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{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{1}{G}{G}
Hornet Cobra
Creature - Snake
First strike
2 / 1
{1}{G}{G}
Hornet Cobra
Creature - Snake
First strike
2 / 1
{1}{G}{G}
Hornet Cobra
Creature - Snake
First strike
2 / 1
{1}{G}{G}
Hornet Cobra
Creature - Snake
First strike
2 / 1
{G}
Marsh Boa
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{G}
Marsh Boa
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{3}{G}
Marsh Viper
Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 2
{3}{G}
Marsh Viper
Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 2
{3}{G}
Marsh Viper
Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 2
{3}{G}
Marsh Viper
Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 2
{1}{B}{B}
Python
Creature - Snake
3 / 2
{1}{B}{B}
Python
Creature - Snake
3 / 2
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.
2 / 1
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.
2 / 1
{2}{G}
Sabertooth Cobra
Creature - Snake
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.)
2 / 2
{2}{G}
Sabertooth Cobra
Creature - Snake
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.)
2 / 2
{2}{G}
Sabertooth Cobra
Creature - Snake
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.)
2 / 2
{2}{G}
Sabertooth Cobra
Creature - Snake
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.)
2 / 2
{6}
Serpent Generator
Artifact
{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
{6}
Serpent Generator
Artifact
{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
{3}{G}
Snake Pit
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
{3}{G}
Snake Pit
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
{2}{G}{G}
Whirlwind
Sorcery
Destroy all creatures with flying.
{2}{G}{G}
Whirlwind
Sorcery
Destroy all creatures with flying.

{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{3}
Astrolabe
Artifact
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
{3}
Astrolabe
Artifact
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
{3}
Astrolabe
Artifact
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
{3}
Astrolabe
Artifact
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
{4}{G}
Boa Constrictor
Creature - Snake
{T}: Boa Constrictor gets +3/+3 until end of turn.
3 / 3
{4}{G}
Boa Constrictor
Creature - Snake
{T}: Boa Constrictor gets +3/+3 until end of turn.
3 / 3
{1}{U}
Magus of the Unseen
Creature - Human Wizard
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1 / 1
{1}{U}
Magus of the Unseen
Creature - Human Wizard
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1 / 1
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash

When Mystic Snake enters the battlefield, counter target spell.
2 / 2
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash

When Mystic Snake enters the battlefield, counter target spell.
2 / 2
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash

When Mystic Snake enters the battlefield, counter target spell.
2 / 2
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash

When Mystic Snake enters the battlefield, counter target spell.
2 / 2
{3}{B}{B}
Serpent Assassin
Creature - Snake Assassin
When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
2 / 2
{3}{B}{B}
Serpent Assassin
Creature - Snake Assassin
When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
2 / 2
{2}{B}
Serpent Warrior
Creature - Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
3 / 3
{2}{B}
Serpent Warrior
Creature - Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
3 / 3
{U}
Sleight of Mind
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
{U}
Sleight of Mind
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
{U}
Sleight of Mind
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
{2}{U}
Tinker
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{2}{U}
Tinker
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card, put that card onto the battlefield, then shuffle.