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Viewing revision 29. There is a more recent version of this deck.
Archers sorta suck, therefore I MUST build this deck
Avoiding archers that only hit flying creatures. Too niche. I'm not adding cards to additionally give opponent's creatures flying for that to work.
Aiming for archers that have first strike or ping for damage, paired with deathtouch.
Most archers require attacking/blocking opponents. Forced combat is a must.
I haven't cracked it yet, but the current idea is give everyone mana abilities, tap em during my turn (or others with vedalken orrery) like lands, play random stuff.
Dhalsim, Pliable Pacifist doesn't work. Not enough reach, ironically
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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