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Select Main Deck Cards

{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{1}{G}
Aspect of Wolf
Enchantment - Aura
Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
{3}{U}
Clone
Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0 / 0
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{U}
Flight
Enchantment - Aura
Enchant creature

Enchanted creature has flying.
{4}
Flying Carpet
Artifact
{2}, {T}: Target creature gains flying until end of turn.
{2}{G}{G}{G}{G}
Force of Nature
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8 / 8
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{1}
Glasses of Urza
Artifact
{T}: Look at target player's hand.
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{4}{G}
Ironroot Treefolk
Creature - Treefolk
3 / 5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}
Jayemdae Tome
Artifact
{4}, {T}: Draw a card.
{U}
Jump
Instant
Target creature gains flying until end of turn.
{2}{G}
Ley Druid
Creature - Human Druid
{T}: Untap target land.
1 / 1
{3}{G}
Living Lands
Enchantment
All Forests are 1/1 creatures that are still lands.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{4}{U}{U}
Mahamoti Djinn
Creature - Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5 / 6
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{3}{U}
Phantom Monster
Creature - Illusion
Flying
3 / 3
{4}{U}
Pirate Ship
Creature - Human Pirate
Pirate Ship can't attack unless defending player controls an Island.

{T}: Pirate Ship deals 1 damage to any target.

When you control no Islands, sacrifice Pirate Ship.
4 / 3
{2}{U}
Prodigal Sorcerer
Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
1 / 1
{1}{U}
Psychic Venom
Enchantment - Aura
Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{G}
Scryb Sprites
Creature - Faerie
Flying
1 / 1
{5}{U}
Sea Serpent
Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.
5 / 5
{G}
Shanodin Dryads
Creature - Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 1
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{1}{U}{U}
Wall of Air
Creature - Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1 / 5
{2}{G}
Wall of Brambles
Creature - Plant Wall
Defender (This creature can't attack.)

{G}: Regenerate Wall of Brambles.
2 / 3
{1}{U}{U}
Wall of Water
Creature - Wall
Defender (This creature can't attack.)

{U}: Wall of Water gets +1/+0 until end of turn.
0 / 5
{2}{G}
Wanderlust
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{3}{U}{U}
Water Elemental
Creature - Elemental
5 / 4