Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{3}{B}
Deathgazer
Creature - Lizard
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
2 / 2
{4}{G}
Deepwood Tantiv
Creature - Beast
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
2 / 4
{1}{G}
Ferocity
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
{1}{G}
Ferocity
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
{1}{G}
Ferocity
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{B}
Haunted Crossroads
Enchantment
{B}: Put target creature card from your graveyard on top of your library.
{2}{G}
Horned Troll
Creature - Troll
{G}: Regenerate Horned Troll.
2 / 2
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{1}{W}
Muzzle
Enchantment - Aura
Enchant creature

Prevent all damage that would be dealt by enchanted creature.
{1}{W}
Muzzle
Enchantment - Aura
Enchant creature

Prevent all damage that would be dealt by enchanted creature.
{1}{W}
Muzzle
Enchantment - Aura
Enchant creature

Prevent all damage that would be dealt by enchanted creature.
{1}{W}
Muzzle
Enchantment - Aura
Enchant creature

Prevent all damage that would be dealt by enchanted creature.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{B}
Pretender's Claim
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, tap all lands defending player controls.
{1}{B}
Pretender's Claim
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, tap all lands defending player controls.
{2}{B}
Quagmire Lamprey
Creature - Fish
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
1 / 1
{3}{G}
Saber Ants
Creature - Insect
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
2 / 3
{G}
Sacred Prey
Creature - Horse
Whenever Sacred Prey becomes blocked, you gain 1 life.
1 / 1
{G}
Sacred Prey
Creature - Horse
Whenever Sacred Prey becomes blocked, you gain 1 life.
1 / 1
{G}
Sacred Prey
Creature - Horse
Whenever Sacred Prey becomes blocked, you gain 1 life.
1 / 1
{G}
Sacred Prey
Creature - Horse
Whenever Sacred Prey becomes blocked, you gain 1 life.
1 / 1
{3}{G}
Snake Pit
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
{2}{G}
Stamina
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.
{1}{W}{W}
Story Circle
Enchantment
As Story Circle enters the battlefield, choose a color.

{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{G}
Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
{3}{G}
Venomous Breath
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
{3}{G}
Venomous Breath
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
{3}{G}
Venomous Dragonfly
Creature - Insect
Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 / 1
{3}{G}
Venomous Dragonfly
Creature - Insect
Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 / 1
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{3}{W}
Wishmonger
Creature - Unicorn Monger
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
3 / 3

{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.