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{3}{U}
Azure Fleet Admiral
Creature - Human Pirate
When Azure Fleet Admiral enters the battlefield, you become the monarch.

Azure Fleet Admiral can't be blocked by creatures the monarch controls.
3 / 3
{3}{U}
Azure Fleet Admiral
Creature - Human Pirate
When Azure Fleet Admiral enters the battlefield, you become the monarch.

Azure Fleet Admiral can't be blocked by creatures the monarch controls.
3 / 3
{3}{U}
Azure Fleet Admiral
Creature - Human Pirate
When Azure Fleet Admiral enters the battlefield, you become the monarch.

Azure Fleet Admiral can't be blocked by creatures the monarch controls.
3 / 3
{3}{U}
Azure Fleet Admiral
Creature - Human Pirate
When Azure Fleet Admiral enters the battlefield, you become the monarch.

Azure Fleet Admiral can't be blocked by creatures the monarch controls.
3 / 3
--
Basilisk Gate
Land - Gate
{T}: Add {C}.

{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
--
Basilisk Gate
Land - Gate
{T}: Add {C}.

{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
--
Basilisk Gate
Land - Gate
{T}: Add {C}.

{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
--
Basilisk Gate
Land - Gate
{T}: Add {C}.

{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
{3}{R}
Crimson Fleet Commodore
Creature - Ogre Pirate
Trample

When Crimson Fleet Commodore enters the battlefield, you become the monarch.
5 / 2
{3}{R}
Crimson Fleet Commodore
Creature - Ogre Pirate
Trample

When Crimson Fleet Commodore enters the battlefield, you become the monarch.
5 / 2
{3}{R}
Crimson Fleet Commodore
Creature - Ogre Pirate
Trample

When Crimson Fleet Commodore enters the battlefield, you become the monarch.
5 / 2
{3}{R}
Crimson Fleet Commodore
Creature - Ogre Pirate
Trample

When Crimson Fleet Commodore enters the battlefield, you become the monarch.
5 / 2
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{1}{W}
Freewind Falcon
Creature - Bird
Flying, protection from red
1 / 1
{1}{W}
Freewind Falcon
Creature - Bird
Flying, protection from red
1 / 1
{1}{W}
Freewind Falcon
Creature - Bird
Flying, protection from red
1 / 1
{1}{W}
Freewind Falcon
Creature - Bird
Flying, protection from red
1 / 1
{U}
Jace's Phantasm
Creature - Illusion
Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
1 / 1
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{W/U}
Judge's Familiar
Creature - Bird
Flying

Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{W/U}
Judge's Familiar
Creature - Bird
Flying

Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{W/U}
Judge's Familiar
Creature - Bird
Flying

Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{W/U}
Judge's Familiar
Creature - Bird
Flying

Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{1}{W}
Kjeldoran War Cry
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
{1}{W}
Kjeldoran War Cry
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
{1}{W}
Kjeldoran War Cry
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
{1}{W}
Kjeldoran War Cry
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
{2}{U}
Mistblade Shinobi
Creature - Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
1 / 1
{2}{U}
Mistblade Shinobi
Creature - Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
1 / 1
{2}{U}
Mistblade Shinobi
Creature - Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
1 / 1
{2}{U}
Mistblade Shinobi
Creature - Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
1 / 1
{G}
Nettle Sentinel
Creature - Elf Warrior
Nettle Sentinel doesn't untap during your untap step.

Whenever you cast a green spell, you may untap Nettle Sentinel.
2 / 2
{G}
Nettle Sentinel
Creature - Elf Warrior
Nettle Sentinel doesn't untap during your untap step.

Whenever you cast a green spell, you may untap Nettle Sentinel.
2 / 2
{G}
Nettle Sentinel
Creature - Elf Warrior
Nettle Sentinel doesn't untap during your untap step.

Whenever you cast a green spell, you may untap Nettle Sentinel.
2 / 2
{G}{G}
Night Soil
Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{G}{G}
Night Soil
Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{G}{G}
Night Soil
Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{G}{G}
Night Soil
Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{1}{W}
Outlaw Medic
Creature - Human Rogue
Lifelink

When Outlaw Medic dies, draw a card.
1 / 3
{1}{W}
Outlaw Medic
Creature - Human Rogue
Lifelink

When Outlaw Medic dies, draw a card.
1 / 3
{1}{W}
Outlaw Medic
Creature - Human Rogue
Lifelink

When Outlaw Medic dies, draw a card.
1 / 3
{1}{W}
Outlaw Medic
Creature - Human Rogue
Lifelink

When Outlaw Medic dies, draw a card.
1 / 3
{1}{W}
Recommission
Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it.
{1}{W}
Recommission
Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it.
{1}{W}
Recommission
Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it.
{1}{W}
Recommission
Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it.
--
Sea Gate
Land - Gate
Sea Gate enters the battlefield tapped.

As Sea Gate enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
--
Sea Gate
Land - Gate
Sea Gate enters the battlefield tapped.

As Sea Gate enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
--
Sea Gate
Land - Gate
Sea Gate enters the battlefield tapped.

As Sea Gate enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
{1}{U}
Sea Sprite
Creature - Faerie
Flying, protection from red
1 / 1
{1}{U}
Sea Sprite
Creature - Faerie
Flying, protection from red
1 / 1
{1}{U}
Sea Sprite
Creature - Faerie
Flying, protection from red
1 / 1
{1}{U}
Sea Sprite
Creature - Faerie
Flying, protection from red
1 / 1
--
Volatile Fjord
Snow Land - Island Mountain
({T}: Add {U} or {R}.)

Volatile Fjord enters the battlefield tapped.

{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{8}
Maelstrom Colossus
Artifact Creature - Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7 / 7
{8}
Maelstrom Colossus
Artifact Creature - Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7 / 7
{8}
Maelstrom Colossus
Artifact Creature - Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7 / 7
{8}
Maelstrom Colossus
Artifact Creature - Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7 / 7
{1}{G}
Rime Tender
Snow Creature - Human Druid
{T}: Untap another target snow permanent.
2 / 2
{1}{G}
Rime Tender
Snow Creature - Human Druid
{T}: Untap another target snow permanent.
2 / 2
{1}{G}
Rime Tender
Snow Creature - Human Druid
{T}: Untap another target snow permanent.
2 / 2
{1}{G}
Rime Tender
Snow Creature - Human Druid
{T}: Untap another target snow permanent.
2 / 2
{1}{U}
Saiba Cryptomancer
Creature - Moonfolk Ninja
Flash

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Hexproof
0 / 1
{1}{U}
Saiba Cryptomancer
Creature - Moonfolk Ninja
Flash

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Hexproof
0 / 1
{1}{U}
Saiba Cryptomancer
Creature - Moonfolk Ninja
Flash

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Hexproof
0 / 1
{1}{U}
Saiba Cryptomancer
Creature - Moonfolk Ninja
Flash

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Hexproof
0 / 1
{1}{G}
Sculptor of Winter
Snow Creature - Elf Rogue
{T}: Untap target snow land.
2 / 2
{1}{G}
Sculptor of Winter
Snow Creature - Elf Rogue
{T}: Untap target snow land.
2 / 2
{1}{G}
Sculptor of Winter
Snow Creature - Elf Rogue
{T}: Untap target snow land.
2 / 2
{1}{G}
Sculptor of Winter
Snow Creature - Elf Rogue
{T}: Untap target snow land.
2 / 2