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Select Main Deck Cards

{1}{W}
Act of Heroism
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
{4}{R}
Alena, Kessig Trapper
Legendary Creature - Human Scout
First strike

{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn.

Partner (You can have two commanders if both have partner.)
4 / 3
{5}
Aradara Express
Artifact - Vehicle
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
8 / 6
{1}{R}{R}
Archetype of Aggression
Enchantment Creature - Human Warrior
Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.
3 / 2
{2}{R}
Arni Brokenbrow
Legendary Creature - Human Berserker
Haste

Boast -- {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
3 / 3
{5}{R}
Bloodshot Cyclops
Creature - Cyclops Giant
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
4 / 4
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{2}{R}{W}
Brion Stoutarm
Legendary Creature - Giant Warrior
Lifelink

{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
4 / 4
{2}{R}{R}
Calamity Bearer
Creature - Giant Berserker
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3 / 4
{1}{R}{R}
Cosmic Larva
Creature - Beast
Trample

At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
7 / 6
{3}{W}
Cradle of Vitality
Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
{6}{R}
Dargo, the Shipwrecker
Legendary Creature - Giant Pirate
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.

Trample

Partner (You can have two commanders if both have partner.)
7 / 5
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{4}
Deathrender
Artifact - Equipment
Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip {2}
{R}{W}
Deflecting Palm
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
{10}
Desolation Twin
Creature - Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
10 / 10
{W}
Djeru's Resolve
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{R}
Dragon Mantle
Enchantment - Aura
Enchant creature

When Dragon Mantle enters the battlefield, draw a card.

Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
--
Dread Statuary
Land
{T}: Add {C}.

{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
{5}{W}{W}
Emeria Shepherd
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4 / 4
--
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

{T}: Add {W}.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{W}
Faith's Fetters
Enchantment - Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
{1}{R}{R}
Feldon of the Third Path
Legendary Creature - Human Artificer
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
2 / 3
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{3}{W}{W}
Fumigate
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
{4}
General's Kabuto
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

Prevent all combat damage that would be dealt to equipped creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{R}
Grab the Reins
Instant
Choose one --

• Until end of turn, you gain control of target creature and it gains haste.

• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.

Entwine {2}{R} (Choose both if you pay the entwine cost.)
{W}{W}
Grand Abolisher
Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
2 / 2
{4}{W}
Guardian of the Gateless
Creature - Angel
Flying

Guardian of the Gateless can block any number of creatures.

Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3 / 3
{6}{R}
Hamletback Goliath
Creature - Giant Warrior
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
6 / 6
--
Haunted Fengraf
Land
{T}: Add {C}.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
{6}{R}{R}
Hearthcage Giant
Creature - Giant Warrior
When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.

Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
5 / 5
{3}
Heirloom Blade
Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip {1}
{1}{R}{R}
Hijack
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
{3}{R}{W}
Hofri Ghostforge
Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.

Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
4 / 5
{1}
Infiltration Lens
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip {1}
{1}{R}{R}
Kari Zev's Expertise
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
--
Karoo
Land
Karoo enters the battlefield tapped.

When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.

{T}: Add {C}{W}.
{2}{R}
Kazuul's Fury
Instant
As an additional cost to cast this spell, sacrifice a creature.

Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
--
Kazuul's Cliffs
Land

Kazuul's Cliffs enters the battlefield tapped.

{T}: Add {R}.
{3}{W}
Keeper of the Accord
Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.

At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3 / 4
{2}{W}{W}
Lightmine Field
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
{2}{R}
Mark of Mutiny
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{W}
Murder Investigation
Enchantment - Aura
Enchant creature you control

When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
{4}{W}{W}
Phyrexian Rebirth
Sorcery
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{2}{R}
Rush of Blood
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
--
Sandstone Bridge
Land
Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

{T}: Add {W}.
{3}{R}
Scorchwalker
Creature - Elemental
Bloodrush -- {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
5 / 1
{4}{W}{W}{W}
Serra Avatar
Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
* / *
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{R}{R}
Song-Mad Treachery
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
--
Song-Mad Ruins
Land

Song-Mad Ruins enters the battlefield tapped.

{T}: Add {R}.
{5}{W}{W}
Soul of Eternity
Creature - Avatar
Soul of Eternity's power and toughness are each equal to your life total.

Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
* / *
{2}{W}
Spirit en-Dal
Creature - Spirit
Shadow (This creature can block or be blocked by only creatures with shadow.)

Forecast -- {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
2 / 1
{5}{R}{R}
Stalking Vengeance
Creature - Avatar
Haste

Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
5 / 5
{3}{W}
Stoic Farmer
Creature - Dwarf Peasant
When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle.

Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 / 3
{3}{R}{R}
Surtland Flinger
Creature - Giant Berserker
Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.
4 / 6
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
--
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.

When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.

{T}: Add {R}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{3}{R}
Traitorous Instinct
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
{1}{R}
Unleash Fury
Instant
Double the power of target creature until end of turn.
{4}{W}{W}
Valkyrie Harbinger
Creature - Angel Cleric
Flying, lifelink

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
4 / 5
{5}{R}
Warstorm Surge
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
{4}
Well of Lost Dreams
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{W}
Wings of the Cosmos
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.