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Select Main Deck Cards

{6}{W}
Approach of the Second Sun
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{W}
Boon of Safety
Instant
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Scry 1.
--
Castle Vantress
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

{T}: Add {U}.

{2}{U}{U}, {T}: Scry 2.
{2}{U}{U}{U}
Cavalier of Gales
Creature - Elemental Knight
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
5 / 5
{1}{W}
Charming Prince
Creature - Human Noble
When Charming Prince enters the battlefield, choose one --

• Scry 2.

• You gain 3 life.

• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
2 / 2
{4}{W}{W}
Chronomantic Escape
Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3--{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{7}{U}{U}
Clone Legion
Sorcery
For each creature target player controls, create a token that's a copy of that creature.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{X}{U}
Condescend
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{U}
Cryptic Annelid
Creature - Worm Beast
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 4
{3}
Crystal Ball
Artifact
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}
Darksteel Pendant
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{U}{U}
Devastation Tide
Sorcery
Return all nonland permanents to their owners' hands.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{W}
Devout Decree
Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{16}
Draco
Artifact Creature - Dragon
Domain -- This spell costs {2} less to cast for each basic land type among lands you control.

Flying

Domain -- At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.
9 / 9
{3}{W}{U}
Dragonlord Ojutai
Legendary Creature - Elder Dragon
Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5 / 4
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{4}{U}{U}
Eligeth, Crossroads Augur
Legendary Creature - Sphinx
Flying

If you would scry a number of cards, draw that many cards instead.

Partner (You can have two commanders if both have partner.)
5 / 6
{3}{W}{U}
Elminster
Legendary Planeswalker - Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.

+2: Draw a card, then scry 2.

-3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.

Elminster can be your commander.
L: 5
{5}{W}{U}
Emergency Powers
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum -- If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
{4}{W}{W}{W}
Emeria's Call
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
--
Emeria, Shattered Skyclave
Land

As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {W}.
--
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

{T}: Add {W}.
{2}{W}
Expose to Daylight
Instant
Destroy target artifact or enchantment. Scry 1.
{U}
Fading Hope
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{W}{W}{W}
Fated Retribution
Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{2}{U}
Geist of the Archives
Creature - Spirit
Defender

At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 4
{3}{U}{U}
Graven Lore
Snow Instant
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{W}
Halo Fountain
Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.

{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
{5}{U}
Interpret the Signs
Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{6}{W}{W}
Invincible Hymn
Sorcery
Count the number of cards in your library. Your life total becomes that number.
--
Isolated Watchtower
Land
{T}: Add {C}.

{2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
{3}{U}
Jace's Sanctum
Enchantment
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}{U}
Jace, Mirror Mage
Legendary Planeswalker - Jace
Kicker {2}

When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.

+1: Scry 2.

0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.
L: 4
{3}{U}{U}
Jace, Unraveler of Secrets
Legendary Planeswalker - Jace
+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
L: 5
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{3}
Mana Geode
Artifact
When Mana Geode enters the battlefield, scry 1.

{T}: Add one mana of any color.
{1}{U}
Marit Lage's Slumber
Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.

At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{6}{U}{U}{U}
Mnemonic Deluge
Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
{4}{U}{U}
Mordenkainen
Legendary Planeswalker - Mordenkainen
+2: Draw two cards, then put a card from your hand on the bottom of your library.

-2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."

-10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
L: 5
{X}{U}
Multiple Choice
Sorcery
If X is 1, scry 1, then draw a card.

If X is 2, you may choose a player. They return a creature they control to its owner's hand.

If X is 3, create a 4/4 blue and red Elemental creature token.

If X is 4 or more, do all of the above.
{U}
Mystic Speculation
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{U}
Netherese Puzzle-Ward
Enchantment
Focus Beam -- At the beginning of your upkeep, roll a d4. Scry X, where X is the result.

Perfect Illumination -- Whenever you roll a die's highest natural result, draw a card.
--
New Benalia
Land
New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {W}.
{2}{W}{U}
Oji, the Exquisite Blade
Legendary Creature - Human Monk
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.

Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
2 / 3
{U}
Opt
Instant
Scry 1.

Draw a card.
{4}{U}{U}{U}
Overflowing Insight
Sorcery
Target player draws seven cards.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{5}{W}{W}{ // }{3}{W}{W}
Realm-Cloaked Giant // Cast Off
Creature - Giant // Sorcery - Adventure
Vigilance



Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
7 / 7
{5}{U}{U}
Scholar of the Ages
Creature - Human Wizard
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
3 / 3
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{4}{U}{U}{U}
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
--
Sea Gate, Reborn
Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {U}.
{3}
Seer's Lantern
Artifact
{T}: Add {C}.

{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Select for Inspection
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}
Sentinel Totem
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}, Exile Sentinel Totem: Exile all graveyards.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{1}{U}
Sigiled Starfish
Creature - Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 3
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{U}{U}
Stormwing Entity
Creature - Elemental
This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn.

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Stormwing Entity enters the battlefield, scry 2.
3 / 3
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.
5 / 5
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{2}
Treasure Map
Artifact
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Treasure Cove
Land

(Transforms from Treasure Map.)

{T}: Add {C}.

{T}, Sacrifice a Treasure: Draw a card.
{W}{U}
Watcher of the Spheres
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.

Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.
2 / 2