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{4}{W}
Angel of Flight Alabaster
Creature - Angel
Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
4 / 4
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{2}
Baku Altar
Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.

{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
{W}
Blessed Breath
Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.
2 / 5
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{U}{U}
Concentrate
Sorcery
Draw three cards.
{1}{U}
Consuming Vortex
Instant - Arcane
Return target creature to its owner's hand.

Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{3}{B}
Cranial Extraction
Sorcery - Arcane
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
{2}{W}
Crib Swap
Kindred Instant - Shapeshifter
Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{W}
Custodi Soulbinders
Creature - Human Cleric
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
0 / 0
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{2}{W}{W}
Day of Judgment
Sorcery
Destroy all creatures.
{X}{B}{B}
Death Denied
Instant - Arcane
Return X target creature cards from your graveyard to your hand.
{2}{G}
Deep Reconnaissance
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{1}{W}{U}
Drogskol Captain
Creature - Spirit Soldier
Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 / 2
{2}{U}
Eerie Procession
Sorcery - Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
{2}{G}
Elder Pine of Jukai
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
2 / 1
--
Evermind
Instant - Arcane
(Nonexistent mana costs can't be paid.)

Draw a card.

Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{U}{U}
Eye of Nowhere
Sorcery - Arcane
Return target permanent to its owner's hand.
{2}{W}
Fanatical Devotion
Enchantment
Sacrifice a creature: Regenerate target creature.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
--
Grand Coliseum
Land
Grand Coliseum enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.
--
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{G}
Hana Kami
Creature - Spirit
{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
1 / 1
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{3}{G}
Haru-Onna
Creature - Spirit
When Haru-Onna enters the battlefield, draw a card.

Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
2 / 1
{4}{B}
He Who Hungers
Legendary Creature - Spirit
Flying

{1}, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
3 / 2
{3}{W}
Honden of Cleansing Fire
Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
{2}{R}
Honden of Infinite Rage
Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
{4}{G}
Honden of Life's Web
Legendary Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
{3}{B}
Honden of Night's Reach
Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
{4}{U}
Honden of Seeing Winds
Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
{4}{G}{G}
Iname, Life Aspect
Legendary Creature - Spirit
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
4 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{3}{B}{B}
Kagemaro, First to Suffer
Legendary Creature - Demon Spirit
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.

{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
* / *
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{4}{B}{B}
Kyoki, Sanity's Eclipse
Legendary Creature - Demon Spirit
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
6 / 4
{3}{G}
Lifespinner
Creature - Spirit
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
3 / 3
{1}{G}
Loam Dweller
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
2 / 2
{3}
Long-Forgotten Gohei
Artifact
Arcane spells you cast cost {1} less to cast.

Spirit creatures you control get +1/+1.
{3}{W}
Moonlit Strider
Creature - Spirit
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
1 / 4
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{5}{W}{W}{W}
Myojin of Cleansing Fire
Legendary Creature - Spirit
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
4 / 6
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
{3}{R}{R}
Ore Gorger
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.
3 / 1
{6}{W}
Oyobi, Who Split the Heavens
Legendary Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
3 / 6
{1}{U}
Peer Through Depths
Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{U}
Reach Through Mists
Instant - Arcane
Draw a card.
{2}{B}
Rend Flesh
Instant - Arcane
Destroy target non-Spirit creature.
{4}{U}
Ribbons of the Reikai
Sorcery - Arcane
Draw a card for each Spirit you control.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{1}{U}{U}
Sift Through Sands
Instant - Arcane
Draw two cards, then discard a card.

If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{4}{U}{U}
Sire of the Storm
Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may draw a card.
3 / 3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{B}
Soulless Revival
Instant - Arcane
Return target creature card from your graveyard to your hand.

Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{W}
Spiritual Visit
Instant - Arcane
Create a 1/1 colorless Spirit creature token.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

{T}: Add {R} or {G}.
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
{2}{W}
Terashi's Grasp
Sorcery - Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
{6}{U}{U}{U}
The Unspeakable
Legendary Creature - Spirit
Flying, trample

Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
6 / 7
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{5}{U}
Tomorrow, Azami's Familiar
Legendary Creature - Spirit
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
1 / 5
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{1}{U}
Veil of Secrecy
Instant - Arcane
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

Splice onto Arcane--Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{G}{G}
Wear Away
Instant - Arcane
Destroy target artifact or enchantment.

Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1

{W}{U}{B}{R}{G}
Horde of Notions
Legendary Creature - Elemental
Vigilance, trample, haste

{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
5 / 5