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{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
{2}{G}{W}
Ajani, the Greathearted
Legendary Planeswalker - Ajani
Creatures you control have vigilance.

+1: You gain 3 life.

-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
L: 5
{3}
Angel's Trumpet
Artifact
All creatures have vigilance.

At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
{G}{W}
Arcus Acolyte
Creature - Human Cleric Archer
Reach, lifelink

Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
2 / 2
{3}{G}{G}
Ashaya, Soul of the Wild
Legendary Creature - Elemental
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.

Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
* / *
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land

Bala Ged Sanctuary enters the battlefield tapped.

{T}: Add {G}.
{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.

Equip {2}
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
--
Bountiful Promenade
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {W}.
--
Branchloft Pathway
Land
{T}: Add {G}.
--
Boulderloft Pathway
Land

{T}: Add {W}.
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{2}{W}{W}
Brigid, Hero of Kinsbaile
Legendary Creature - Kithkin Archer
First strike

{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
2 / 3
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
{G}{W}
Catti-brie of Mithral Hall
Legendary Creature - Human Archer
First strike, reach

Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.

{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
2 / 2
{3}{G}
Citanul Hierophants
Creature - Human Druid
Creatures you control have "{T}: Add {G}."
3 / 2
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{W}
Conjurer's Mantle
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.

Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Equip {1}
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 / 1
{5}
Cryptic Gateway
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{1}{G}
Curse of Bounty
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
{2}{W}
D'Avenant Archer
Creature - Human Soldier Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
1 / 2
{1}{W}{W}
D'Avenant Healer
Creature - Human Cleric Archer
{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.

{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 2
--
Eiganjo, Seat of the Empire
Legendary Land
{T}: Add {W}.

Channel -- {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
{5}{W}
Elite Archers
Creature - Human Soldier Archer
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
3 / 3
{1}{G}
Elvish Archers
Creature - Elf Archer
First strike
2 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{W}{W}
Excise the Imperfect
Instant
Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{3}{W}
Felidar Retreat
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
--
Gavony Township
Land
{T}: Add {C}.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{2}{G}{W}
Glare of Subdual
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
{X}{W}{W}
Grand Crescendo
Instant
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
{4}{G}
Greatbow Doyen
Creature - Elf Archer
Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
2 / 4
{3}{G}
Halana, Kessig Ranger
Legendary Creature - Human Archer Ranger
Reach

Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.

Partner (You can have two commanders if both have partner.)
3 / 4
{2}{W}
Harpoon Sniper
Creature - Merfolk Archer
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
2 / 2
{3}{W}
Heavy Ballista
Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
2 / 3
--
Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W}.

{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
{1}{W}
Kabira Takedown
Instant
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
--
Kabira Plateau
Land

Kabira Plateau enters the battlefield tapped.

{T}: Add {W}.
{G}{W}
Katilda, Dawnhart Prime
Legendary Creature - Human Warlock
Protection from Werewolves

Human creatures you control have "{T}: Add one mana of any of this creature's colors."

{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
1 / 1
{2}{G}
Khalni Ambush
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Khalni Territory
Land

Khalni Territory enters the battlefield tapped.

{T}: Add {G}.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{W}{W}
Longbow Archer
Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2 / 2
{3}{W}
Loyal Unicorn
Creature - Unicorn
Vigilance

Lieutenant -- At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
3 / 4
{1}{G}
Masked Vandal
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1 / 3
{4}
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{2}{W}
Mirror Entity
Creature - Shapeshifter
Changeling (This card is every creature type.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
1 / 1
{1}{G}
Nightshade Peddler
Creature - Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
1 / 1
{3}{G}
Nullmage Shepherd
Creature - Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
2 / 4
{3}{G}
Nylea, Keen-Eyed
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.

Creature spells you cast cost {1} less to cast.

{2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
5 / 6
{1}{G}{W}
Ohabi Caleria
Legendary Creature - Elf Archer
Reach

Untap all Archers you control during each other player's untap step.

Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.
1 / 3
{3}{G}{G}
Ohran Frostfang
Snow Creature - Snake
Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.
2 / 6
--
Overgrown Farmland
Land
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {W}.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{G}
Presence of Gond
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
{1}{G}{W}
Ranger en-Vec
Creature - Human Soldier Archer Ranger
First strike

{G}: Regenerate Ranger en-Vec.
2 / 2
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.
2 / 3
{2}{G}{G}
Saryth, the Viper's Fang
Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

{1}, {T}: Untap another target creature or land you control.
3 / 4
--
Scattered Groves
Land - Forest Plains
({T}: Add {G} or {W}.)

Scattered Groves enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Secluded Courtyard
Land
As Secluded Courtyard enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
{1}{W}
Sejiri Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.
--
Sejiri Glacier
Land

Sejiri Glacier enters the battlefield tapped.

{T}: Add {W}.
{1}{W}
Selfless Spirit
Creature - Spirit Cleric
Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
2 / 1
{2}{G}
Silhana Starfletcher
Creature - Elf Druid Archer
Reach (This creature can block creatures with flying.)

As Silhana Starfletcher enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
1 / 3
{2}{W}
Stalking Leonin
Creature - Cat Archer
When Stalking Leonin enters the battlefield, secretly choose an opponent.

Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
3 / 3
--
Sungrass Prairie
Land
{1}, {T}: Add {G}{W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
{2}{G}
Symbiotic Deployment
Enchantment
Skip your draw step.

{1}, Tap two untapped creatures you control: Draw a card.
{2}{G}{W}
Tadeas, Juniper Ascendant
Legendary Creature - Human Monk
Reach

Tadeas has hexproof unless it's attacking.

Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat.

Whenever one or more creatures you control deal combat damage to a player, draw a card.
1 / 3
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 / 1
{3}{G}
Toski, Bearer of Secrets
Legendary Creature - Squirrel
This spell can't be countered.

Indestructible

Toski, Bearer of Secrets attacks each combat if able.

Whenever a creature you control deals combat damage to a player, draw a card.
1 / 1
{3}{G}{G}{G}
Vigor
Creature - Elemental Incarnation
Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{1}
Viridian Longbow
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target."

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}{G}
Vivien, Champion of the Wilds
Legendary Planeswalker - Vivien
You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.

-2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.
L: 4
{3}{G}{G}
Vivien, Monsters' Advocate
Legendary Planeswalker - Vivien
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.

-2: When you cast your next creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
L: 3
{2}{W}
Welcoming Vampire
Creature - Vampire
Flying

Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2 / 3
--
Wooded Bastion
Land
{T}: Add {C}.

{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
{2}{G}{G}
Yeva, Nature's Herald
Legendary Creature - Elf Shaman
Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.
4 / 4

--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.