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Select Main Deck Cards

{2}{W}
Abbey Matron
Creature - Human Cleric
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
1 / 3
{1}{U}{U}
Academy Researchers
Creature - Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
2 / 2
{B}
Accursed Centaur
Creature - Zombie Centaur
When Accursed Centaur enters the battlefield, sacrifice a creature.
2 / 2
{1}{R}{R}
Aether Membrane
Creature - Wall
Defender; reach (This creature can block creatures with flying.)

Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
0 / 5
{3}{U}
Aether Storm
Enchantment
Creature spells can't be cast.

Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
{X}{U}
Aether Tide
Sorcery
As an additional cost to cast this spell, discard X creature cards.

Return X target creatures to their owners' hands.
{6}{W}{W}
Akron Legionnaire
Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8 / 4
{W}
Alabaster Leech
Creature - Leech
White spells you cast cost {W} more to cast.
1 / 3
{8}
Aladdin's Ring
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
--
An-Havva Township
Land
{T}: Add {C}.

{1}, {T}: Add {G}.

{2}, {T}: Add {R} or {W}.
{1}{U}
Ancestral Knowledge
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.

When Ancestral Knowledge leaves the battlefield, shuffle your library.
--
Ancient Den
Artifact Land
{T}: Add {W}.
--
Ancient Spring
Land
Ancient Spring enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Ancient Spring: Add {W}{B}.
{1}{W}
Angelic Wall
Creature - Wall
Defender (This creature can't attack.)

Flying
0 / 4
{W}
Animate Wall
Enchantment - Aura
Enchant Wall

Enchanted Wall can attack as though it didn't have defender.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{3}{U}
Aquus Steed
Creature - Beast
{2}{U}, {T}: Target creature gets -2/-0 until end of turn.
1 / 3
{1}{U}
Arcanum Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
--
Archaeological Dig
Land
{T}: Add {C}.

{T}, Sacrifice Archaeological Dig: Add one mana of any color.
{3}{G}{G}
Arctic Wolves
Creature - Wolf
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Wolves enters the battlefield, draw a card.
4 / 5
{1}{B}{B}
Arrogant Bloodlord
Creature - Vampire Knight
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
4 / 4
{2}{B}
Artifact Possession
Enchantment - Aura
Enchant artifact

Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
{2}
Ashnod's Battle Gear
Artifact
You may choose not to untap Ashnod's Battle Gear during your untap step.

{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
{1}
Ashnod's Transmogrant
Artifact
{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
{R}{ // }{3}{G}
Assault // Battery
Sorcery // Sorcery
Assault deals 2 damage to any target.



Create a 3/3 green Elephant creature token.
--
Aysen Abbey
Land
{T}: Add {C}.

{1}, {T}: Add {W}.

{2}, {T}: Add {G} or {U}.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{2}{U}{U}
Baki's Curse
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
{4}{R}
Balduvian War-Makers
Creature - Human Barbarian
Haste

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
3 / 3
{2}
Balm of Restoration
Artifact
{1}, {T}, Sacrifice Balm of Restoration: Choose one --

• You gain 2 life.

• Prevent the next 2 damage that would be dealt to any target this turn.
{2}{B}{B}
Banshee
Creature - Spirit
{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
0 / 1
{5}
Bargaining Table
Artifact
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
{5}
Basalt Golem
Artifact Creature - Golem
Basalt Golem can't be blocked by artifact creatures.

Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.
2 / 4
{2}
Battering Ram
Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
1 / 1
{2}{R}
Battle Rampart
Creature - Wall
Defender

{T}: Target creature gains haste until end of turn.
1 / 3
{G}
Bequeathal
Enchantment - Aura
Enchant creature

When enchanted creature dies, you draw two cards.
{1}{B}
Binding Agony
Enchantment - Aura
Enchant creature

Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}
Blaster Mage
Creature - Human Spellshaper
{R}, {T}, Discard a card: Destroy target Wall.
2 / 2
{2}{B}
Blessing of Leeches
Enchantment - Aura
Flash

Enchant creature

At the beginning of your upkeep, you lose 1 life.

{0}: Regenerate enchanted creature.
{2}{R}
Blistering Barrier
Creature - Wall
Defender (This creature can't attack.)
5 / 2
{1}{R}
Blood Frenzy
Instant
Cast this spell only before the combat damage step.

Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
{6}
Booby Trap
Artifact
As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.

The chosen player reveals each card they draw.

When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{3}
Braidwood Cup
Artifact
{T}: You gain 1 life.
{1}{B}
Brain Pry
Sorcery
Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
{1}
Brass Gnat
Artifact Creature - Insect
Flying

Brass Gnat doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
1 / 1
{3}{B}
Breeding Pit
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.

At the beginning of your end step, create a 0/1 black Thrull creature token.
{X}{R}{R}{W}{W}
Brightflame
Sorcery
Radiance -- Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
{4}
Bullwhip
Artifact
{2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
{R}
Burning Inquiry
Sorcery
Each player draws three cards, then discards three cards at random.
{2}{W}
Calming Licid
Creature - Licid
{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.

Enchanted creature can't attack.
2 / 2
{3}
Caltrops
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{2}{R}{R}
Canyon Drake
Creature - Drake
Flying

{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
1 / 2
{1}{W}
Capashen Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

{1}{W}: Capashen Knight gets +1/+0 until end of turn.
1 / 1
{2}{W}
Capashen Templar
Creature - Human Knight
{W}: Capashen Templar gets +0/+1 until end of turn.
2 / 2
{X}{R}{W}
Captain's Maneuver
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
{4}{W}
Caravan Hurda
Creature - Giant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 5
{4}{G}{G}
Carnassid
Creature - Beast
Trample

{1}{G}: Regenerate Carnassid.
5 / 4
{3}{G}
Carnivorous Plant
Creature - Plant Wall
Defender
4 / 5
{1}{B}{B}
Carrion Wall
Creature - Wall
Defender (This creature can't attack.)

{1}{B}: Regenerate Carrion Wall.
3 / 2
{1}{B}
Carrionette
Creature - Skeleton
{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate only if Carrionette is in your graveyard.
1 / 1
--
Castle Sengir
Land
{T}: Add {C}.

{1}, {T}: Add {B}.

{2}, {T}: Add {U} or {R}.
{1}{W/P}
Cathedral Membrane
Artifact Creature - Phyrexian Wall
({W/P} can be paid with either {W} or 2 life.)

Defender

When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
0 / 3
{2}{W}
Cessation
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
{3}{G}
Chain of Acid
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
{U}
Chain of Vapor
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
{W}
Charm Peddler
Creature - Human Spellshaper
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1 / 1
{1}
Chimeric Coils
Artifact
{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
{4}{B}
Chimney Imp
Creature - Imp
Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
1 / 2
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{1}
Chromatic Star
Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.

When Chromatic Star is put into a graveyard from the battlefield, draw a card.
{3}{R}
Cinder Giant
Creature - Giant
At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
5 / 3
--
Cinder Marsh
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.
{1}{B}{R}
Cinder Shade
Creature - Shade
{B}: Cinder Shade gets +1/+1 until end of turn.

{R}, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.
1 / 1
{R}
Cinder Wall
Creature - Wall
Defender

When Cinder Wall blocks, destroy it at end of combat.
3 / 3
{B}
Circling Vultures
Creature - Bird
Flying

You may discard Circling Vultures any time you could cast an instant.

At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
3 / 2
--
City of Shadows
Land
{T}, Exile a creature you control: Put a storage counter on City of Shadows.

{T}: Add {C} for each storage counter on City of Shadows.
{4}
Clock of Omens
Artifact
Tap two untapped artifacts you control: Untap target artifact.
{1}
Clockwork Beetle
Artifact Creature - Insect
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.

Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
0 / 0
{3}{W}{U}{B}{R}{G}
Coalition Victory
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
{4}{U}
Coastal Hornclaw
Creature - Bird
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
3 / 3
{G}
Cocoon
Enchantment - Aura
Enchant creature you control

When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
{9}
Colossus of Sardia
Artifact Creature - Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossus of Sardia doesn't untap during your untap step.

{9}: Untap Colossus of Sardia. Activate only during your upkeep.
9 / 9
{4}
Complex Automaton
Artifact Creature - Golem
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
4 / 4
{6}
Composite Golem
Artifact Creature - Golem
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G}.
4 / 4
{2}
Conch Horn
Artifact
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
{1}{R}
Consuming Ferocity
Enchantment - Aura
Enchant non-Wall creature

Enchanted creature gets +1/+0.

At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
{1}{B}
Contaminated Bond
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{U}
Contempt
Enchantment - Aura
Enchant creature

When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
--
Contested War Zone
Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.

{T}: Add {C}.

{1}, {T}: Attacking creatures get +1/+0 until end of turn.
{2}{R}
Convulsing Licid
Creature - Licid
{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.

Enchanted creature can't block.
2 / 2
{2}{B}
Corrupting Licid
Creature - Licid
{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{3}{B}{B}{B}
Cosmic Horror
Creature - Horror
First strike

At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
7 / 7
{1}{R}{R}
Cosmic Larva
Creature - Beast
Trample

At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
7 / 6
{4}{U}{U}
Counterlash
Instant
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
{1}{B}
Cradle to Grave
Instant
Destroy target nonblack creature that entered the battlefield this turn.
{3}{R}
Craterize
Sorcery
Destroy target land.
{5}{B}
Crawling Filth
Creature - Spirit
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
2 / 2
{4}
Crooked Scales
Artifact
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
{5}
Crumbling Sanctuary
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
--
Crystal Vein
Land
{T}: Add {C}.

{T}, Sacrifice Crystal Vein: Add {C}{C}.
{B}
Culling the Weak
Instant
As an additional cost to cast this spell, sacrifice a creature.

Add {B}{B}{B}{B}.
{4}{B}
Cursed Monstrosity
Creature - Horror
Flying

Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
4 / 3
{1}{B}
Dark Privilege
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice a creature: Regenerate enchanted creature.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{2}
Darksteel Pendant
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{G}
Deadly Insect
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
6 / 1
{6}{B}{G}
Death Mutation
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{B}
Death's Shadow
Creature - Avatar
Death's Shadow gets -X/-X, where X is your life total.
13 / 13
{4}{G}
Deepwood Tantiv
Creature - Beast
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
2 / 4
{1}
Delif's Cube
Artifact
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.

{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
{B}
Demonic Appetite
Enchantment - Aura
Enchant creature you control

Enchanted creature gets +3/+3.

At the beginning of your upkeep, sacrifice a creature.
{2}{B/G}{B/G}
Desecrator Hag
Creature - Hag
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
2 / 2
{R}
Desperate Gambit
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
{1}{R}{R}
Destructive Urge
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
{4}
Diamond Kaleidoscope
Artifact
{3}, {T}: Create a 0/1 colorless Prism artifact creature token.

Sacrifice a Prism token: Add one mana of any color.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{X}{B}
Disembowel
Instant
Destroy target creature with mana value X.
{3}{U}
Disorient
Instant
Target creature gets -7/-0 until end of turn.
{1}{W}
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
{1}{U}{U}
Domineer
Enchantment - Aura
Enchant artifact creature

You control enchanted artifact creature.
{5}
Door to Nothingness
Artifact
Door to Nothingness enters the battlefield tapped.

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
{3}
Draconian Cylix
Artifact
{2}, {T}, Discard a card at random: Regenerate target creature.
{U}{R}
Dracoplasm
Creature - Shapeshifter
Flying

As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.

{R}: Dracoplasm gets +1/+0 until end of turn.
0 / 0
{3}
Dragon Engine
Artifact Creature - Construct
{2}: Dragon Engine gets +1/+0 until end of turn.
1 / 3
{2}{U}
Dream Fighter
Creature - Human Soldier
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
1 / 1
{1}{G}
Druid's Call
Enchantment - Aura
Enchant creature

Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
{3}{U}{U}
Duplicity
Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.

At the beginning of your end step, discard a card.

When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
{2}{R}
Dwarven Demolition Team
Creature - Dwarf
{T}: Destroy target Wall.
1 / 1
{R}
Dwarven Pony
Creature - Horse
{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1 / 1
--
Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Dwarven Ruins: Add {R}{R}.
{2}{R}
Dwarven Thaumaturgist
Creature - Dwarf Shaman
{T}: Switch target creature's power and toughness until end of turn.
1 / 2
{4}{B}{B}
Ebon Praetor
Creature - Avatar Praetor
First strike, trample

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.

Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.
5 / 5
--
Ebon Stronghold
Land
Ebon Stronghold enters the battlefield tapped.

{T}: Add {B}.

{T}, Sacrifice Ebon Stronghold: Add {B}{B}.
{3}
Ebony Horse
Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{7}
Ebony Rhino
Artifact Creature - Rhino
Trample
4 / 5
{3}{G}
Elder Druid
Creature - Elf Cleric Druid
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
2 / 2
{R}
Electrostatic Bolt
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
{1}
Elixir of Immortality
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
{4}
Elixir of Vitality
Artifact
Elixir of Vitality enters the battlefield tapped.

{T}, Sacrifice Elixir of Vitality: You gain 4 life.

{8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
{3}
Elkin Bottle
Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
{2}
Elven Lyre
Artifact
{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{1}{G}
Elvish Hunter
Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
1 / 1
{2}{U}{R}
Emberwilde Caliph
Creature - Djinn
Flying, trample

Emberwilde Caliph attacks each combat if able.

Whenever Emberwilde Caliph deals damage, you lose that much life.
4 / 4
{3}{B}
Empty the Catacombs
Sorcery
Each player returns all creature cards from their graveyard to their hand.
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{1}{U}{U}
Encrust
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
{1}{R}
Enraging Licid
Creature - Licid
{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.

Enchanted creature has haste.
1 / 1
{2}{R}{R}
Eternal Flame
Sorcery
Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.
{4}{B}
Evil Eye of Orms-by-Gore
Creature - Eye
Non-Eye creatures you control can't attack.

Evil Eye of Orms-by-Gore can't be blocked except by Walls.
3 / 6
{3}
Evolution Vat
Artifact
{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{R}
False Orders
Instant
Cast this spell only during the declare blockers step.

Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
{1}{U/B}
Fate Transfer
Instant
Move all counters from target creature onto another target creature.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{6}
Feroz's Ban
Artifact
Creature spells cost {2} more to cast.
{3}
Ferropede
Artifact Creature - Insect
Ferropede can't be blocked.

Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
1 / 1
{W}
Festival
Instant
Cast this spell only during an opponent's upkeep.

Creatures can't attack this turn.
{1}{W}{U}
Fieldmist Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Fieldmist Borderpost enters the battlefield tapped.

{T}: Add {W} or {U}.
{1}{G}
Fire Sprites
Creature - Faerie
Flying

{G}, {T}: Add {R}.
1 / 1
{1}{R}{G}
Firewild Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Firewild Borderpost enters the battlefield tapped.

{T}: Add {R} or {G}.
{R}
Flailing Soldier
Creature - Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2 / 2
{2}{R}
Flare
Instant
Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.
{5}{R}
Flash Conscription
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
{1}{B}
Flesh Reaver
Creature - Phyrexian Horror
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
4 / 4
{3}{U}
Floodgate
Creature - Wall
Defender (This creature can't attack.)

When Floodgate has flying, sacrifice it.

When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
0 / 5
{3}{G}
Floral Spuzzem
Creature - Elemental
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
2 / 2
{2}{B}
Flow of Maggots
Creature - Insect
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Flow of Maggots can't be blocked by non-Wall creatures.
2 / 2
{4}
Fodder Cannon
Artifact
{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
{2}{U}
Fog Elemental
Creature - Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Fog Elemental attacks or blocks, sacrifice it at end of combat.
4 / 4
{2}{U}{U}
Fold into Aether
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
{4}{G}
Folk of the Pines
Creature - Dryad
{1}{G}: Folk of the Pines gets +1/+0 until end of turn.
2 / 5
{2}{U}
Force Void
Instant
Counter target spell unless its controller pays {1}.

Draw a card at the beginning of the next turn's upkeep.
{3}{W}
Foriysian Brigade
Creature - Human Soldier
Foriysian Brigade can block an additional creature each combat.
2 / 4
{0}
Fountain of Youth
Artifact
{2}, {T}: You gain 1 life.
{2}{U}{U}
Fuel for the Cause
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{W}
Fylgja
Enchantment - Aura
Enchant creature

Fylgja enters the battlefield with four healing counters on it.

Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.

{2}{W}: Put a healing counter on Fylgja.
{2}{G}
Fyndhorn Brownie
Creature - Ouphe
{2}{G}, {T}: Untap target creature.
1 / 1
{2}{U}
Gaseous Form
Enchantment - Aura
Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{5}
Gauntlets of Chaos
Artifact
{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
{3}{W}
General Jarkeld
Legendary Creature - Human Soldier
{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
1 / 2
--
Geothermal Crevice
Land
Geothermal Crevice enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Geothermal Crevice: Add {B}{G}.
{G}
Ghazbán Ogre
Creature - Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
2 / 2
--
Ghost Town
Land
{T}: Add {C}.

{0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
{1}{U}
Giant Albatross
Creature - Bird
Flying

When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1 / 1
{2}{U}{U}
Giant Oyster
Creature - Oyster
You may choose not to untap Giant Oyster during your untap step.

{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0 / 3
{5}{U}
Giant Shark
Creature - Shark
Giant Shark can't attack unless defending player controls an Island.

Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.

When you control no Islands, sacrifice Giant Shark.
4 / 4
{1}{B}
Giant Slug
Creature - Slug
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
1 / 1
{1}{U}
Giant Tortoise
Creature - Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
1 / 1
{W}
Gift of Granite
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +0/+2.
{2}{U}
Glacial Wall
Creature - Wall
Defender (This creature can't attack.)
0 / 7
{1}
Glasses of Urza
Artifact
{T}: Look at target player's hand.
{W}
Glittering Lynx
Creature - Cat
Prevent all damage that would be dealt to Glittering Lynx.

{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
1 / 1
{1}{R}
Goblin Archaeologist
Creature - Goblin Artificer
{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
1 / 2
{1}{R}
Goblin Bomb
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.

Remove five fuse counters from Goblin Bomb and sacrifice it: It deals 20 damage to target player or planeswalker.
{1}{R}
Goblin Elite Infantry
Creature - Goblin Warrior
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
2 / 2
{3}{R}
Goblin Gardener
Creature - Goblin
When Goblin Gardener dies, destroy target land.
2 / 1
{3}{R}
Goblin Grenadiers
Creature - Goblin
Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
2 / 2
{3}{R}{R}
Goblin Scouts
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
{R}
Goblin Spy
Creature - Goblin Rogue
Play with the top card of your library revealed.
1 / 1
{4}
Goblin War Wagon
Artifact Creature - Juggernaut
Goblin War Wagon doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
3 / 3
--
Gods' Eye, Gate to the Reikai
Legendary Land
{T}: Add {C}.

When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
{2}{U}
Gomazoa
Creature - Jellyfish
Defender, flying

{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.
0 / 3
{4}{B}
Grandmother Sengir
Legendary Creature - Human Wizard
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
3 / 3
--
Great Furnace
Artifact Land
{T}: Add {R}.
{2}{G}
Greener Pastures
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
{1}{G}
Grounded
Enchantment - Aura
Enchant creature

Enchanted creature loses flying.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
{W}
Guard Duty
Enchantment - Aura
Enchant creature

Enchanted creature has defender.
{4}{W}
Guardian Lions
Creature - Cat
Vigilance (Attacking doesn't cause this creature to tap.)
1 / 6
{2}{W}
Guardian Zendikon
Enchantment - Aura
Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.
{W}
Haazda Exonerator
Creature - Human Cleric
{T}, Sacrifice Haazda Exonerator: Destroy target Aura.
1 / 1
--
Halls of Mist
Land
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures that attacked during their controller's last turn can't attack.
{2}{B}{B}
Harbinger of Night
Creature - Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.
2 / 3
{2}{W}{U}
Harbor Guardian
Creature - Gargoyle
Reach (This creature can block creatures with flying.)

Whenever Harbor Guardian attacks, defending player may draw a card.
3 / 4
{1}{G}
Harvester Druid
Creature - Human Druid
{T}: Add one mana of any color that a land you control could produce.
1 / 1
--
Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Havenwood Battleground: Add {G}{G}.
{4}{B}{R}
Havoc Festival
Enchantment
Players can't gain life.

At the beginning of each player's upkeep, that player loses half their life, rounded up.
{3}{W}{W}
Hazduhr the Abbot
Legendary Creature - Human Cleric
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
2 / 5
{3}{G}{G}
Haze Frog
Creature - Frog
Flash (You may cast this spell any time you could cast an instant.)

When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
2 / 1
{X}{R}
Heat Ray
Instant
Heat Ray deals X damage to target creature.
{2}{R}
Heat Stroke
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
{4}
Hedron Rover
Artifact Creature - Construct
Landfall -- Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
2 / 2
{2}
Hedron Scrabbler
Artifact Creature - Construct
Landfall -- Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
1 / 1
{2}{W}
Helionaut
Creature - Human Soldier
Flying

{1}, {T}: Add one mana of any color.
1 / 2
{1}{U}
Hesitation
Enchantment
When a player casts a spell, sacrifice Hesitation and counter that spell.
--
Hickory Woodlot
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.
{2}{U}
Homarid
Creature - Homarid
Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
2 / 2
{W}
Honor Guard
Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
1 / 1
{4}{W}
Horizon Seed
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
2 / 1
{4}
Hornet Cannon
Artifact
{3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
{3}
Horrible Hordes
Artifact Creature - Spirit
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
2 / 2
{B}
Horrifying Revelation
Sorcery
Target player discards a card, then mills a card.
{3}{G}
Hunted Wumpus
Creature - Beast
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
6 / 6
{5}{W}
Icatian Town
Sorcery
Create four 1/1 white Citizen creature tokens.
--
Ice Floe
Land
You may choose not to untap Ice Floe during your untap step.

{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
{4}{U}
Illusionary Wall
Creature - Illusion Wall
Defender, flying, first strike

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
7 / 4
{2}
Implements of Sacrifice
Artifact
{1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color.
{3}{U}{U}
Inexorable Tide
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{4}{B}{B}
Infernal Genesis
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
{4}{G}
Infested Roothold
Creature - Wall
Defender (This creature can't attack.)

Protection from artifacts

Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
0 / 3
{R}
Inflame
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
{U}
Intervene
Instant
Counter target spell that targets a creature.
{2}{B}{B}
Irini Sengir
Legendary Creature - Vampire Dwarf
Green enchantment spells and white enchantment spells cost {2} more to cast.
2 / 2
--
Irrigation Ditch
Land
Irrigation Ditch enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Irrigation Ditch: Add {G}{U}.
{1}
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{3}{G}
Jackalope Herd
Creature - Rabbit Beast
When you cast a spell, return Jackalope Herd to its owner's hand.
4 / 5
{6}
Jandor's Ring
Artifact
{2}, {T}, Discard the last card you drew this turn: Draw a card.
{3}
Jangling Automaton
Artifact Creature - Construct
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
3 / 2
{5}{W}
Jedit's Dragoons
Creature - Cat Soldier
Vigilance

When Jedit's Dragoons enters the battlefield, you gain 4 life.
2 / 5
{0}
Jeweled Amulet
Artifact
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.

{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
{2}
Jhoira's Toolbox
Artifact Creature - Insect
{2}: Regenerate target artifact creature.
1 / 1
{5}{G}
Johtull Wurm
Creature - Wurm
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
6 / 6
{6}
Joven's Tools
Artifact
{4}, {T}: Target creature can't be blocked this turn except by Walls.
{1}{R}{G}
Jungle Troll
Creature - Troll
{R}: Regenerate Jungle Troll.

{G}: Regenerate Jungle Troll.
2 / 1
{3}{G}{G}
Jungle Wurm
Creature - Wurm
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
5 / 5
{2}{G}
Juniper Order Druid
Creature - Human Cleric Druid
{T}: Untap target land.
1 / 1
{3}{U}
Juxtapose
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
{5}{R}{R}
Kamahl's Sledge
Sorcery
Kamahl's Sledge deals 4 damage to target creature.

Threshold -- If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
{5}
Keldon Battlewagon
Artifact Creature - Juggernaut
Trample

Keldon Battlewagon can't block.

When Keldon Battlewagon attacks, sacrifice it at end of combat.

Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
0 / 3
{4}
Khalni Gem
Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.

{T}: Add two mana of any one color.
{B}
Kjeldoran Dead
Creature - Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.

{B}: Regenerate Kjeldoran Dead.
3 / 1
{0}
Kobolds of Kher Keep
Creature - Kobold
0 / 1
--
Koskun Keep
Land
{T}: Add {C}.

{1}, {T}: Add {R}.

{2}, {T}: Add {B} or {G}.
{U}
Kraken Hatchling
Creature - Kraken
0 / 4
{3}{R}
Krark-Clan Engineers
Creature - Goblin Artificer
{R}, Sacrifice two artifacts: Destroy target artifact.
2 / 2
{B}
Lab Rats
Sorcery
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 black Rat creature token.
{W}{U}{B}{R}{G}
Last Stand
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
{G}
Lay of the Land
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}{B}
Leeching Licid
Creature - Licid
{B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.

At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
1 / 1
{1}{U}
Lilting Refrain
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.

Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
--
Lotus Vale
Land
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add three mana of any one color.
{2}{W}
Luminous Wake
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks or blocks, you gain 4 life.
{3}{R}
Mad Prophet
Creature - Human Shaman
Haste

{T}, Discard a card: Draw a card.
2 / 2
{1}
Magma Mine
Artifact
{4}: Put a pressure counter on Magma Mine.

{T}, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.
{4}{G}
Magnigoth Treefolk
Creature - Treefolk
Domain -- For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
2 / 6
{G}
Magus of the Vineyard
Creature - Human Wizard
At the beginning of each player's precombat main phase, that player adds {G}{G}.
1 / 1
{3}{G}
Mammoth Harness
Enchantment - Aura
Enchant creature

Enchanted creature loses flying.

Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
{U}
Mana Chains
Enchantment - Aura
Enchant creature

Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
{1}
Mana Cylix
Artifact
{1}, {T}: Add one mana of any color.
{2}{B}
Mana Leech
Creature - Leech
You may choose not to untap Mana Leech during your untap step.

{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
1 / 1
{3}
Mana Prism
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{2}
Manakin
Artifact Creature - Construct
{T}: Add {C}.
1 / 1
{5}
Mangara's Tome
Artifact
When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.

{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
{4}{W}
March of Souls
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
{5}{U}{U}
Marjhan
Creature - Serpent
Marjhan doesn't untap during your untap step.

{U}{U}, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.

Marjhan can't attack unless defending player controls an Island.

{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

When you control no Islands, sacrifice Marjhan.
8 / 8
{R}
Mark of Fury
Enchantment - Aura
Enchant creature

Enchanted creature has haste.

At the beginning of the end step, return Mark of Fury to its owner's hand.
{2}{R}
Mark of Mutiny
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{2}{U}
Meditate
Instant
Draw four cards. You skip your next turn.
{0}
Memnite
Artifact Creature - Construct
1 / 1
{3}{R}{R}
Menacing Ogre
Creature - Ogre
Trample, haste

When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
3 / 3
{2}
Mercadian Lift
Artifact
{1}, {T}: Put a winch counter on Mercadian Lift.

{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
{3}{W}
Mercenaries
Creature - Human Mercenary
{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.
3 / 3
{1}{W}
Metallurgeon
Artifact Creature - Human Artificer
{W}, {T}: Regenerate target artifact.
1 / 2
{4}
Metrognome
Artifact
When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens.

{4}, {T}: Create a 1/1 colorless Gnome artifact creature token.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{7}
Mishra's War Machine
Artifact Creature - Juggernaut
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.
5 / 5
{1}{U}{B}
Mistvein Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Mistvein Borderpost enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Mogg Hollows
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step.
{3}{R}{R}
Mogg Infestation
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
{2}{B}
Mole Worms
Creature - Worm
You may choose not to untap Mole Worms during your untap step.

{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
1 / 1
{3}{R}
Molten Sentry
Creature - Elemental
As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
* / *
{1}{W}{W}
Morale
Instant
Attacking creatures get +1/+1 until end of turn.
{2}{B}{R}
Mountain Titan
Creature - Giant
{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.
2 / 2
{B}{B}{B}
Murderous Betrayal
Enchantment
{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
{5}{B}
Murderous Spoils
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
{3}{B}
Murk Dwellers
Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
2 / 2
{1}{W}
Muzzle
Enchantment - Aura
Enchant creature

Prevent all damage that would be dealt by enchanted creature.
{G}
Mwonvuli Ooze
Creature - Ooze
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)

Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
1+* / 1+*
{1}
Myr Mindservant
Artifact Creature - Myr
{2}, {T}: Shuffle your library.
1 / 1
{1}
Myr Moonvessel
Artifact Creature - Myr
When Myr Moonvessel dies, add {C}.
1 / 1
{3}{G}
Nettletooth Djinn
Creature - Djinn
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
4 / 4
{2}{B}
Nettling Imp
Creature - Imp
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
1 / 1
{G}{G}{G}
Niall Silvain
Creature - Ouphe
{G}{G}{G}{G}, {T}: Regenerate target creature.
2 / 2
{B}{ // }{2}{W}
Night // Day
Instant // Instant
Target creature gets -1/-1 until end of turn.



Creatures target player controls get +1/+1 until end of turn.
{2}{W}
Noble Vestige
Creature - Spirit
Flying

{T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
1 / 2
{1}
Obelisk of Undoing
Artifact
{6}, {T}: Return target permanent you both own and control to your hand.
{2}{W}{W}
Opalescence
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
{1}{W}
Oracle en-Vec
Creature - Human Wizard
{T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
1 / 1
{R}
Orcish Captain
Creature - Orc Warrior
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
1 / 1
{R}
Orcish Conscripts
Creature - Orc
Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.
2 / 2
{R}{R}
Orcish Healer
Creature - Orc Cleric
{R}{R}, {T}: Target creature can't be regenerated this turn.

{B}{B}{R}, {T}: Regenerate target black or green creature.

{R}{G}{G}, {T}: Regenerate target black or green creature.
1 / 1
{1}{R}{R}
Orcish Mine
Enchantment - Aura
Enchant land

Orcish Mine enters the battlefield with three ore counters on it.

At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.

When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{G}
Orochi Leafcaller
Creature - Snake Shaman
{G}: Add one mana of any color.
1 / 1
{1}{G}
Orochi Sustainer
Creature - Snake Shaman
{T}: Add {G}.
1 / 2
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{2}{G}
Overgrowth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
{2}{U}
Ovinomancer
Creature - Human Wizard
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.

{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
0 / 1
{1}{B}
Painful Memories
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
{3}{B}
Parasitic Implant
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
{1}{R}
Pardic Miner
Creature - Dwarf
Sacrifice Pardic Miner: Target player can't play lands this turn.
1 / 1
{1}{R}
Paroxysm
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
--
Peat Bog
Land
Peat Bog enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Peat Bog: Add {B}{B}. If there are no depletion counters on Peat Bog, sacrifice it.
{4}
Pentagram of the Ages
Artifact
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
{3}{W}{W}{W}
Personal Incarnation
Creature - Avatar Incarnation
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.

When Personal Incarnation dies, its owner loses half their life, rounded up.
6 / 6
{1}{U}{U}
Phantasmal Abomination
Creature - Illusion
Defender

When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
5 / 5
{2}{G}{G}{G}
Phosphorescent Feast
Sorcery
Chroma -- Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
{3}{B}
Phyrexian Debaser
Creature - Phyrexian Carrier
Flying

{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
2 / 2
{2}
Phyrexian Splicer
Artifact
{2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
{0}
Phyrexian Walker
Artifact Creature - Phyrexian Construct
0 / 3
{3}{W}
Pious Warrior
Creature - Human Rebel Warrior
Whenever Pious Warrior is dealt combat damage, you gain that much life.
2 / 3
{3}{U}
Polymorph
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
{2}
Power Conduit
Artifact
{T}, Remove a counter from a permanent you control: Choose one --

• Put a charge counter on target artifact.

• Put a +1/+1 counter on target creature.
{R}
Primordial Ooze
Creature - Ooze
Primordial Ooze attacks each combat if able.

At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
1 / 1
{1}{W}
Prismatic Ward
Enchantment - Aura
Enchant creature

As Prismatic Ward enters the battlefield, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
{2}{U}
Psychic Membrane
Creature - Wall
Defender (This creature can't attack.)

Whenever Psychic Membrane blocks, you may draw a card.
0 / 3
{U}
Psychic Purge
Sorcery
Psychic Purge deals 1 damage to any target.

When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
{2}{U}{U}
Psychic Vortex
Enchantment
Cumulative upkeep--Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your end step, sacrifice a land and discard your hand.
{2}{W}
Pure Reflection
Enchantment
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
{G}{U}
Pygmy Hippo
Creature - Hippo
Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way.
2 / 2
{1}{G}
Quiet Disrepair
Enchantment - Aura
Enchant artifact or enchantment

At the beginning of your upkeep, choose one --

• Destroy enchanted permanent.

• You gain 2 life.
--
Rainbow Vale
Land
{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}
Razorgrass Screen
Artifact Creature - Wall
Defender (This creature can't attack.)

Razorgrass Screen blocks each combat if able.
2 / 1
{3}{B}
Reclusive Wight
Creature - Zombie Minion
At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
4 / 4
{U}
Reef Shaman
Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
0 / 2
{R}
Reflexes
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
{3}
Reinforced Bulwark
Artifact Creature - Wall
Defender

{T}: Prevent the next 1 damage that would be dealt to you this turn.
0 / 4
{2}{W}
Reliquary Monk
Creature - Human Monk Cleric
When Reliquary Monk dies, destroy target artifact or enchantment.
2 / 2
--
Remote Farm
Land
Remote Farm enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.
{1}{G}{G}
Rending Vines
Instant - Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand.

Draw a card.
{W}
Resistance Fighter
Creature - Human Soldier
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
1 / 1
{2}{R}{R}
Retribution
Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
{2}{U}{U}
Reveka, Wizard Savant
Legendary Creature - Dwarf Wizard
{T}: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.
0 / 1
{1}{W}
Revered Unicorn
Creature - Unicorn
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
2 / 3
--
Rhystic Cave
Land
{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
{3}{B}{B}
Rhystic Syphon
Sorcery
Unless target player pays {3}, that player loses 5 life and you gain 5 life.
{2}{B}
Rhystic Tutor
Sorcery
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
{3}{R}
Ricochet Trap
Instant - Trap
If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost.

Change the target of target spell with a single target.
{R}
Roc Hatchling
Creature - Bird
Roc Hatchling enters the battlefield with four shell counters on it.

At the beginning of your upkeep, remove a shell counter from Roc Hatchling.

As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
0 / 1
{4}
Rod of Ruin
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to any target.
{1}{W}
Rolling Stones
Enchantment
Wall creatures can attack as though they didn't have defender.
{3}{G}
Root Spider
Creature - Spider
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
2 / 2
{3}{G}
Roots
Enchantment - Aura
Enchant creature without flying

When Roots enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
--
Rootwater Depths
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.
--
Ruins of Trokair
Land
Ruins of Trokair enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Ruins of Trokair: Add {W}{W}.
{2}
Runed Servitor
Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
2 / 2
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{4}
Rust Elemental
Artifact Creature - Elemental
Flying

At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4 / 4
{4}
Rusting Golem
Artifact Creature - Golem
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Rusting Golem's power and toughness are each equal to the number of fade counters on it.
* / *
{2}{G}
Rysorian Badger
Creature - Badger
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
2 / 2
{3}{W}
Saltskitter
Creature - Wurm
Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
3 / 4
{2}{W}
Sanctum Custodian
Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 2
--
Sandstone Needle
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.
--
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
{7}{G}
Scaled Wurm
Creature - Wurm
7 / 6
--
School of the Unseen
Land
{T}: Add {C}.

{2}, {T}: Add one mana of any color.
--
Scorched Ruins
Land
If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{C}{C}{C}.
{R}
Scorching Spear
Sorcery
Scorching Spear deals 1 damage to any target.
{4}{R}
Scoria Wurm
Creature - Wurm
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
7 / 7
{2}{B}
Scrounge
Sorcery
Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
{4}{U}
Sea Snidd
Creature - Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
3 / 3
{W}{U}
Search Warrant
Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
{G}
Seedling Charm
Instant
Choose one --

• Return target Aura attached to a creature to its owner's hand.

• Regenerate target green creature.

• Target creature gains trample until end of turn.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{U}
Sensory Deprivation
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-0.
{W}{W}
Serra Bestiary
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.

Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
{W}
Serra's Hymn
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
{2}{W}{W}
Serra's Liturgy
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.

{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
{4}
Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
{3}
Serum Powder
Artifact
{T}: Add {C}.

Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
{2}{B}
Servant of Volrath
Creature - Minion
When Servant of Volrath leaves the battlefield, sacrifice a creature.
3 / 3
{4}{G}{G}
Shambling Strider
Creature - Yeti
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
5 / 5
{1}{W}
Shield Bearer
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0 / 3
{X}
Shifting Wall
Artifact Creature - Wall
Defender (This creature can't attack.)

Shifting Wall enters the battlefield with X +1/+1 counters on it.
0 / 0
--
Shimmering Grotto
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{1}{W}
Shinewend
Creature - Elemental
Flying

Shinewend enters the battlefield with a +1/+1 counter on it.

{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
0 / 0
{2}{U}
Shoving Match
Instant
Until end of turn, all creatures gain "{T}: Tap target creature."
{4}{U}
Shyft
Creature - Shapeshifter
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
4 / 2
{2}{W}
Silent Attendant
Creature - Human Cleric
{T}: You gain 1 life.
0 / 2
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{1}{B}
Simulacrum
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
{4}{G}{W}
Sir Shandlar of Eberyn
Legendary Creature - Human Knight
4 / 7
{4}
Sisay's Ring
Artifact
{T}: Add {C}{C}.
{5}{U}{B}
Sivitri Scarzam
Legendary Creature - Human
6 / 4
{7}
Skittering Invasion
Tribal Sorcery - Eldrazi
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
{5}{G}{G}
Skyshroud Behemoth
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.
10 / 10
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{2}{B}
Sleeper's Guile
Enchantment - Aura
Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
{G/U}
Slippery Bogle
Creature - Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 / 1
{1}{R}
Sluggishness
Enchantment - Aura
Enchant creature

Enchanted creature can't block.

When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
{3}
Sol Grail
Artifact
As Sol Grail enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
{2}{U}
Soldevi Heretic
Creature - Human Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
2 / 2
{3}{W}
Solidarity
Instant
Creatures you control get +0/+5 until end of turn.
{1}{W}{B}
Soul Link
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.
{3}{W}{W}
Soul Nova
Instant
Exile target attacking creature and all Equipment attached to it.
{X}{U}
Spell Blast
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
{2}{U}
Spell Contortion
Instant
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)

Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
{0}
Spellbook
Artifact
You have no maximum hand size.
{1}{B}
Spinal Graft
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
{5}
Spinal Parasite
Artifact Creature - Insect
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
-1 / -1
{2}
Spincrusher
Artifact Creature - Construct
Whenever Spincrusher blocks, put a +1/+1 counter on it.

Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
0 / 2
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.
{3}
Spirit Shield
Artifact
You may choose not to untap Spirit Shield during your untap step.

{2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
{1}{U}{R}
Squee's Revenge
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
{1}
Squee's Toy
Artifact
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
--
Stalking Stones
Land
{T}: Add {C}.

{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
{1}{W}
Stalwart Shield-Bearers
Creature - Human Soldier
Defender

Other creatures you control with defender get +0/+2.
0 / 3
{3}
Standing Stones
Artifact
{1}, {T}, Pay 1 life: Add one mana of any color.
{2}{W}
Standing Troops
Creature - Human Soldier
Vigilance
1 / 4
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{3}
Steel Golem
Artifact Creature - Golem
You can't cast creature spells.
3 / 4
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 / 4
{5}{U}
Steelclad Serpent
Artifact Creature - Serpent
Steelclad Serpent can't attack unless you control another artifact.
4 / 5
{2}{U}{U}
Stinging Barrier
Creature - Wall
Defender (This creature can't attack.)

{U}, {T}: Stinging Barrier deals 1 damage to any target.
0 / 4
{2}{R}
Stonehands
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

{R}: Enchanted creature gets +1/+0 until end of turn.
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{1}
Straw Golem
Artifact Creature - Golem
When an opponent casts a creature spell, sacrifice Straw Golem.
2 / 3
--
Sulfur Vent
Land
Sulfur Vent enters the battlefield tapped.

{T}: Add {B}.

{T}, Sacrifice Sulfur Vent: Add {U}{R}.
{4}
Summoner's Egg
Artifact Creature - Egg
Imprint -- When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.

When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
0 / 4
{2}
Sun Droplet
Artifact
Whenever you're dealt damage, put that many charge counters on Sun Droplet.

At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
{3}{R}{G}
Sunastian Falconer
Legendary Creature - Human Shaman
{T}: Add {C}{C}.
4 / 4
{2}{R}{R}
Sunder from Within
Sorcery - Arcane
Destroy target artifact or land.
{3}{W}
Sunweb
Creature - Wall
Defender (This creature can't attack.)

Flying

Sunweb can't block creatures with power 2 or less.
5 / 6
{G}{G}
Superior Numbers
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
--
Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Svyelunite Temple: Add {U}{U}.
{1}{G}
Sylvok Explorer
Creature - Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
1 / 1
{2}{B}
Syphon Soul
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
{1}{U}
Teferi's Curse
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
{2}
Telim'Tor's Darts
Artifact
{2}, {T}: Telim'Tor's Darts deals 1 damage to target player or planeswalker.
{2}
Temporal Aperture
Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{W}
Tethered Griffin
Creature - Griffin
Flying

When you control no enchantments, sacrifice Tethered Griffin.
2 / 3
--
Thalakos Lowlands
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.
{1}{R}
The Brute
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0.

{R}{R}{R}: Regenerate enchanted creature.
{5}
The Hive
Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
{1}
Thran Turbine
Artifact
At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
{2}
Throne of Geth
Artifact
{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{U}
Tidal Warrior
Creature - Merfolk Warrior
{T}: Target land becomes an Island until end of turn.
1 / 1
{2}{G}
Tiger Claws
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1 and has trample.
{5}
Timesifter
Artifact
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
--
Tinder Farm
Land
Tinder Farm enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Tinder Farm: Add {R}{W}.
{G}
Tinder Wall
Creature - Plant Wall
Defender (This creature can't attack.)

Sacrifice Tinder Wall: Add {R}{R}.

{R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
0 / 3
{3}{W}
Tormented Angel
Creature - Angel
Flying
1 / 5
{R}
Torpid Moloch
Creature - Lizard
Defender (This creature can't attack.)

Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3 / 2
{2}{B}
Touch of Death
Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.
{W}
Tragic Poet
Creature - Human
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
1 / 1
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{1}{B}
Transmutation
Instant
Switch target creature's power and toughness until end of turn.
{3}{B}{B}
Traveling Plague
Enchantment - Aura
Enchant creature

At the beginning of each upkeep, put a plague counter on Traveling Plague.

Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.

When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
--
Tree of Tales
Artifact Land
{T}: Add {G}.
{3}{G}
Treefolk Mystic
Creature - Treefolk
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
2 / 4
{4}
Triassic Egg
Artifact
{3}, {T}: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg.

• You may put a creature card from your hand onto the battlefield.

• Return target creature card from your graveyard to the battlefield.
{2}{W}
Truce
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
{1}{W/U}
Turn to Mist
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{3}{U}
Unstable Shapeshifter
Creature - Shapeshifter
Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature, except it has this ability.
0 / 1
{2}{G}
Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
{3}{G}
Unyaro Bee Sting
Sorcery
Unyaro Bee Sting deals 2 damage to any target.
{6}
Urza's Armor
Artifact
If a source would deal damage to you, prevent 1 of that damage.
{6}
Urza's Avenger
Artifact Creature - Shapeshifter
{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
4 / 4
{2}{U}{B}
Urza's Guilt
Sorcery
Each player draws two cards, then discards three cards, then loses 4 life.
{1}{R}
Varchild's War-Riders
Creature - Human Warrior
Cumulative upkeep--Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
3 / 4
--
Vault of Whispers
Artifact Land
{T}: Add {B}.
{B}
Vebulid
Creature - Phyrexian Horror
Vebulid enters the battlefield with a +1/+1 counter on it.

At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.

When Vebulid attacks or blocks, destroy it at end of combat.
0 / 0
--
Vec Townships
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.
{1}{W}{B}
Vectis Dominator
Artifact Creature - Human Wizard
{T}: Tap target creature unless its controller pays 2 life.
0 / 2
{1}{B}{R}
Veinfire Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Veinfire Borderpost enters the battlefield tapped.

{T}: Add {B} or {R}.
{5}{B}{B}
Veldrane of Sengir
Legendary Creature - Human Rogue
{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
5 / 5
{2}{G}{G}
Venomous Vines
Sorcery
Destroy target enchanted permanent.
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)

{T}: Add {G}.
0 / 4
{2}{G}
Viridian Joiner
Creature - Elf Druid
{T}: Add an amount of {G} equal to Viridian Joiner's power.
1 / 2
{3}{G}
Viridian Scout
Creature - Elf Warrior Scout
{2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
1 / 2
{1}{U}
Vision Skeins
Instant
Each player draws two cards.
{X}{G}{W}
Vitalizing Cascade
Instant
You gain X plus 3 life.
{1}{U}{U}
Vodalian War Machine
Creature - Wall
Defender (This creature can't attack.)

Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.

Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.

When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
0 / 4
{4}
Volatile Rig
Artifact Creature - Construct
Trample

Volatile Rig attacks each combat if able.

Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.

When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
4 / 4
{1}{G}
Volrath's Gardens
Enchantment
{2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
{1}{W}
Volunteer Reserves
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
2 / 4
{3}{W}
Wakestone Gargoyle
Creature - Gargoyle
Defender, flying

{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
3 / 4
{2}
Walking Atlas
Artifact Creature - Construct
{T}: You may put a land card from your hand onto the battlefield.
1 / 1
{1}{U}{U}
Wall of Air
Creature - Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1 / 5
{2}{B}
Wall of Blood
Creature - Wall
Defender (This creature can't attack.)

Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
0 / 2
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)

{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 4
{2}{G}
Wall of Brambles
Creature - Plant Wall
Defender (This creature can't attack.)

{G}: Regenerate Wall of Brambles.
2 / 3
{1}{B}
Wall of Corpses
Creature - Wall
Defender (This creature can't attack.)

{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
0 / 2
{2}{R}
Wall of Dust
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
1 / 4
{1}{R}
Wall of Earth
Creature - Wall
Defender (This creature can't attack.)
0 / 6
{1}{W}
Wall of Essence
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Essence is dealt combat damage, you gain that much life.
0 / 4
{1}{R}{R}
Wall of Fire
Creature - Wall
Defender (This creature can't attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.
0 / 5
{1}{U}{U}
Wall of Frost
Creature - Wall
Defender

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
0 / 7
{2}
Wall of Junk
Artifact Creature - Wall
Defender (This creature can't attack.)

When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0 / 7
{1}{W}{W}
Wall of Nets
Creature - Wall
Defender (This creature can't attack.)

At end of combat, exile all creatures blocked by Wall of Nets.

When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
0 / 7
{1}{R}
Wall of Razors
Creature - Wall
Defender (This creature can't attack.)

First strike
4 / 1
{1}{W}
Wall of Resistance
Creature - Wall
Defender (This creature can't attack.)

Flying

At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
0 / 3
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{3}
Wall of Spears
Artifact Creature - Wall
Defender (This creature can't attack.)

First strike
2 / 3
{2}
Wall of Tanglecord
Artifact Creature - Wall
Defender

{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
0 / 6
{1}{U}
Wall of Tears
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
0 / 4
{G}
Wall of Wood
Creature - Wall
Defender (This creature can't attack.)
0 / 3
{5}{R}{R}{R}
Warp World
Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
{2}{B}
Wave of Terror
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on Wave of Terror. They can't be regenerated.
{G}
Whippoorwill
Creature - Bird
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
1 / 1
{1}{B}
Whipstitched Zombie
Creature - Zombie
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
2 / 2
{4}{R}
Whiptail Moloch
Creature - Lizard
When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.
6 / 3
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{R}{R}
Wild Guess
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{G}{W}
Wildfield Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Wildfield Borderpost enters the battlefield tapped.

{T}: Add {G} or {W}.
{4}
Wirecat
Artifact Creature - Cat
Wirecat can't attack or block if an enchantment is on the battlefield.
4 / 3
{1}{G}
Wirewood Elf
Creature - Elf Druid
{T}: Add {G}.
1 / 2
{3}{W}
Wishmonger
Creature - Unicorn Monger
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
3 / 3
{5}{B}
Witch Engine
Creature - Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.)
4 / 4
{2}{B}
Witch's Mist
Enchantment
{2}{B}, {T}: Destroy target creature that was dealt damage this turn.
--
Wizards' School
Land
{T}: Add {C}.

{1}, {T}: Add {U}.

{2}, {T}: Add {W} or {B}.
{2}{B}{G}
Woodwraith Strangler
Creature - Plant Zombie
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
2 / 2
{5}
Worldslayer
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}{B}{B}
Worms of the Earth
Enchantment
Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
{B}
Wretched Banquet
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
{5}{G}{G}
Wurmskin Forger
Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
2 / 2
{8}
Xanthic Statue
Artifact
{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
{1}{B}{B}
Xenic Poltergeist
Creature - Spirit
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
1 / 1
{2}{G}{G}
Yavimaya Ants
Creature - Insect
Trample, haste

Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5 / 1
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{2}{G}{W}
Zebra Unicorn
Creature - Unicorn
Whenever Zebra Unicorn deals damage, you gain that much life.
2 / 2
--
Zoetic Cavern
Land
{T}: Add {C}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)