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Select Main Deck Cards

{G}
Abundant Growth
Enchantment - Aura
Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{3}{G}
Aurochs
Creature - Aurochs
Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2 / 3
{1}{G}
Back to Nature
Instant
Destroy all enchantments.
{1}{G}
Bear Cub
Creature - Bear
2 / 2
{4}{G}
Boa Constrictor
Creature - Snake
{T}: Boa Constrictor gets +3/+3 until end of turn.
3 / 3
{1}{G}
Brindle Shoat
Creature - Boar
When Brindle Shoat dies, create a 3/3 green Boar creature token.
1 / 1
{3}{G}
Bull Elephant
Creature - Elephant
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
4 / 4
{3}{G}
Bull Hippo
Creature - Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{G}
Charging Badger
Creature - Badger
Trample
1 / 1
{3}{G}{G}
Charging Rhino
Creature - Rhino
Charging Rhino can't be blocked by more than one creature.
4 / 4
{1}{G}
Compost
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
{1}{U}
Coral Eel
Creature - Fish
2 / 1
{2}{G}
Crushing Vines
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target artifact.
{G}
Deepwood Wolverine
Creature - Wolverine
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
1 / 1
{G}
Divergent Growth
Instant
Until end of turn, lands you control gain "{T}: Add one mana of any color."
{G}
Elephant Grass
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{5}{G}
Feed the Pack
Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
{1}{G}
Feral Instinct
Instant
Target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{U}
Flash Flood
Instant
Choose one --

• Destroy target red permanent.

• Return target Mountain to its owner's hand.
{U}
Flight
Enchantment - Aura
Enchant creature

Enchanted creature has flying.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
{2}{U}{U}
Giant Oyster
Creature - Oyster
You may choose not to untap Giant Oyster during your untap step.

{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0 / 3
{2}{G}
Gibbering Hyenas
Creature - Hyena
Gibbering Hyenas can't block black creatures.
3 / 2
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{1}{U}
Hammerhead Shark
Creature - Shark
Hammerhead Shark can't attack unless defending player controls an Island.
2 / 3
{2}{G}
Harmonic Convergence
Instant
Put all enchantments on top of their owners' libraries.
{4}{G}
Hibernation's End
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on Hibernation's End, put it onto the battlefield, then shuffle.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{2}{G}
Hornet Nest
Creature - Insect
Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
0 / 2
{2}{U}
Horseshoe Crab
Creature - Crab
{U}: Untap Horseshoe Crab.
1 / 3
{1}{G}
Hungry Lynx
Creature - Cat
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)

At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.

Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
2 / 2
{G}
Joven's Ferrets
Creature - Ferret
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.

At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
1 / 1
{1}{G}
Karoo Meerkat
Creature - Mongoose
Protection from blue
2 / 1
{3}{U}
Kingfisher
Creature - Bird
Flying

When Kingfisher dies, draw a card.
2 / 2
{2}{G}
Lurking Crocodile
Creature - Crocodile
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{1}{G}
Lynx
Creature - Cat
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 1
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2 / 2
{1}{U}{U}
Manta Ray
Creature - Fish
Manta Ray can't attack unless defending player controls an Island.

Manta Ray can't be blocked except by blue creatures.

When you control no Islands, sacrifice Manta Ray.
3 / 3
{G}
Marsh Boa
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{1}{U}
Moat Piranhas
Creature - Fish
Defender (This creature can't attack.)
3 / 3
{2}{U}{U}
Narwhal
Creature - Whale
First strike, protection from red
2 / 2
{1}{G}
Natural Obsolescence
Instant
Put target artifact on the bottom of its owner's library.
{G}
Nature's Panoply
Instant
Strive -- This spell costs {2}{G} more to cast for each target beyond the first.

Choose any number of target creatures. Put a +1/+1 counter on each of them.
{4}{G}{G}
Nature's Wrath
Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
{1}{U}
Ovinize
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{G}
Oxidize
Instant
Destroy target artifact. It can't be regenerated.
{G}
Pouncing Jaguar
Creature - Cat
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{1}{G}
Repopulate
Instant
Shuffle all creature cards from target player's graveyard into that player's library.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.
2 / 1
{G}
Scent of Ivy
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
{1}{U}
School of Piranha
Creature - Fish
At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
3 / 3
{3}{G}{G}
Silverback Ape
Creature - Ape
5 / 5
{G}
Spreading Algae
Enchantment - Aura
Enchant Swamp

When enchanted land becomes tapped, destroy it.

When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
{3}{G}
Stalking Tiger
Creature - Cat
Stalking Tiger can't be blocked by more than one creature.
3 / 3
{1}{G}{G}
Stampede
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
{1}{U}
Stinging Lionfish
Enchantment Creature - Fish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
2 / 1
{G}
Tarpan
Creature - Horse
When Tarpan dies, you gain 1 life.
1 / 1
{2}{U}{U}
Thieving Magpie
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.
1 / 3
{G}
Tree Monkey
Creature - Monkey
Reach (This creature can block creatures with flying.)
1 / 1
{3}{G}
Venomous Dragonfly
Creature - Insect
Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 / 1
{2}{G}
Venomous Fangs
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a creature, destroy the other creature.
{2}{G}{U}
Volo, Guide to Monsters
Legendary Creature - Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
3 / 2
{G}
Web
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
{1}{G}
Whiteout
Instant
All creatures lose flying until end of turn.

Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
{G}
Wild Dogs
Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 1
{3}{G}
Wild Elephant
Creature - Elephant
Trample
3 / 3
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{3}{G}
Wild Ox
Creature - Ox
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{1}{G}
Wilt
Instant
Destroy target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}{G}
Wolverine Pack
Creature - Wolverine
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
2 / 4