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Viewing revision 18. There is a more recent version of this deck.
im back
we're light on the interaction, but for the redundancy we have it should be ok. if your pod really hates you add in mirrorwing dragon and pyroblast i guess.
gameplan is to play bodies and ramp t1-2/3, play zada, and leverage cantrips to hit a combo. thankfully, almost all our combo pieces are either interchangeable or synergize outside of having the other piece in play (with the notable exception of grinning ignus).
combos:
reiterate + any ritual that generates 7+ mana --> infinite red, hopefully enough to push us into a dub
(reiterate w/o buyback has utility in going positive on mana for smaller rituals too)
twinflame + dualcaster mage --> infinite hasty 2/2s, or at least as many as you have cards in your deck if there's a ghostly prison out. dies to a fog :(
(twinflame is really really cool bc strive means nothing with zada out and we just double bodies, even more if we've got a siege-gang commander, and dualcaster mage is another fork for rituals)
birgi, god of storytelling / runaway steam-kin + grinning ignus --> infinite storm and etbs, plus infinite red mana if you've got ruby medallion
(grignus is dead 9/10 times, but birgi and steam-kin make a bunch of cantrips free so it's worth it)
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