6 / 6
{3}{B}{G}
Vraska the Unseen
Legendary Planeswalker - Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.

-3: Destroy target nonland permanent.

-7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
L: 5
{2}{B}{G}
Vraska, Golgari Queen
Legendary Planeswalker - Vraska
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.

-3: Destroy target nonland permanent with mana value 3 or less.

-9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
L: 4
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.