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Select Main Deck Cards

{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U}.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
--
Cascade Bluffs
Land
{T}: Add {C}.

{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{G}{G}{G}
Chlorophant
Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.

Threshold -- As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
1 / 1
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{U}{R}
Dack Fayden
Legendary Planeswalker - Dack
+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
L: 3
{1}{U}{R}
Electrolyze
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.
{4}{R}{R}
Etali, Primal Storm
Legendary Creature - Elder Dinosaur
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
6 / 6
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{U}
Exclude
Instant
Counter target creature spell.

Draw a card.
{1}{G}
Exoskeletal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
{U/R}{U/R}{ // }{X}{U}{U}{R}{R}
Expansion // Explosion
Instant // Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.



Explosion deals X damage to any target. Target player draws X cards.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{1}{R}{G}
Fires of Yavimaya
Enchantment
Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Look at target player's hand.

Draw a card.
--
Grove of the Burnwillows
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Each opponent gains 1 life.
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{1}{U}
Jace, Vryn's Prodigy
Legendary Creature - Human Wizard
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
0 / 2
--
Jace, Telepath Unbound
Legendary Planeswalker - Jace

+1: Up to one target creature gets -2/-0 until your next turn.

-3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.

-9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
0 / 2
{1}{G}{U}{R}
Kalamax, the Stormsire
Legendary Creature - Elemental Dinosaur
Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.

Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
4 / 4
--
Karplusan Forest
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
--
Ketria Triome
Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)

Ketria Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{2}{G/U}
Kiora, Behemoth Beckoner
Legendary Planeswalker - Kiora
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

-1: Untap target permanent.
L: 7
{3}{G}
Krosan Beast
Creature - Squirrel Beast
Threshold -- Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
1 / 1
{1}{R}
Lava Coil
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
--
Lumbering Falls
Land
Lumbering Falls enters the battlefield tapped.

{T}: Add {G} or {U}.

{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{U/P}
Mental Misstep
Instant
({U/P} can be paid with either {U} or 2 life.)

Counter target spell with mana value 1.
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{U}
Miscast
Instant
Counter target instant or sorcery spell unless its controller pays {3}.
{1}{R}
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.

Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{G}
Nimble Mongoose
Creature - Mongoose
Shroud (This creature can't be the target of spells or abilities.)

Threshold -- Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
1 / 1
{U}
Opt
Instant
Scry 1.

Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
{U}
Pteramander
Creature - Salamander Drake
Flying

{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1 / 1
{X}{U}{U}
Pull from Tomorrow
Instant
Draw X cards, then discard a card.
{2}{R}{R}{G}
Quartzwood Crasher
Creature - Dinosaur Beast
Trample

Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
6 / 6
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{U}
Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{4}{R}{G}
Ruric Thar, the Unbowed
Legendary Creature - Ogre Warrior
Vigilance, reach

Ruric Thar, the Unbowed attacks each combat if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6 / 6
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{1}{U}
Search for Azcanta
Legendary Enchantment
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
--
Azcanta, the Sunken Ruin
Legendary Land

(Transforms from Search for Azcanta.)

{T}: Add {U}.

{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{3}{R}
Shaman of the Great Hunt
Creature - Orc Shaman
Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious -- {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
4 / 2
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{1}{U}
Snapcaster Mage
Creature - Human Wizard
Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2 / 1
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{G}{U}{R}
Surrak Dragonclaw
Legendary Creature - Human Warrior
Flash

This spell can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.
6 / 6
{1}{U}
Tale's End
Instant
Counter target activated ability, triggered ability, or legendary spell.
{1}{G}
Tarmogoyf
Creature - Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
* / 1+*
{G}{U}{R}
Temur Ascendancy
Enchantment
Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
{G}{U}{R}
Temur Charm
Instant
Choose one --

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays {3}.

• Creatures with power 3 or less can't block this turn.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{U}
Thing in the Ice
Creature - Horror
Defender

Thing in the Ice enters the battlefield with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
0 / 4
--
Awoken Horror
Creature - Kraken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
0 / 4
{2}{G}{G}
Thrun, the Last Troll
Legendary Creature - Troll Shaman
This spell can't be countered.

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

{1}{G}: Regenerate Thrun, the Last Troll.
4 / 4
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
{1}{G}
Werebear
Creature - Human Bear Druid
{T}: Add {G}.

Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1 / 1
{3}{G}
Wilderness Reclamation
Enchantment
At the beginning of your end step, untap all lands you control.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.