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Select Main Deck Cards

{W}
Animate Wall
Enchantment - Aura
Enchant Wall

Enchanted Wall can attack as though it didn't have defender.
{3}{W}
Armageddon
Sorcery
Destroy all lands.
{1}{B}{G}
Baba Lysaga, Night Witch
Legendary Creature - Human Warlock
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
3 / 3
{1}{W}
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
{W}
Benalish Hero
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{W}
Black Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black. This effect doesn't remove Black Ward.
{W}
Blaze of Glory
Instant
Cast this spell only during combat before blockers are declared.

Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
{W}{W}
Blessing
Enchantment - Aura
Enchant creature

{W}: Enchanted creature gets +1/+1 until end of turn.
{W}
Blue Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
{2}{B}
Cabal Archon
Creature - Human Cleric
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
2 / 2
{3}{W}
Castle
Enchantment
Untapped creatures you control get +0/+2.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{W}
Consecrate Land
Enchantment - Aura
Enchant land

Enchanted land has indestructible and can't be enchanted by other Auras.
{2}{W}{W}
Conversion
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.

All Mountains are Plains.
{W}{W}
Crusade
Enchantment
White creatures get +1/+1.