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{1}{G}
Aquastrand Spider
Creature - Spider Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
0 / 0
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{G}
Aura Gnarlid
Creature - Beast
Creatures with power less than Aura Gnarlid's power can't block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
2 / 2
{2}{G}
Beastmaster's Magemark
Enchantment - Aura
Enchant creature

Creatures you control that are enchanted get +1/+1.

Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
{U}
Bind the Monster
Enchantment - Aura
Enchant creature

When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power.

Enchanted creature doesn't untap during its controller's untap step.
{6}{U}
Brine Giant
Creature - Giant
This spell costs {1} less to cast for each enchantment you control.
5 / 6
{2}{G}
Cartouche of Strength
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.
{U}
Eidolon of Philosophy
Enchantment Creature - Spirit
{6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards.
1 / 2
{1}{G}{U}
Eutropia the Twice-Favored
Legendary Creature - Human Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
2 / 2
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{U}
Fate Foretold
Enchantment - Aura
Enchant creature

When Fate Foretold enters the battlefield, draw a card.

When enchanted creature dies, its controller draws a card.
{2}{G}
Feral Invocation
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2.
{2}{G}
Fertilid
Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0 / 0
{4}{U}
Floodtide Serpent
Creature - Serpent
Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
4 / 4
{G}
Font of Fertility
Enchantment
{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{U}
Font of Fortunes
Enchantment
{1}{U}, Sacrifice Font of Fortunes: Draw two cards.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Gnarlid Colony
Creature - Beast
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.

Each creature you control with a +1/+1 counter on it has trample.
2 / 2
{4}{G}{G}
Greater Tanuki
Enchantment Creature - Dog
Trample

Channel -- {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
6 / 5
{1}{U}
Hubris
Instant
Return target creature and all Auras attached to it to their owners' hands.
{4}{G}{G}
Humbler of Mortals
Enchantment Creature - Elemental
Constellation -- Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
5 / 5
{2}{U}
Ichthyomorphosis
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
{3}{G}
Inspire Awe
Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{G}
Karametra's Favor
Enchantment - Aura
Enchant creature

When Karametra's Favor enters the battlefield, draw a card.

Enchanted creature has "{T}: Add one mana of any color."
{5}{U}
Kiora's Dambreaker
Creature - Leviathan
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
5 / 6
{2}{G}
Kruphix's Insight
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
{1}{G}
Leafcrown Dryad
Enchantment Creature - Nymph Dryad
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Reach

Enchanted creature gets +2/+2 and has reach.
2 / 2
{5}{U}
Moonlit Scavengers
Creature - Merfolk Rogue
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
4 / 5
{2}{U}
Naiad of Hidden Coves
Enchantment Creature - Nymph
As long as it's not your turn, spells you cast cost {1} less to cast.
2 / 3
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
Nexus Wardens
Creature - Satyr Archer
Reach

Constellation -- Whenever an enchantment enters the battlefield under your control, you gain 2 life.
1 / 4
{2}{U}
Nimbus Naiad
Enchantment Creature - Nymph
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

Enchanted creature gets +2/+2 and has flying.
2 / 2
{4}{G}
Nylea's Forerunner
Enchantment Creature - Beast
Trample

Other creatures you control have trample.
5 / 3
{1}{G}
Nylea's Presence
Enchantment - Aura
Enchant land

When Nylea's Presence enters the battlefield, draw a card.

Enchanted land is every basic land type in addition to its other types.
{3}{G}{G}{G}
Nyxborn Colossus
Enchantment Creature - Giant
6 / 7
{2}{U}{U}
Nyxborn Seaguard
Enchantment Creature - Merfolk Soldier
2 / 5
{2}{U}
Nyxborn Triton
Enchantment Creature - Merfolk
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+3.
2 / 3
{2}{G}
Nyxborn Wolf
Enchantment Creature - Wolf
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +3/+1.
3 / 1
{2}{G}
Oakheart Dryads
Enchantment Creature - Nymph Dryad
Constellation -- Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2 / 3
{2}{G}
Omen of the Hunt
Enchantment
Flash

When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

{2}{G}, Sacrifice Omen of the Hunt: Scry 2.
{1}{U}
Omen of the Sea
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{2}{U}
Ophidian Eye
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{1}{G}
Quiet Disrepair
Enchantment - Aura
Enchant artifact or enchantment

At the beginning of your upkeep, choose one --

• Destroy enchanted permanent.

• You gain 2 life.
{G}
Renowned Weaver
Creature - Human Shaman
{1}{G}, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
1 / 1
{4}{U}{U}
Rise of Eagles
Sorcery
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{G/U}{G/U}
Scuttlegator
Creature - Crab Turtle Crocodile
Defender

{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
6 / 6
{1}{G}
Seal of Primordium
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
{1}{G}
Setessan Skirmisher
Creature - Human Warrior
Constellation -- Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
2 / 1
{1}{G}
Skola Grovedancer
Enchantment Creature - Satyr Druid
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

{2}{G}: Mill a card.
2 / 2
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{U}
Starlit Mantle
Enchantment - Aura
Flash

Enchant creature you control

When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.
{1}{G}
Talons of Wildwood
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

{2}{G}: Return Talons of Wildwood from your graveyard to your hand.
{2}{U}
Thirst for Meaning
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{1}{U}
Tightening Coils
Enchantment - Aura
Enchant creature

Enchanted creature gets -6/-0 and loses flying.
{3}{U}
Triton Waverider
Creature - Merfolk Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
3 / 3
{1}{G}
Warbriar Blessing
Enchantment - Aura
Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.
{4}{U}
Witness of Tomorrows
Enchantment Creature - Sphinx
Flying

{3}{U}: Scry 1.
3 / 4
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.
{2}{G}
Yavimaya Enchantress
Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
2 / 2

{U}
Aura Finesse
Instant
Attach target Aura you control to target creature.

Draw a card.
{2}{U}
Divination
Sorcery
Draw two cards.
{1}{G}
Khalni Heart Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{G}
Market Festival
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{2}{G}
Oakenform
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.
{2}{G}
Season of Renewal
Instant
Choose one or both --

• Return target creature card from your graveyard to your hand.

• Return target enchantment card from your graveyard to your hand.
{1}{G}
Setessan Training
Enchantment - Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{1}{U}
Spreading Seas
Enchantment - Aura
Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.
{1}{U}
Steelclad Spirit
Creature - Spirit
Defender

Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.
3 / 3