When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
2
--
Moonrage Brute
Creature - Werewolf
First strike
Ward--Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 /
2
{2}{W}
Brutal Cathar
Creature - Human Soldier Werewolf
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
2
--
Moonrage Brute
Creature - Werewolf
First strike
Ward--Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 /
2
{2}{W}
Brutal Cathar
Creature - Human Soldier Werewolf
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
2
--
Moonrage Brute
Creature - Werewolf
First strike
Ward--Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 /
2
{2}{W}
Brutal Cathar
Creature - Human Soldier Werewolf
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
2
--
Moonrage Brute
Creature - Werewolf
First strike
Ward--Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 /
2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 /
2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 /
2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 /
2
{1}{W}{U}
Deputy of Detention
Creature - Vedalken Wizard
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
1 /
3
{1}{W}{U}
Deputy of Detention
Creature - Vedalken Wizard
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
1 /
3
{1}{W}{U}
Deputy of Detention
Creature - Vedalken Wizard
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
1 /
3
{1}{W}{U}
Deputy of Detention
Creature - Vedalken Wizard
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
1 /
3
{1}{W}{U}
Dovin's Acuity
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.
Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
{1}{U}{U}
Dreamshackle Geist
Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one --
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3 /
1
{1}{U}{U}
Dreamshackle Geist
Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one --
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3 /
1
{1}{U}
Freeze in Place
Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{W}{ // }{2}{W}
Giant Killer // Chop Down
Creature - Human Peasant // Instant - Adventure
{1}{W}, {T}: Tap target creature.
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
1 /
2
{W}{ // }{2}{W}
Giant Killer // Chop Down
Creature - Human Peasant // Instant - Adventure
{1}{W}, {T}: Tap target creature.
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
1 /
2
{U}
Gigadrowse
Instant
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
{U}
Gigadrowse
Instant
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
{2}{W}{U}
Grand Arbiter Augustin IV
Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
Spells your opponents cast cost {1} more to cast.
2 /
3
{2}{W}{U}
Grand Arbiter Augustin IV
Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
Spells your opponents cast cost {1} more to cast.
2 /
3
{2}{W}{U}
Grand Arbiter Augustin IV
Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
Spells your opponents cast cost {1} more to cast.
2 /
3
{2}{W}{U}
Grand Arbiter Augustin IV
Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
Spells your opponents cast cost {1} more to cast.
2 /
3
{3}
Hylda's Crown of Winter
Legendary Artifact
{1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.
{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
{2}{U}
Icewrought Sentry
Creature - Elemental Soldier
Vigilance
Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls.
Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.
2 /
3
{2}{U}
Icewrought Sentry
Creature - Elemental Soldier
Vigilance
Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls.
Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.
2 /
3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{W}{U}
Lavinia of the Tenth
Legendary Creature - Human Soldier
Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4 /
4
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Planar Disruption
Enchantment - Aura
Enchant artifact, creature, or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{1}{W}
Planar Disruption
Enchantment - Aura
Enchant artifact, creature, or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{1}{W}
Planar Disruption
Enchantment - Aura
Enchant artifact, creature, or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{1}{W}
Planar Disruption
Enchantment - Aura
Enchant artifact, creature, or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
{3}{U}{ // }{1}{U}
Vantress Transmuter // Croaking Curse
Creature - Human Wizard // Sorcery - Adventure
Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
3 /
4
{3}{U}{ // }{1}{U}
Vantress Transmuter // Croaking Curse
Creature - Human Wizard // Sorcery - Adventure
Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
3 /
4
{3}{U}{ // }{1}{U}
Vantress Transmuter // Croaking Curse
Creature - Human Wizard // Sorcery - Adventure
Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
3 /
4
{3}{U}{ // }{1}{U}
Vantress Transmuter // Croaking Curse
Creature - Human Wizard // Sorcery - Adventure
Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.)