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Select Main Deck Cards

Select Sideboard Cards

{X}{U}{U}
Braingeyser
Sorcery
Target player draws X cards.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{U}
Flying Men
Creature - Human
Flying
1 / 1
{U}
Flying Men
Creature - Human
Flying
1 / 1
{U}
Flying Men
Creature - Human
Flying
1 / 1
{U}
Flying Men
Creature - Human
Flying
1 / 1
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}
Jalum Tome
Artifact
{2}, {T}: Draw a card, then discard a card.
{3}
Jalum Tome
Artifact
{2}, {T}: Draw a card, then discard a card.
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Merfolk Assassin
Creature - Merfolk Assassin
{T}: Destroy target creature with islandwalk.
1 / 2
{U}{U}
Merfolk Assassin
Creature - Merfolk Assassin
{T}: Destroy target creature with islandwalk.
1 / 2
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{U}{U}
River Merfolk
Creature - Merfolk
{U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2 / 1
{U}{U}
River Merfolk
Creature - Merfolk
{U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2 / 1
{U}{U}
River Merfolk
Creature - Merfolk
{U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2 / 1
{U}{U}
River Merfolk
Creature - Merfolk
{U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2 / 1
{1}{U}{U}
Seasinger
Creature - Merfolk
When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
0 / 1
{1}{U}{U}
Seasinger
Creature - Merfolk
When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
0 / 1
{1}{U}{U}
Seasinger
Creature - Merfolk
When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
0 / 1
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{2}{U}
Energy Flux
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
{2}{U}
Energy Flux
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
{2}{U}
Energy Flux
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{U}{U}
Sunken City
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.

Blue creatures get +1/+1.
{U}{U}
Sunken City
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.

Blue creatures get +1/+1.
{U}{U}
Sunken City
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.

Blue creatures get +1/+1.
{1}{U}
Svyelunite Priest
Creature - Merfolk Cleric
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
1 / 1
{1}{U}
Svyelunite Priest
Creature - Merfolk Cleric
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
1 / 1
{4}
War Barge
Artifact
{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)