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Rouge Wave (2021 STD) (Standard) [Revision 15]

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Viewing revision 15. There is a more recent version of this deck.

Simple Rogue rush deck with turn 4 potential. Or is it?

Turn 1: Swamp. Thieves' Guild Enforcer
Turn 2: Island. (Flash in) Cunning Nightbonder. Attack for 1
Turn 3: Island. (Flash in) Thieves' Guild Enforcer and Brazen Borrower. Since the Enforcer is now a 3/2, attack for 5
Turn 4: Swamp. Demonic Embrace (targeting anything). Attack for 14!
Cross your finger, hope your opponent plays a ramp deck and misses a land drop.

Actually, this deck is full of cheap thrills to keep your opponent off guard.

Brazen Borrower: Return a blocker and then flash in for 2 mana , without being countered, (If Nightbonder is on the field), making you opponent mill 2 (if Enforcer is on the field) and then hitting for 3 and draining 3 (if Vito is on the field). So many triggers.
Cunning Nightbonder: Flash in and cheap block a token. Or, flash in and block a bigger card that you flashed in Mystic Subdual on. Making you opponent mill 2 (if Enforcer is on the field). Instantly turning Thassa into an indestructible blocker is always funny.
Ghostly Pilferer: Great for early draw since most of the cards only cost 2 and can be cast instantly. Makes for great wear down tactics when paired with Vito. Can be used to discard Lochmere serpent, which eats up key cards in an opponents graveyard and comes back to your hand.
Lochmere Serpent: Keeps opponents graveyards tidy. Paired with Vito, can either smash an opponent for 7 and then drain 7. Or be more precise 1 hit point at a time while drawing cards.
Merfolk Secretkeeper: Fills graveyards early on, which enables Drown in the Loch and Enforcer. Can be equipped with Demonic Embrace for a great blocker. Attack with it, no one blocks it because it has no power, flash in Mystic Subdual giving it 1, and then drain 1 life with Vito (that actually happened).
Temple Thief: Kind of a disposable blocker/attacker. Useful for milling 2 cards (if Enforcer is on the field) and can be used for a few points of damage if you have been using enchantments on your opponents creatures, or if they have.
Thassa: Instant blocker out of nowhere when you flash in any permanent and you have 2+ blue already on the field. Taps something at instant speed (Ghostly Pilferer at the end of your opponents turn) and bounces a rouge (milling for 2) each turn, possibly getting rid of Pacify enchantments, and resetting an attacker as a blocker.
Theives' Guild Enforcer: Allows for repetitive milling with all the rouges entering/re-entering the field. Deters attackers for a few rounds. Can be flashed in to block threats.
Vito, Thorn of the Dusk Rose: I'm on the fence about this card in this deck. You can (essentially) give an unblockable creature double strike with 1/2 life gain (kind of a tripy trample). I've had situations where I kept attacking a blocker, that I had equipped with Mystic Subdual, and kept draining health. I even won a game by playing a land and getting the 1 life from it.
Drown in the Loch: Awesome card in this deck. Counter/kill a wide variety of things.
Frantic Inventory: A nice, solid draw card that can put lots of cards in your hand as the game progresses.
Murder: Standard kill spell.
Mutual destruction: An over-looked kill spell. You can block one creature, negating the attack, and then sacrifice the blocking creature to take out a second attacker. This causes any damage triggers from the attacking creature to not trigger. Also comes in handy against Pacify decks just sacrifice your pacified creature and kill something else. This puts two cards in your opponents graveyard as well. The creature you killed and the enchantment that was on your creature.
Demonic Embrace: Pretty basic flying enchantment. Turns Secretkeeper into a needed defender in a pinch. Having to discard something is usually not a problem as you probably have a land or two that you drew. A nice mechanic with Thassa, 2 Enforcers and Lochmere; Equip any other rogue with it (from your grave yard), discarding Lochmere,attack if you can, exile the rouge at the end of the turn, it comes back and mills 6 cards, next turn you can exile 5 cards from your opponents graveyard and repeat. If you have the mana, throw Vito into the mix and get the 3 life back while draining 3 points of health from your opponent.
Frogify: Useful for turning the 11/11 with trample, or the creature the makes 4/4 flying angel tokens, into an expensive 1/1 that looks fancy.
Mystic Subdual: Same as Frogify, but at instant speed. Oh the shenanigans!

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This deck does not appear to be legal in Standard (Season Oct 2019 — Sep 2020).

Problems: You need at least 60 cards in your main deck.

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Revision 27 September 22, 2020 Effrimal
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