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Select Main Deck Cards

{2}{U}{U}{U}
Ancestral Memories
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
{4}{W}
Ardent Militia
Creature - Human Soldier
Vigilance
2 / 5
{3}{W}
Armageddon
Sorcery
Destroy all lands.
{2}{U}
Bouncing Beebles
Creature - Beeble
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
2 / 2
{2}{W}
Cessation
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
{2}{W}
Cessation
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
{1}{U}
Chill
Enchantment
Red spells cost {2} more to cast.
{1}
Crystal Rod
Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
{W}{U}
Crystalline Sliver
Creature - Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
2 / 2
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{W}
Erase
Instant
Exile target enchantment.
{2}{W}
Exile
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
--
High Market
Land
{T}: Add {C}.

{T}, Sacrifice a creature: You gain 1 life.
{1}{U}
Hoodwink
Instant
Return target artifact, enchantment, or land to its owner's hand.
{W}
Hope Charm
Instant
Choose one --

• Target creature gains first strike until end of turn.

• Target player gains 2 life.

• Destroy target Aura.
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{W}
Iron Will
Instant
Target creature gets +0/+4 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Karoo
Land
Karoo enters the battlefield tapped.

When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.

{T}: Add {C}{W}.
{U}
Leap
Instant
Target creature gains flying until end of turn.

Draw a card.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Metathran Soldier
Creature - Metathran Soldier
Metathran Soldier can't be blocked.
1 / 1
{1}{U}
Misstep
Sorcery
Creatures target player controls don't untap during that player's next untap step.
{1}{U}
Mystic Veil
Enchantment - Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{3}{U}
Oraxid
Creature - Crab Beast
Protection from red
2 / 3
{3}{W}
Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
{1}{U}{U}
Phantom Warrior
Creature - Illusion Warrior
Phantom Warrior can't be blocked.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{U}
Psychic Transfer
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
{2}{W}
Regal Unicorn
Creature - Unicorn
2 / 3
{2}{W}
Regal Unicorn
Creature - Unicorn
2 / 3
{U}
Rescue
Instant
Return target permanent you control to its owner's hand.
{3}{U}
Saprazzan Outrigger
Creature - Merfolk
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
5 / 5
{4}{U}
Segovian Leviathan
Creature - Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{3}{U}
Sift
Sorcery
Draw three cards, then discard a card.
{2}{W}
Standing Troops
Creature - Human Soldier
Vigilance
1 / 4
{1}{U}
Talas Explorer
Creature - Human Pirate Scout
Flying

When Talas Explorer enters the battlefield, look at target opponent's hand.
1 / 1
{1}{W}{U}
Tempest Drake
Creature - Drake
Flying, vigilance
2 / 2
{W}
Tundra Wolves
Creature - Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1 / 1
{1}{U}
Updraft
Instant
Target creature gains flying until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{W}
Venerable Monk
Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
2 / 2
{2}{W}
Venerable Monk
Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
2 / 2
{1}{W}
Wall of Essence
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Essence is dealt combat damage, you gain that much life.
0 / 4