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Viewing revision 188. There is a more recent version of this deck.
Mardu Blink is a weird one. (Deck under construction to commit more to theme)[Writing this out helps my build my decks and rethink choices]
This deck started out as the generic Akido build many people side with. It has a Sunforger package and focuses on sitting back while opponents duel it out. The problem is Queen Marchesa doesn't have an activated ability and too often my board state gets boring with nothing to interact with. Maybe something like "(2): Goad target creature" or if the assassin token ability had Eminence and tracked Monarch even when she was in the Command Zone, idk.
I enjoy the Sunforger package but it's difficult when you can't get the darn thing out. There are traditional tutors but they make the game homogeneous. I added Stoneforge Mystic and noticed ETB was a heavy theme the I could possibly exploit.
I'm not going the Panharmonicon route. There are plenty of decks the abuse the tech more efficiently. Too many cards in this deck wouldn't work if they triggered twice: Kardur, Doomscourge, Queen Marchesa, etc. Moreover, I think it's key to not put yourself in the spotlight but triggering too many abilities and just netting 1 per turn with the value engine mindset. Blink Kardur, Doomscourge once a turn to get everyone on the Goad train, Blink the Recruiters for additional toolboxing, Blink Palace Jailer to regain the Monarch and/or Exile creatures.
Is this the prime build? No, but it's something different and commander is entertaining when you put your own spin on it.
The glory of the deck comes from silently manipulating the game and not garnering too much attention. Too often the board gets gummed up and everyone waits for the Craterhoof or Combo win. I prefer to get the show rolling with “Creatures must attack” clauses.
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