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{1}{B}
Augur of Skulls
Creature - Skeleton Wizard
{1}{B}: Regenerate Augur of Skulls.

Sacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.
1 / 1
{1}{B}
Augur of Skulls
Creature - Skeleton Wizard
{1}{B}: Regenerate Augur of Skulls.

Sacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.
1 / 1
{4}{B}
Blade Juggler
Creature - Human Rogue
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
3 / 2
{4}{B}
Blade Juggler
Creature - Human Rogue
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
3 / 2
{4}{B}
Blade Juggler
Creature - Human Rogue
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
3 / 2
{4}{B}
Deadly Alliance
Instant
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Destroy target creature or planeswalker.
{4}{B}
Deadly Alliance
Instant
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Destroy target creature or planeswalker.
{4}{B}
Deadly Alliance
Instant
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Destroy target creature or planeswalker.
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 / 3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 / 3
{B}
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
{B}
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
{B}
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{B}{B}
Faerie Macabre
Creature - Faerie Rogue
Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.
2 / 2
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 / 1
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 / 1
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 / 1
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 / 1
{1}{B}
Malakir Blood-Priest
Creature - Vampire Cleric
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
2 / 1
{1}{B}
Malakir Blood-Priest
Creature - Vampire Cleric
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
2 / 1
{1}{B}
Malakir Blood-Priest
Creature - Vampire Cleric
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
2 / 1
{1}{B}
Malakir Blood-Priest
Creature - Vampire Cleric
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
2 / 1
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{1}{B}
Sultai Emissary
Creature - Zombie Warrior
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
1 / 1
{1}{B}
Sultai Emissary
Creature - Zombie Warrior
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
1 / 1
{1}{B}
Sultai Emissary
Creature - Zombie Warrior
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 / 2
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 / 2
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 / 2
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 / 2
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 1
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 1

--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{1}{B}{B}
Faerie Macabre
Creature - Faerie Rogue
Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.
2 / 2
{1}{B}{B}
Faerie Macabre
Creature - Faerie Rogue
Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.
2 / 2
{1}{B}{B}
Faerie Macabre
Creature - Faerie Rogue
Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.
2 / 2
{B}{B}
Geth's Verdict
Instant
Target player sacrifices a creature and loses 1 life.
{B}{B}
Geth's Verdict
Instant
Target player sacrifices a creature and loses 1 life.
{B}{B}
Geth's Verdict
Instant
Target player sacrifices a creature and loses 1 life.
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{2}{B}
Suffocating Fumes
Instant
Creatures your opponents control get -1/-1 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Suffocating Fumes
Instant
Creatures your opponents control get -1/-1 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Suffocating Fumes
Instant
Creatures your opponents control get -1/-1 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)