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{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{5}{W}{U}
Archon of the Triumvirate
Creature - Archon
Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4 / 5
{1}{W}{W}
Aura of Silence
Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.
{2}{W}{W}{U}{U}
Azor, the Lawbringer
Legendary Creature - Sphinx
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.

Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
6 / 6
{1}{W}
Azorius Arrester
Creature - Human Soldier
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
2 / 1
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}{W}{W}
Baird, Steward of Argive
Legendary Creature - Human Soldier
Vigilance

Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
2 / 4
{3}{W}{W}
Blinding Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
2 / 4
{2}{U}{U}{U}
Cavalier of Gales
Creature - Elemental Knight
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
5 / 5
{3}{W}{U}
Cloudblazer
Creature - Human Scout
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
2 / 2
{2}{U}
Code of Constraint
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

Addendum -- If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}{U}
Dovin's Acuity
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
{4}
Dovin's Automaton
Artifact Creature - Homunculus
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
3 / 3
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{4}{W}{U}
Dovin, Architect of Law
Legendary Planeswalker - Dovin
+1: You gain 2 life and draw a card.

-1: Tap target creature. It doesn't untap during its controller's next untap step.

-9: Tap all permanents target opponent controls. That player skips their next untap step.
L: 5
{2}{W/U}
Dovin, Hand of Control
Legendary Planeswalker - Dovin
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast.

-1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
L: 5
{2}{W}{W}{U}{U}
Dream Trawler
Creature - Sphinx
Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.

Whenever Dream Trawler attacks, draw a card.

Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
3 / 5
{W}
Elite Arrester
Creature - Human Soldier
{1}{U}, {T}: Tap target creature.
0 / 3
{2}{W}{U}
Elite Guardmage
Creature - Human Wizard
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
2 / 3
{X}{U}{U}{U}
Gadwick, the Wizened
Legendary Creature - Human Wizard
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
3 / 3
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)

Irrigated Farmland enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}{U}{U}
Jace, Wielder of Mysteries
Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.

-8: Draw seven cards. Then if your library has no cards in it, you win the game.
L: 4
{3}{U}
Kasmina, Enigmatic Mentor
Legendary Planeswalker - Kasmina
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.

-2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
L: 5
{5}{U}{U}
Kiora Bests the Sea God
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Create an 8/8 blue Kraken creature token with hexproof.

II -- Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.

III -- Gain control of target permanent an opponent controls. Untap it.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{3}{W}{U}
Lavinia of the Tenth
Legendary Creature - Human Soldier
Protection from red

When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4 / 4
{W}
Law-Rune Enforcer
Creature - Human Soldier
{1}, {T}: Tap target creature with mana value 2 or greater.
1 / 2
--
Meandering River
Land
Meandering River enters the battlefield tapped.

{T}: Add {W} or {U}.
{4}{W}{U}
Medomai the Ageless
Legendary Creature - Sphinx
Flying

Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.

Medomai the Ageless can't attack during extra turns.
4 / 4
{U}{U}
Narset's Reversal
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{3}{W/P}{W/P}
Norn's Annex
Artifact
({W/P} can be paid with either {W} or 2 life.)

Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
{1}{U}
Omen of the Sea
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{2}{W}
Omen of the Sun
Enchantment
Flash

When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.

{2}{W}, Sacrifice Omen of the Sun: Scry 2.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
Sea of Clouds
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {U}.
--
Seachrome Coast
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {U}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{W}{U}
Senate Guildmage
Creature - Human Wizard
{W}, {T}: You gain 2 life.

{U}, {T}: Draw a card, then discard a card.
2 / 2
{1}{U}
Send to Sleep
Instant
Tap up to two target creatures.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
{1}{W}{W}
Skyclave Apparition
Creature - Kor Spirit
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.

When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
2 / 2
{1}{W/U}
Somnomancer
Creature - Kithkin Wizard
When Somnomancer enters the battlefield, you may tap target creature.
2 / 1
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.
{1}{W}
Summary Judgment
Instant
Summary Judgment deals 3 damage to target tapped creature.

Addendum -- If you cast this spell during your main phase, it deals 5 damage instead.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{2}{U}
Verity Circle
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

{4}{U}: Tap target creature without flying.
{W}{U}
Watcher of the Spheres
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.

Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.
2 / 2
{3}{W/U}{W/U}
Yorion, Sky Nomad
Legendary Creature - Bird Serpent
Companion -- Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Flying

When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4 / 5

{3}{W}{U}
Azorius Knight-Arbiter
Creature - Human Knight
Vigilance

Azorius Knight-Arbiter can't be blocked.
2 / 5
{4}{U}
Chillbringer
Creature - Elemental
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
3 / 3
{1}{W}{U}
Ephara's Enlightenment
Enchantment - Aura
Enchant creature

When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.

Enchanted creature has flying.

Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.
{2}{W}{W}
Reveille Squad
Creature - Human Rebel
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
3 / 3