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Always under construction. I write this out to help me learn the deck & synergies and drop cards that may not be efficient.
Most of the time, I’m a smooth-brained, Skullbriar, the Walking Grave player, so Jeskai spell-slinging is a huge jump for me. I jumped on this commander for the sick art (both versions) and to push myself outside of the colors I usually build around.
I avoid Rolling Thunder cards. When you divide the damage, it becomes fairly useless, unless you invest tons of mana into it. Aurelia’s Fury gets around this with the additional Tap and Silence abilities.
Comet Storm, Crackle with Power, and Jaya’s Immolating Inferno could theoretically finish a game…
Soulfire Eruption is such a jank card in this deck. Most of our cards have X and will only hit for 1-2 damage per target. Paying RRR to exile 20 cards that can be played until your next turn is just… woah.
Plenty of one-sided board wipes that end up only costing 1-2.
Part of Hinata is playing objectively bad cards that become better with the discount.
Blatant Thievery slaps for 4CMC. Mass Manipulation is still too expensive.
A few cards for exiling/phasing most anything on our board and a few to protect Hinata. I try to only run can trips so I don’t use up my hand.
This is the tough one. I have a tough time deciding how to get back spells, draw into new ones, and reap the benefit of playing big spells.
I’ve seen the full power spectrum of EDH decks and aim for jank/fun these days. If my deck has mad synergy and is fun to play but never wins game, I’m still happy.
Sideboard for expensive cards I would like to some day slot in.
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