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Select Main Deck Cards

{4}{R}
Aether Charge
Enchantment
Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
{4}{R}
Aether Charge
Enchantment
Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
{3}{U}
Airborne Aid
Sorcery
Draw a card for each Bird on the battlefield.
{3}{U}
Airborne Aid
Sorcery
Draw a card for each Bird on the battlefield.
{4}{R}
Airdrop Condor
Creature - Bird
Flying

{1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to any target.
2 / 2
{2}{W}
Akroma's Blessing
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.

Cycling {W} ({W}, Discard this card: Draw a card.)
{4}{W}{W}
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)
{5}{W}{W}{W}
Akroma, Angel of Wrath
Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6 / 6
{2}{G}
Alpha Status
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
{4}{W}
Ancestor's Prophet
Creature - Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
1 / 5
{4}{G}
Animal Magnetism
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
{2}{U}{U}
Annex
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

You control enchanted land.
{4}{B}{B}
Anurid Murkdiver
Creature - Zombie Frog Beast
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
4 / 3
{1}{U}
Aphetto Alchemist
Creature - Human Wizard
{T}: Untap target artifact or creature.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 2
{3}{B}
Aphetto Dredging
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
{3}{B}
Aphetto Dredging
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
{2}{B}
Aphetto Exterminator
Creature - Human Wizard
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
3 / 1
{2}{B}
Aphetto Exterminator
Creature - Human Wizard
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
3 / 1
{2}{U}
Aphetto Grifter
Creature - Human Wizard
Tap two untapped Wizards you control: Tap target permanent.
1 / 1
{3}{U}
Aphetto Runecaster
Creature - Human Wizard
Whenever a permanent is turned face up, you may draw a card.
2 / 3
{3}{U}
Aphetto Runecaster
Creature - Human Wizard
Whenever a permanent is turned face up, you may draw a card.
2 / 3
{4}{B}{B}
Aphetto Vulture
Creature - Zombie Bird
Flying

When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
3 / 2
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{2}{U}{U}
Ascending Aven
Creature - Bird Soldier
Flying

Ascending Aven can block only creatures with flying.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 2
{2}{W}
Astral Slide
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}{W}
Aurification
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.
{3}{W}{W}{W}
Aven Brigadier
Creature - Bird Soldier
Flying

Other Bird creatures get +1/+1.

Other Soldier creatures get +1/+1.
3 / 5
{U}
Aven Envoy
Creature - Bird Soldier
Flying
0 / 2
{U}
Aven Envoy
Creature - Bird Soldier
Flying
0 / 2
{1}{W}
Aven Farseer
Creature - Bird Soldier
Flying

Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
1 / 1
{1}{W}
Aven Farseer
Creature - Bird Soldier
Flying

Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
1 / 1
{6}{U}
Aven Fateshaper
Creature - Bird Wizard
Flying

When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.

{4}{U}: Look at the top four cards of your library, then put them back in any order.
4 / 5
{3}{W}
Aven Redeemer
Creature - Bird Cleric
Flying

{T}: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{3}{W}
Aven Redeemer
Creature - Bird Cleric
Flying

{T}: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{3}{U}{U}
Aven Windreader
Creature - Bird Soldier Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{U}: Target player reveals the top card of their library.
3 / 3
{3}{U}{U}
Aven Windreader
Creature - Bird Soldier Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{U}: Target player reveals the top card of their library.
3 / 3
{1}{U}
Backslide
Instant
Turn target creature with a morph ability face down.

Cycling {U} ({U}, Discard this card: Draw a card.)
{2}{B}{B}
Bane of the Living
Creature - Insect
Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
4 / 3
{4}{G}
Barkhide Mauler
Creature - Beast
Cycling {2} ({2}, Discard this card: Draw a card.)
4 / 4
{4}{G}
Barkhide Mauler
Creature - Beast
Cycling {2} ({2}, Discard this card: Draw a card.)
4 / 4
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
{2}{R}{R}
Battering Craghorn
Creature - Goat Beast
First strike

Morph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 1
{2}{R}{R}
Battering Craghorn
Creature - Goat Beast
First strike

Morph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 1
{1}{W}
Battlefield Medic
Creature - Human Cleric
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
1 / 1
{1}{W}
Battlefield Medic
Creature - Human Cleric
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
1 / 1
{6}{G}{G}
Biorhythm
Sorcery
Each player's life total becomes the number of creatures they control.
{G}
Birchlore Rangers
Creature - Elf Druid Ranger
Tap two untapped Elves you control: Add one mana of any color.

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{G}
Birchlore Rangers
Creature - Elf Druid Ranger
Tap two untapped Elves you control: Add one mana of any color.

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{2}{R}
Blade Sliver
Creature - Sliver
All Sliver creatures get +1/+0.
2 / 2
{2}{R}
Blade Sliver
Creature - Sliver
All Sliver creatures get +1/+0.
2 / 2
{1}{G}
Bloodline Shaman
Creature - Elf Wizard Shaman
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
1 / 1
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{1}{B}
Boneknitter
Creature - Zombie Cleric
{1}{B}: Regenerate target Zombie.

Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{1}{B}
Boneknitter
Creature - Zombie Cleric
{1}{B}: Regenerate target Zombie.

Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{4}{R}
Bonethorn Valesk
Creature - Beast
Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to any target.
4 / 2
{4}{R}
Bonethorn Valesk
Creature - Beast
Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to any target.
4 / 2
{1}{R}
Break Open
Instant
Turn target face-down creature an opponent controls face up.
{R}
Brightstone Ritual
Instant
Add {R} for each Goblin on the battlefield.
{R}
Brightstone Ritual
Instant
Add {R} for each Goblin on the battlefield.
{4}{G}
Brood Sliver
Creature - Sliver
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
3 / 3
{1}{G}
Broodhatch Nantuko
Creature - Insect Druid
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.

Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{1}{G}
Broodhatch Nantuko
Creature - Insect Druid
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.

Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{2}{B}
Cabal Archon
Creature - Human Cleric
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
2 / 2
{2}{B}{B}
Cabal Executioner
Creature - Human Cleric
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.

Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 2
{1}{B}
Cabal Interrogator
Creature - Zombie Wizard
{X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
1 / 1
{2}{B}
Cabal Slaver
Creature - Human Cleric
Whenever a Goblin deals combat damage to a player, that player discards a card.
2 / 1
{2}{G}
Caller of the Claw
Creature - Elf
Flash

When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
2 / 2
{1}{U}{U}
Callous Oppressor
Creature - Cephalid
You may choose not to untap Callous Oppressor during your untap step.

As Callous Oppressor enters the battlefield, an opponent chooses a creature type.

{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1 / 2
{3}{G}
Canopy Crawler
Creature - Beast
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)

{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
2 / 2
{2}{R}
Carbonize
Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{2}{R}
Carbonize
Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{B}
Carrion Feeder
Creature - Zombie
Carrion Feeder can't block.

Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
1 / 1
{3}{W}{W}
Catapult Master
Creature - Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
3 / 3
{1}{W}
Catapult Squad
Creature - Human Soldier
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
2 / 1
{3}{G}{G}
Centaur Glade
Enchantment
{2}{G}{G}: Create a 3/3 green Centaur creature token.
{3}{G}
Chain of Acid
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
{1}{R}
Chain of Plasma
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
{1}{W}
Chain of Silence
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
{1}{B}
Chain of Smog
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
{U}
Chain of Vapor
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
{5}{R}
Chartooth Cougar
Creature - Cat Beast
{R}: Chartooth Cougar gets +1/+0 until end of turn.

Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
4 / 4
{5}{R}
Chartooth Cougar
Creature - Cat Beast
{R}: Chartooth Cougar gets +1/+0 until end of turn.

Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
4 / 4
{3}{U}
Choking Tethers
Instant
Tap up to four target creatures.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

When you cycle Choking Tethers, you may tap target creature.
{3}{U}
Choking Tethers
Instant
Tap up to four target creatures.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

When you cycle Choking Tethers, you may tap target creature.
{3}{W}
Circle of Solace
Enchantment
As Circle of Solace enters the battlefield, choose a creature type.

{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
{1}{R}{R}{R}
Clickslither
Creature - Insect
Haste

Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
3 / 3
{3}{U}
Clone
Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0 / 0
{1}{W}
Cloudreach Cavalry
Creature - Human Soldier
As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
1 / 1
{1}{W}
Cloudreach Cavalry
Creature - Human Soldier
As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
1 / 1
{2}{R}
Commando Raid
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
{2}{R}
Commando Raid
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
{2}{U}
Complicate
Instant
Counter target spell unless its controller pays {3}.

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Complicate, you may counter target spell unless its controller pays {1}.
{2}{U}
Complicate
Instant
Counter target spell unless its controller pays {3}.

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Complicate, you may counter target spell unless its controller pays {1}.
--
Contested Cliffs
Land
{T}: Add {C}.

{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{3}{B}{B}
Corpse Harvester
Creature - Zombie Wizard
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
3 / 3
{3}{B}{B}
Corpse Harvester
Creature - Zombie Wizard
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
3 / 3
{1}{B}
Cover of Darkness
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.

Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}
Crafty Pathmage
Creature - Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
1 / 1
{2}{U}
Crafty Pathmage
Creature - Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
1 / 1
{4}{R}
Crested Craghorn
Creature - Goat Beast
Haste

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
4 / 1
{4}{R}
Crested Craghorn
Creature - Goat Beast
Haste

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
4 / 1
{5}{U}
Crookclaw Elder
Creature - Bird Wizard
Flying

Tap two untapped Birds you control: Draw a card.

Tap two untapped Wizards you control: Target creature gains flying until end of turn.
3 / 2
{3}{U}
Crookclaw Transmuter
Creature - Bird Wizard
Flash

Flying

When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
3 / 1
{3}{U}
Crookclaw Transmuter
Creature - Bird Wizard
Flash

Flying

When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
3 / 1
{1}{U}
Crown of Ascension
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
{1}{W}
Crown of Awe
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black and from red.

Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
{1}{R}
Crown of Fury
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
{1}{B}
Crown of Suspicion
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-1.

Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
{1}{G}
Crown of Vigor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
{3}{W}
Crude Rampart
Creature - Wall
Defender (This creature can't attack.)

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 5
{3}{W}
Crude Rampart
Creature - Wall
Defender (This creature can't attack.)

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 5
{4}{B}
Cruel Revival
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
{4}{B}
Cruel Revival
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
{1}{B}
Crypt Sliver
Creature - Sliver
All Slivers have "{T}: Regenerate target Sliver."
1 / 1
{1}{B}
Crypt Sliver
Creature - Sliver
All Slivers have "{T}: Regenerate target Sliver."
1 / 1
{5}
Cryptic Gateway
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
{1}{R}
Custody Battle
Enchantment - Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
{B}
Dark Supplicant
Creature - Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1 / 1
{B}
Dark Supplicant
Creature - Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1 / 1
{3}{W}
Daru Cavalier
Creature - Human Soldier
First strike

When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
2 / 2
{3}{W}
Daru Cavalier
Creature - Human Soldier
First strike

When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
2 / 2
--
Daru Encampment
Land
{T}: Add {C}.

{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
{2}{W}
Daru Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 2
{2}{W}
Daru Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 2
{4}{W}{W}
Daru Lancer
Creature - Human Soldier
First strike

Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4
{4}{W}{W}
Daru Lancer
Creature - Human Soldier
First strike

Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4
{W}
Daru Mender
Creature - Human Cleric
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Daru Mender is turned face up, regenerate target creature.
1 / 1
{W}
Daru Mender
Creature - Human Cleric
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Daru Mender is turned face up, regenerate target creature.
1 / 1
{2}{W}{W}
Daru Warchief
Creature - Human Soldier
Soldier spells you cast cost {1} less to cast.

Soldier creatures you control get +1/+2.
1 / 1
{2}{W}{W}
Daru Warchief
Creature - Human Soldier
Soldier spells you cast cost {1} less to cast.

Soldier creatures you control get +1/+2.
1 / 1
{4}{W}
Daunting Defender
Creature - Human Cleric
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
3 / 3
{4}{W}
Daunting Defender
Creature - Human Cleric
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
3 / 3
{2}{W}
Dawning Purist
Creature - Human Cleric
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 2
{4}{U}{U}{U}
Day of the Dragons
Enchantment
When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
{3}{B}
Death Match
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
{2}{B}{B}
Death Pulse
Instant
Target creature gets -4/-4 until end of turn.

Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)

When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
{2}{B}{B}
Death Pulse
Instant
Target creature gets -4/-4 until end of turn.

Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)

When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
{3}{B}
Deathmark Prelate
Creature - Human Cleric
{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
2 / 3
{3}{B}
Deathmark Prelate
Creature - Human Cleric
{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
2 / 3
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
{6}{B}{B}
Decree of Pain
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
{3}{W}
Defensive Maneuvers
Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
{W}
Demystify
Instant
Destroy target enchantment.
{W}
Demystify
Instant
Destroy target enchantment.
{2}{B}
Dirge of Dread
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{B}
Disciple of Malice
Creature - Human Cleric
Protection from white

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{B}
Disciple of Malice
Creature - Human Cleric
Protection from white

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{2}{U}
Disruptive Pitmage
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{2}{U}
Disruptive Pitmage
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{3}{W}
Dive Bomber
Creature - Bird Soldier
Flying

{T}, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
2 / 2
{2}{B}
Doomed Necromancer
Creature - Human Cleric Mercenary
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
2 / 2
{3}{W}
Doubtless One
Creature - Cleric Avatar
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.

Whenever Doubtless One deals damage, you gain that much life.
* / *
{3}{W}
Doubtless One
Creature - Cleric Avatar
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.

Whenever Doubtless One deals damage, you gain that much life.
* / *
{4}{R}{R}
Dragon Roost
Enchantment
{5}{R}{R}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
{2}
Dream Chisel
Artifact
Face-down creature spells you cast cost {1} less to cast.
{1}{R}
Dwarven Blastminer
Creature - Dwarf
{2}{R}, {T}: Destroy target nonbasic land.

Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{2}{U}
Echo Tracer
Creature - Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Echo Tracer is turned face up, return target creature to its owner's hand.
2 / 2
{2}{U}
Echo Tracer
Creature - Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Echo Tracer is turned face up, return target creature to its owner's hand.
2 / 2
{3}{G}{G}
Elven Riders
Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
3 / 3
{3}{G}{G}
Elven Riders
Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
3 / 3
{5}{G}
Elvish Aberration
Creature - Elf Mutant
{T}: Add {G}{G}{G}.

Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4 / 5
{5}{G}
Elvish Aberration
Creature - Elf Mutant
{T}: Add {G}{G}{G}.

Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4 / 5
{2}{G}
Elvish Guidance
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
{3}{G}
Elvish Pathcutter
Creature - Elf Scout
{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1 / 2
{G}
Elvish Pioneer
Creature - Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
1 / 1
{G}
Elvish Pioneer
Creature - Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
1 / 1
{1}{G}
Elvish Vanguard
Creature - Elf Warrior
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
1 / 1
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 / 3
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 / 3
{6}{G}
Enormous Baloth
Creature - Beast
7 / 7
{2}{R}
Erratic Explosion
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
{2}{R}
Erratic Explosion
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
{5}{W}{W}
Eternal Dragon
Creature - Dragon Spirit
Flying

{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 / 5
{2}{G}
Everglove Courier
Creature - Elf
You may choose not to untap Everglove Courier during your untap step.

{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
2 / 1
{4}{W}{W}
Exalted Angel
Creature - Angel
Flying

Whenever Exalted Angel deals damage, you gain that much life.

Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 5
{B}
Fade from Memory
Instant
Exile target card from a graveyard.

Cycling {B} ({B}, Discard this card: Draw a card.)
{B}{B}
False Cure
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
{4}{G}{G}
Feral Throwback
Creature - Beast
Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
3 / 3
{B}
Festering Goblin
Creature - Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
1 / 1
{B}
Festering Goblin
Creature - Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
1 / 1
{R}
Fever Charm
Instant
Choose one --

• Target creature gains haste until end of turn.

• Target creature gets +2/+0 until end of turn.

• Fever Charm deals 3 damage to target Wizard creature.
{R}
Fever Charm
Instant
Choose one --

• Target creature gains haste until end of turn.

• Target creature gets +2/+0 until end of turn.

• Fever Charm deals 3 damage to target Wizard creature.
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{R}
Flamestick Courier
Creature - Goblin
You may choose not to untap Flamestick Courier during your untap step.

{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
2 / 1
{2}{R}
Flamestick Courier
Creature - Goblin
You may choose not to untap Flamestick Courier during your untap step.

{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
2 / 1
{2}{R}
Flamewave Invoker
Creature - Goblin Mutant
{7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.
2 / 2
{2}{R}
Flamewave Invoker
Creature - Goblin Mutant
{7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.
2 / 2
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{W}
Foothill Guide
Creature - Human Cleric
Protection from Goblins

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{W}
Foothill Guide
Creature - Human Cleric
Protection from Goblins

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{3}{G}
Forgotten Ancient
Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0 / 3
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{4}{R}{R}{R}
Form of the Dragon
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.

At the beginning of each end step, your life total becomes 5.

Creatures without flying can't attack you.
{5}{R}
Frenetic Raptor
Creature - Dinosaur Beast
Beasts can't block.
6 / 6
{2}{B}
Frightshroud Courier
Creature - Zombie
You may choose not to untap Frightshroud Courier during your untap step.

{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{2}{B}
Frightshroud Courier
Creature - Zombie
You may choose not to untap Frightshroud Courier during your untap step.

{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{1}{U}{U}
Frozen Solid
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature is dealt damage, destroy it.
{1}{U}{U}
Frozen Solid
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature is dealt damage, destroy it.
{2}{U}{U}{U}
Future Sight
Enchantment
Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.
{3}{B}{B}
Gangrenous Goliath
Creature - Zombie Giant
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
4 / 4
{5}{W}
Gempalm Avenger
Creature - Human Soldier
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
3 / 5
{5}{W}
Gempalm Avenger
Creature - Human Soldier
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
3 / 5
{2}{R}
Gempalm Incinerator
Creature - Goblin
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2 / 1
{2}{R}
Gempalm Incinerator
Creature - Goblin
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2 / 1
{5}{B}
Gempalm Polluter
Creature - Zombie
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)

When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
4 / 3
{5}{B}
Gempalm Polluter
Creature - Zombie
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)

When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
4 / 3
{2}{U}
Gempalm Sorcerer
Creature - Human Wizard
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
2 / 2
{2}{U}
Gempalm Sorcerer
Creature - Human Wizard
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
2 / 2
{2}{U}
Ghosthelm Courier
Creature - Human Wizard
You may choose not to untap Ghosthelm Courier during your untap step.

{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
2 / 1
{2}{U}
Ghosthelm Courier
Creature - Human Wizard
You may choose not to untap Ghosthelm Courier during your untap step.

{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
2 / 1
{3}{G}{G}
Gigapede
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)

At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
6 / 1
{1}{W}
Glory Seeker
Creature - Human Soldier
2 / 2
{1}{W}
Glory Seeker
Creature - Human Soldier
2 / 2
--
Goblin Burrows
Land
{T}: Add {C}.

{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
{5}{R}{R}
Goblin Dynamo
Creature - Goblin Mutant
{T}: Goblin Dynamo deals 1 damage to any target.

{X}{R}, {T}, Sacrifice Goblin Dynamo: It deals X damage to any target.
4 / 4
{3}{R}
Goblin Goon
Creature - Goblin Mutant
Goblin Goon can't attack unless you control more creatures than defending player.

Goblin Goon can't block unless you control more creatures than attacking player.
6 / 6
{1}{R}
Goblin Piledriver
Creature - Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1 / 2
{3}{R}
Goblin Pyromancer
Creature - Goblin Wizard
When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.

At the beginning of the end step, destroy all Goblins.
2 / 2
{2}{R}
Goblin Sharpshooter
Creature - Goblin
Goblin Sharpshooter doesn't untap during your untap step.

Whenever a creature dies, untap Goblin Sharpshooter.

{T}: Goblin Sharpshooter deals 1 damage to any target.
1 / 1
{2}{R}
Goblin Sky Raider
Creature - Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{2}{R}
Goblin Sky Raider
Creature - Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{R}
Goblin Sledder
Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1 / 1
{R}
Goblin Sledder
Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1 / 1
{R}
Goblin Taskmaster
Creature - Goblin
{1}{R}: Target Goblin creature gets +1/+0 until end of turn.

Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{R}
Goblin Taskmaster
Creature - Goblin
{1}{R}: Target Goblin creature gets +1/+0 until end of turn.

Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{R}
Goblin War Strike
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
--
Grand Coliseum
Land
Grand Coliseum enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.
{3}{R}
Grand Melee
Enchantment
All creatures attack each combat if able.

All creatures block each combat if able.
{5}{W}
Grassland Crusader
Creature - Human Cleric Soldier
{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
2 / 4
{5}{W}
Grassland Crusader
Creature - Human Cleric Soldier
{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
2 / 4
{2}{B}{B}
Graveborn Muse
Creature - Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
3 / 3
{3}{W}
Gravel Slinger
Creature - Human Soldier
{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 3
{4}{B}{B}
Gravespawn Sovereign
Creature - Zombie
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
3 / 3
{5}{U}
Graxiplon
Creature - Beast
Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.
3 / 4
{2}{B}{B}
Grinning Demon
Creature - Demon
At the beginning of your upkeep, you lose 2 life.

Morph {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 6
{1}{W}{W}
Gustcloak Harrier
Creature - Bird Soldier
Flying

Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
2 / 2
{1}{W}{W}
Gustcloak Harrier
Creature - Bird Soldier
Flying

Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
2 / 2
{W}
Gustcloak Runner
Creature - Human Soldier
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
1 / 1
{W}
Gustcloak Runner
Creature - Human Soldier
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
1 / 1
{4}{W}
Gustcloak Savior
Creature - Bird Soldier
Flying

Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
3 / 4
{2}{W}{W}
Gustcloak Sentinel
Creature - Human Soldier
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
3 / 3
{3}{W}
Gustcloak Skirmisher
Creature - Bird Soldier
Flying

Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
2 / 3
{3}{W}
Gustcloak Skirmisher
Creature - Bird Soldier
Flying

Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
2 / 3
{W}
Haazda Marshal
Creature - Human Soldier
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
1 / 1
{W}
Haazda Marshal
Creature - Human Soldier
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
1 / 1
{2}{W}
Harsh Mercy
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
{1}{B}
Headhunter
Creature - Human Cleric
Whenever Headhunter deals combat damage to a player, that player discards a card.

Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{3}{G}
Heedless One
Creature - Elf Avatar
Trample

Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
* / *
{3}{G}
Heedless One
Creature - Elf Avatar
Trample

Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
* / *
{1}{R}
Hunter Sliver
Creature - Sliver
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
1 / 1
{1}{R}
Hunter Sliver
Creature - Sliver
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
1 / 1
{5}{G}{G}
Hunting Pack
Instant
Create a 4/4 green Beast creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{5}{G}{G}
Hunting Pack
Instant
Create a 4/4 green Beast creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{4}{G}
Hystrodon
Creature - Beast
Trample

Whenever Hystrodon deals combat damage to a player, you may draw a card.

Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4
{U}
Imagecrafter
Creature - Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
1 / 1
{U}
Imagecrafter
Creature - Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
1 / 1
{3}{W}
Improvised Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+5.

Cycling {3} ({3}, Discard this card: Draw a card.)
{3}{W}
Improvised Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+5.

Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{B}{B}
Infest
Sorcery
All creatures get -2/-2 until end of turn.
{1}{B}{B}
Infest
Sorcery
All creatures get -2/-2 until end of turn.
{1}{U}
Information Dealer
Creature - Human Wizard
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
1 / 1
{1}{U}
Information Dealer
Creature - Human Wizard
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
1 / 1
{2}{W}
Inspirit
Instant
Untap target creature. It gets +2/+4 until end of turn.
{5}{R}{R}{R}
Insurrection
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
{1}{G}
Invigorating Boon
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
{4}{W}
Ironfist Crusher
Creature - Human Soldier
Ironfist Crusher can block any number of creatures.

Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 4
{2}{U}
Ixidor's Will
Instant
Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
{3}{U}{U}
Ixidor, Reality Sculptor
Legendary Creature - Human Wizard
Face-down creatures get +1/+1.

{2}{U}: Turn target face-down creature face up.
3 / 4
{3}{W}{W}{W}
Jareth, Leonine Titan
Legendary Creature - Cat Giant
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.

{W}: Jareth gains protection from the color of your choice until end of turn.
4 / 7
{3}{G}
Kamahl's Summons
Sorcery
Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.
{4}{G}{G}
Kamahl, Fist of Krosa
Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.

{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
4 / 3
{4}{W}
Karona's Zealot
Creature - Human Cleric
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
2 / 5
{4}{W}
Karona's Zealot
Creature - Human Cleric
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
2 / 5
{1}{W}{U}{B}{R}{G}
Karona, False God
Legendary Creature - Avatar
Haste

At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.

Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
5 / 5
{2}{U}
Keeper of the Nine Gales
Creature - Bird Wizard
Flying

{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
1 / 2
{7}{G}{G}{G}
Krosan Cloudscraper
Creature - Beast Mutant
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.

Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
13 / 13
{6}{G}{G}{G}
Krosan Colossus
Creature - Beast
Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
9 / 9
{4}{G}{G}{G}
Krosan Groundshaker
Creature - Beast
{G}: Target Beast creature gains trample until end of turn.
6 / 6
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 / 5
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 / 5
{2}{G}
Krosan Warchief
Creature - Beast
Beast spells you cast cost {1} less to cast.

{1}{G}: Regenerate target Beast.
2 / 2
{2}{G}
Krosan Warchief
Creature - Beast
Beast spells you cast cost {1} less to cast.

{1}{G}: Regenerate target Beast.
2 / 2
{1}{R}
Lavamancer's Skill
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to target creature."

As long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
{3}{R}
Lay Waste
Sorcery
Destroy target land.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{R}
Lay Waste
Sorcery
Destroy target land.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Leery Fogbeast
Creature - Beast
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
4 / 2
{2}{G}
Leery Fogbeast
Creature - Beast
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
4 / 2
{1}{R}
Lightning Rift
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.
{1}{R}
Lightning Rift
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Mage's Guile
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Mage's Guile
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Cycling {U} ({U}, Discard this card: Draw a card.)
{3}{R}
Magma Sliver
Creature - Sliver
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
3 / 3
{2}{R}{R}
Mana Echoes
Enchantment
Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
{W}{W}{W}
Master Apothecary
Creature - Human Cleric
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{2}{U}{U}
Master of the Veil
Creature - Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of the Veil is turned face up, you may turn target creature with a morph ability face down.
2 / 3
{2}{U}{U}
Master of the Veil
Creature - Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of the Veil is turned face up, you may turn target creature with a morph ability face down.
2 / 3
{3}{R}{R}
Menacing Ogre
Creature - Ogre
Trample, haste

When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
3 / 3
{B}
Misery Charm
Instant
Choose one --

• Destroy target Cleric.

• Return target Cleric card from your graveyard to your hand.

• Target player loses 2 life.
{B}
Misery Charm
Instant
Choose one --

• Destroy target Cleric.

• Return target Cleric card from your graveyard to your hand.

• Target player loses 2 life.
{2}{U}
Mistform Dreamer
Creature - Illusion
Flying

{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
2 / 1
{2}{U}
Mistform Dreamer
Creature - Illusion
Flying

{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
2 / 1
{1}{U}
Mistform Mask
Enchantment - Aura
Enchant creature

{1}: Enchanted creature becomes the creature type of your choice until end of turn.
{3}{U}{U}
Mistform Shrieker
Creature - Illusion
Flying

{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.

Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 3
{3}{U}{U}
Mistform Shrieker
Creature - Illusion
Flying

{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.

Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 3
{5}{U}{U}
Mistform Skyreaver
Creature - Illusion
Flying

{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.
6 / 6
{1}{U}
Mistform Sliver
Creature - Illusion Sliver
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
1 / 1
{1}{U}
Mistform Sliver
Creature - Illusion Sliver
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
1 / 1
{1}{U}
Mistform Stalker
Creature - Illusion
{1}: Mistform Stalker becomes the creature type of your choice until end of turn.

{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
1 / 1
{1}{U}
Mistform Stalker
Creature - Illusion
{1}: Mistform Stalker becomes the creature type of your choice until end of turn.

{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
1 / 1
{3}{U}
Mistform Ultimus
Legendary Creature - Illusion
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
3 / 3
{2}{U}
Mistform Warchief
Creature - Illusion
Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.

{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
1 / 3
{2}{U}
Mistform Warchief
Creature - Illusion
Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.

{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
1 / 3
{2}{W}
Mobilization
Enchantment
Soldier creatures have vigilance.

{2}{W}: Create a 1/1 white Soldier creature token.
{3}{U}
Nameless One
Creature - Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
* / *
{3}{U}
Nameless One
Creature - Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
* / *
{2}{B}
Nantuko Husk
Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
2 / 2
{2}{B}
Nantuko Husk
Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
2 / 2
{3}{G}
Nantuko Vigilante
Creature - Insect Druid Mutant
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3 / 2
{3}{G}
Nantuko Vigilante
Creature - Insect Druid Mutant
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3 / 2
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{5}{W}
Noble Templar
Creature - Human Cleric Soldier
Vigilance

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3 / 6
{5}{W}
Noble Templar
Creature - Human Cleric Soldier
Vigilance

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3 / 6
{2}{R}
Nosy Goblin
Creature - Goblin
{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
2 / 1
{2}{R}
Nosy Goblin
Creature - Goblin
{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
2 / 1
{W}
Nova Cleric
Creature - Human Cleric
{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
1 / 2
{3}{B}{B}
Noxious Ghoul
Creature - Zombie
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
3 / 3
{3}{B}{B}
Noxious Ghoul
Creature - Zombie
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
3 / 3
{2}{W}
Oblation
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
{1}{B}
Oversold Cemetery
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
{2}{G}
Overwhelming Instinct
Enchantment
Whenever you attack with three or more creatures, draw a card.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{3}{B}{B}
Patriarch's Bidding
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
{U}{U}{U}
Patron Wizard
Creature - Human Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
2 / 2
{G}
Patron of the Wild
Creature - Elf
Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
1 / 1
{G}
Patron of the Wild
Creature - Elf
Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
1 / 1
{2}{W}
Pearlspear Courier
Creature - Human Soldier
You may choose not to untap Pearlspear Courier during your untap step.

{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
2 / 1
{2}{W}
Pearlspear Courier
Creature - Human Soldier
You may choose not to untap Pearlspear Courier during your untap step.

{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
2 / 1
{3}{U}
Peer Pressure
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
{1}{U}{U}
Pemmin's Aura
Enchantment - Aura
Enchant creature

{U}: Untap enchanted creature.

{U}: Enchanted creature gains flying until end of turn.

{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
{3}{B}{B}{B}{B}
Phage the Untouchable
Legendary Creature - Avatar Minion
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.
4 / 4
{W}
Piety Charm
Instant
Choose one --

• Destroy target Aura attached to a creature.

• Target Soldier creature gets +2/+2 until end of turn.

• Creatures you control gain vigilance until end of turn.
{W}
Piety Charm
Instant
Choose one --

• Destroy target Aura attached to a creature.

• Target Soldier creature gets +2/+2 until end of turn.

• Creatures you control gain vigilance until end of turn.
{3}{R}{R}
Pinpoint Avalanche
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
{3}{R}{R}
Pinpoint Avalanche
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{2}{W}
Preeminent Captain
Creature - Kithkin Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2 / 2
{2}{G}
Primal Boost
Instant
Target creature gets +4/+4 until end of turn.

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
{2}{G}
Primal Boost
Instant
Target creature gets +4/+4 until end of turn.

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
{2}{B}{B}
Profane Prayers
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
{2}{B}{B}
Profane Prayers
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
{3}
Proteus Machine
Artifact Creature - Shapeshifter
Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
2 / 2
{3}
Proteus Machine
Artifact Creature - Shapeshifter
Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
2 / 2
{3}{B}{B}
Prowling Pangolin
Creature - Pangolin Beast
When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
6 / 5
{3}{B}{B}
Prowling Pangolin
Creature - Pangolin Beast
When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
6 / 5
{2}{U}{U}
Psychic Trance
Instant
Until end of turn, Wizards you control gain "{T}: Counter target spell."
{1}{G}
Quick Sliver
Creature - Sliver
Flash

Any player may cast Sliver spells as though they had flash.
1 / 1
{1}{G}
Quick Sliver
Creature - Sliver
Flash

Any player may cast Sliver spells as though they had flash.
1 / 1
{4}{U}{U}
Quicksilver Dragon
Creature - Dragon
Flying

{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.

Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 5
{2}{G}{G}
Ravenous Baloth
Creature - Beast
Sacrifice a Beast: You gain 4 life.
4 / 4
{X}{U}
Read the Runes
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
{3}{R}
Reckless One
Creature - Goblin Avatar
Haste

Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
* / *
{3}{R}
Reckless One
Creature - Goblin Avatar
Haste

Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
* / *
{2}{U}
Reminisce
Sorcery
Target player shuffles their graveyard into their library.
{2}{W}
Renewed Faith
Instant
You gain 6 life.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

When you cycle Renewed Faith, you may gain 2 life.
{2}{W}
Renewed Faith
Instant
You gain 6 life.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

When you cycle Renewed Faith, you may gain 2 life.
{3}{R}
Ridgetop Raptor
Creature - Dinosaur Beast
Double strike (This creature deals both first-strike and regular combat damage.)
2 / 1
{3}{R}
Ridgetop Raptor
Creature - Dinosaur Beast
Double strike (This creature deals both first-strike and regular combat damage.)
2 / 1
{3}{W}{W}
Righteous Cause
Enchantment
Whenever a creature attacks, you gain 1 life.
{1}{U}
Riptide Biologist
Creature - Human Wizard
Protection from Beasts

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 2
{3}{U}{U}
Riptide Chronologist
Creature - Human Wizard
{U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
1 / 3
{2}{U}{U}
Riptide Director
Creature - Human Wizard
{2}{U}{U}, {T}: Draw a card for each Wizard you control.
2 / 3
{1}{U}{U}
Riptide Entrancer
Creature - Human Wizard
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)

Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
--
Riptide Laboratory
Land
{T}: Add {C}.

{1}{U}, {T}: Return target Wizard you control to its owner's hand.
{X}{4}
Riptide Replicator
Artifact
As Riptide Replicator enters the battlefield, choose a color and a creature type.

Riptide Replicator enters the battlefield with X charge counters on it.

{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
{3}{U}{U}
Riptide Shapeshifter
Creature - Shapeshifter
{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
3 / 3
{2}{U}
Riptide Survivor
Creature - Human Wizard
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Riptide Survivor is turned face up, discard two cards, then draw three cards.
2 / 1
{2}{U}
Riptide Survivor
Creature - Human Wizard
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Riptide Survivor is turned face up, discard two cards, then draw three cards.
2 / 1
{2}{R}
Rock Jockey
Creature - Goblin
You can't cast this spell if you've played a land this turn.

You can't play lands if you've cast Rock Jockey this turn.
3 / 3
{2}{R}
Rock Jockey
Creature - Goblin
You can't cast this spell if you've played a land this turn.

You can't play lands if you've cast Rock Jockey this turn.
3 / 3
{2}{R}
Rock Jockey
Creature - Goblin
You can't cast this spell if you've played a land this turn.

You can't play lands if you've cast Rock Jockey this turn.
3 / 3
{5}{R}{R}
Rockshard Elemental
Creature - Elemental
Double strike (This creature deals both first-strike and regular combat damage.)

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 3
{3}{R}{R}{R}
Rorix Bladewing
Legendary Creature - Dragon
Flying, haste
6 / 5
{2}{B}
Rotlung Reanimator
Creature - Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
2 / 2
{3}{U}
Rummaging Wizard
Creature - Human Wizard
{2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
2 / 2
{G}
Run Wild
Instant
Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
{4}{U}
Rush of Knowledge
Sorcery
Draw cards equal to the highest mana value among permanents you control.
{4}{U}
Rush of Knowledge
Sorcery
Draw cards equal to the highest mana value among permanents you control.
{3}{U}
Sage Aven
Creature - Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 3
{2}{U}
Sage's Dousing
Tribal Instant - Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
{2}{U}
Sage's Dousing
Tribal Instant - Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
{5}{B}{B}{B}
Scion of Darkness
Creature - Avatar
Trample

Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

Cycling {3} ({3}, Discard this card: Draw a card.)
6 / 6
{4}{U}
Screaming Seahawk
Creature - Bird
Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2 / 2
{4}{U}
Screaming Seahawk
Creature - Bird
Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2 / 2
{4}{U}
Screaming Seahawk
Creature - Bird
Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2 / 2
{3}{B}
Screeching Buzzard
Creature - Bird
Flying

When Screeching Buzzard dies, each opponent discards a card.
2 / 2
{3}{B}
Screeching Buzzard
Creature - Bird
Flying

When Screeching Buzzard dies, each opponent discards a card.
2 / 2
{U}
Sea's Claim
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Enchanted land is an Island.
{U}
Sea's Claim
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Enchanted land is an Island.
--
Seaside Haven
Land
{T}: Add {C}.

{W}{U}, {T}, Sacrifice a Bird: Draw a card.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
{2}{G}{G}
Serpentine Basilisk
Creature - Basilisk
Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 3
{1}{B}{B}
Severed Legion
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{6}{R}
Shaleskin Bruiser
Creature - Beast
Trample

Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
4 / 4
{1}{W}
Shared Triumph
Enchantment
As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.
{1}{B}
Shepherd of Rot
Creature - Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield.
1 / 1
{5}{W}
Shieldmage Elder
Creature - Human Cleric Wizard
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.

Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
2 / 3
{3}{U}
Shifting Sliver
Creature - Sliver
Slivers can't be blocked except by Slivers.
2 / 2
{3}{U}
Shifting Sliver
Creature - Sliver
Slivers can't be blocked except by Slivers.
2 / 2
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{5}{U}
Shoreline Ranger
Creature - Bird Soldier Ranger
Flying

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
3 / 4
{5}{U}
Shoreline Ranger
Creature - Bird Soldier Ranger
Flying

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
3 / 4
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{3}{W}
Sigil of the New Dawn
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
{3}{G}{G}{G}
Silvos, Rogue Elemental
Legendary Creature - Elemental
Trample

{G}: Regenerate Silvos, Rogue Elemental.
8 / 5
{1}{B}
Skinthinner
Creature - Zombie
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
2 / 1
{1}{R}
Skirk Alarmist
Creature - Human Wizard
Haste

{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
1 / 2
{1}{R}{R}
Skirk Commando
Creature - Goblin
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.

Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 1
{1}{R}{R}
Skirk Commando
Creature - Goblin
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.

Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 1
{1}{R}
Skirk Drill Sergeant
Creature - Goblin
Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
2 / 1
{3}{R}{R}
Skirk Fire Marshal
Creature - Goblin
Protection from red

Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
2 / 2
{1}{R}
Skirk Marauder
Creature - Goblin
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skirk Marauder is turned face up, it deals 2 damage to any target.
2 / 1
{1}{R}
Skirk Marauder
Creature - Goblin
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skirk Marauder is turned face up, it deals 2 damage to any target.
2 / 1
{3}{R}
Skirk Outrider
Creature - Goblin
As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
2 / 2
{3}{R}
Skirk Outrider
Creature - Goblin
As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
2 / 2
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{3}{R}
Skirk Volcanist
Creature - Goblin
Morph--Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
3 / 1
{6}{R}
Skittish Valesk
Creature - Beast
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.

Morph {5}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 5
{4}
Slate of Ancestry
Artifact
{4}, {T}, Discard your hand: Draw a card for each creature you control.
{4}{R}{R}
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
{4}{R}{R}
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
{2}{B}
Smokespew Invoker
Creature - Zombie Mutant
{7}{B}: Target creature gets -3/-3 until end of turn.
3 / 1
{1}{B}
Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
{1}{B}
Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
{4}{R}
Snapping Thragg
Creature - Beast
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 3
{4}{R}
Snapping Thragg
Creature - Beast
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 3
{2}{G}{G}
Snarling Undorak
Creature - Beast
{2}{G}: Target Beast creature gets +1/+1 until end of turn.

Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 3
{2}{G}{G}
Snarling Undorak
Creature - Beast
{2}{G}: Target Beast creature gets +1/+1 until end of turn.

Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 3
{3}{R}
Solar Blast
Instant
Solar Blast deals 3 damage to any target.

Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)

When you cycle Solar Blast, you may have it deal 1 damage to any target.
{3}{B}
Soulless One
Creature - Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
* / *
{3}{B}
Soulless One
Creature - Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
* / *
{1}{R}
Sparksmith
Creature - Goblin
{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
1 / 1
{1}{R}
Sparksmith
Creature - Goblin
{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
1 / 1
{2}{B}
Spectral Sliver
Creature - Sliver Spirit
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
2 / 2
{2}{B}
Spectral Sliver
Creature - Sliver Spirit
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
2 / 2
{2}{B}
Spined Basher
Creature - Zombie Beast
Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 1
{3}{G}{G}
Spitting Gourna
Creature - Beast
Reach (This creature can block creatures with flying.)

Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4
{3}{G}{G}
Spitting Gourna
Creature - Beast
Reach (This creature can block creatures with flying.)

Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4
{4}{R}
Spurred Wolverine
Creature - Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
3 / 2
{4}{R}
Spurred Wolverine
Creature - Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
3 / 2
{U}
Spy Network
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
{U}
Spy Network
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
{3}{G}{G}
Stag Beetle
Creature - Insect
Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
0 / 0
--
Starlit Sanctum
Land
{T}: Add {C}.

{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
{X}{R}{R}
Starstorm
Instant
Starstorm deals X damage to each creature.

Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{G}
Stonewood Invoker
Creature - Elf Mutant
{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.
2 / 2
{U}
Stream of Unconsciousness
Tribal Instant - Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
{1}{R}{R}
Sulfuric Vortex
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.
{2}{W}
Sunfire Balm
Instant
Prevent the next 4 damage that would be dealt to any target this turn.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.
{3}{U}{U}
Supreme Inquisitor
Creature - Human Wizard
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
1 / 3
{1}{B}{B}
Swat
Instant
Destroy target creature with power 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}{B}
Swat
Instant
Destroy target creature with power 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)
{4}{G}{G}
Symbiotic Beast
Creature - Insect Beast
When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
4 / 4
{3}{G}
Symbiotic Elf
Creature - Elf
When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.
2 / 2
{3}{G}
Symbiotic Elf
Creature - Elf
When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.
2 / 2
{5}{G}{G}{G}
Symbiotic Wurm
Creature - Wurm
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
7 / 7
{4}{U}
Synapse Sliver
Creature - Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
3 / 3
{3}{B}
Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
{G}
Taunting Elf
Creature - Elf
All creatures able to block Taunting Elf do so.
0 / 1
{G}
Taunting Elf
Creature - Elf
All creatures able to block Taunting Elf do so.
0 / 1
{1}{G}
Tempting Wurm
Creature - Wurm
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
5 / 5
{2}{R}
Thoughtbound Primoc
Creature - Bird Beast
Flying

At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
2 / 3
{2}{R}
Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{3}{R}
Thunder of Hooves
Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
{2}{G}
Timberwatch Elf
Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
1 / 2
{2}{G}
Timberwatch Elf
Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
1 / 2
{6}{G}{G}
Towering Baloth
Creature - Beast
Morph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
7 / 6
{3}{B}
Toxin Sliver
Creature - Sliver
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
3 / 3
{1}{U}{U}
Trade Secrets
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{5}{G}
Treespring Lorian
Creature - Beast
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 4
{G}
Treetop Scout
Creature - Elf Scout
Treetop Scout can't be blocked except by creatures with flying.
1 / 1
{G}
Treetop Scout
Creature - Elf Scout
Treetop Scout can't be blocked except by creatures with flying.
1 / 1
{1}{G}
Tribal Forcemage
Creature - Elf Wizard
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
1 / 1
{6}
Tribal Golem
Artifact Creature - Golem
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
4 / 4
{X}{2}{G}
Tribal Unity
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
{U}
Trickery Charm
Instant
Choose one --

• Target creature gains flying until end of turn.

• Target creature becomes the creature type of your choice until end of turn.

• Look at the top four cards of your library, then put them back in any order.
{U}
Trickery Charm
Instant
Choose one --

• Target creature gains flying until end of turn.

• Target creature becomes the creature type of your choice until end of turn.

• Look at the top four cards of your library, then put them back in any order.
{W}{W}
True Believer
Creature - Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
2 / 2
{5}{B}
Twisted Abomination
Creature - Zombie Mutant
{B}: Regenerate Twisted Abomination.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 / 3
{1}{B}{B}
Undead Gladiator
Creature - Zombie Barbarian
{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.

Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
3 / 1
{2}{B}{B}
Undead Warchief
Creature - Zombie
Zombie spells you cast cost {1} less to cast.

Zombie creatures you control get +2/+1.
1 / 1
{W}
Unified Strike
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
{W}
Unified Strike
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
{3}{B}
Vengeful Dead
Creature - Zombie
Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
3 / 2
{3}{B}
Vengeful Dead
Creature - Zombie
Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
3 / 2
{6}{G}
Venomspout Brackus
Creature - Beast
{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.

Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 5
{2}{B}{B}
Vile Deacon
Creature - Human Cleric
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
2 / 2
{2}{B}{B}
Vile Deacon
Creature - Human Cleric
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
2 / 2
{3}{B}{B}{B}
Visara the Dreadful
Legendary Creature - Gorgon
Flying

{T}: Destroy target creature. It can't be regenerated.
5 / 5
{G}
Vitality Charm
Instant
Choose one --

• Create a 1/1 green Insect creature token.

• Target creature gets +1/+1 and gains trample until end of turn.

• Regenerate target Beast.
{G}
Vitality Charm
Instant
Choose one --

• Create a 1/1 green Insect creature token.

• Target creature gets +1/+1 and gains trample until end of turn.

• Regenerate target Beast.
{3}{G}{G}
Voice of the Woods
Creature - Elf
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
2 / 2
{1}{U}
Voidmage Apprentice
Creature - Human Wizard
Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Voidmage Apprentice is turned face up, counter target spell.
1 / 1
{1}{U}
Voidmage Apprentice
Creature - Human Wizard
Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Voidmage Apprentice is turned face up, counter target spell.
1 / 1
{U}{U}
Voidmage Prodigy
Creature - Human Wizard
{U}{U}, Sacrifice a Wizard: Counter target spell.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 1
{2}{B}
Walking Desecration
Creature - Zombie
{B}, {T}: Creatures of the creature type of your choice attack this turn if able.
1 / 1
{1}{U}
Wall of Deceit
Creature - Wall
Defender (This creature can't attack.)

{3}: Turn Wall of Deceit face down.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0 / 5
{W}
Wall of Hope
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Hope is dealt damage, you gain that much life.
0 / 3
{W}
Wall of Hope
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Hope is dealt damage, you gain that much life.
0 / 3
{X}{R}
Wave of Indifference
Sorcery
X target creatures can't block this turn.
{W}
Weathered Wayfarer
Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1 / 1
{X}{G}{G}
Weird Harvest
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
{1}{G}
Wellwisher
Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
1 / 1
{1}{G}
Wellwisher
Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
1 / 1
{W}{W}
Whipcorder
Creature - Human Soldier Rebel
{W}, {T}: Tap target creature.

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 2
{W}{W}
Whipcorder
Creature - Human Soldier Rebel
{W}, {T}: Tap target creature.

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 2
{2}{W}
Whipgrass Entangler
Creature - Human Cleric
{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."
1 / 3
{1}{U}
Willbender
Creature - Human Wizard
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.
1 / 2
{1}{U}
Willbender
Creature - Human Wizard
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.
1 / 2
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{1}{W}{W}
Wing Shards
Instant
Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{1}{W}{W}
Wing Shards
Instant
Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{2}{W}
Wingbeat Warrior
Creature - Bird Soldier Warrior
Flying

Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
2 / 1
{2}{W}
Wingbeat Warrior
Creature - Bird Soldier Warrior
Flying

Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
2 / 1
{3}{G}
Wirewood Channeler
Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
2 / 2
{3}{G}
Wirewood Channeler
Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
2 / 2
{1}{G}
Wirewood Elf
Creature - Elf Druid
{T}: Add {G}.
1 / 2
{1}{G}
Wirewood Elf
Creature - Elf Druid
{T}: Add {G}.
1 / 2
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 / 1
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 / 1
{1}{G}
Wirewood Hivemaster
Creature - Elf
Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.
1 / 1
{1}{G}
Wirewood Hivemaster
Creature - Elf
Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.
1 / 1
--
Wirewood Lodge
Land
{T}: Add {C}.

{G}, {T}: Untap target Elf.
{G}
Wirewood Pride
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
{2}{G}
Wirewood Savage
Creature - Elf
Whenever a Beast enters the battlefield, you may draw a card.
2 / 2
{2}{G}
Wirewood Savage
Creature - Elf
Whenever a Beast enters the battlefield, you may draw a card.
2 / 2
{G}
Wirewood Symbiote
Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Wirewood Symbiote
Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{B}
Withering Hex
Enchantment - Aura
Enchant creature

Whenever a player cycles a card, put a plague counter on Withering Hex.

Enchanted creature gets -1/-1 for each plague counter on Withering Hex.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{2}{R}
Words of War
Enchantment
{1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
{2}{B}
Words of Waste
Enchantment
{1}: The next time you would draw a card this turn, each opponent discards a card instead.
{2}{G}
Words of Wilding
Enchantment
{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
{2}{U}
Words of Wind
Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
{2}{W}
Words of Worship
Enchantment
{1}: The next time you would draw a card this turn, you gain 5 life instead.
{2}{W}
Zealous Inquisitor
Creature - Human Cleric
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
2 / 2
{2}{W}
Zealous Inquisitor
Creature - Human Cleric
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
2 / 2
{3}{B}{B}
Zombie Cutthroat
Creature - Zombie
Morph--Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4