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Take the Crown (Monoblue Artifacts) (Modern)

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    Take the Crown

    >Gameplan

    The deck wants to assemble the Imperial tron with Crown of Empires, Scepter of Empires and Throne of Empires.
    The main win-condition probably is Throne of Empires with it's capability of pumping out 5 power on the board each turn at least once. But the other pieces are also pretty powerful with Scepter of Empires bolting the enemy each turn and the Crown of Empires stealing creatures permanently.

    The Tron

    For the tron, we play four copies of each Throne of Empires, Scepter of Empires and Crown of Empires. At first I only played three copies of each, but as I want to draw these cards as consistently as possible, I changed that.

    Dig for the Tron

    For additional card-advantage we play Thirst for Knowledge, which also digs for our combo. We also play Fabricate, tutoring us the artifacts up we need.

    Mana-Outlet

    We also play two Lithoform Engine. It’s extremely good in the late game, copying our Throne of Empires, which then can produce even more tokens. It’s providing the mana-outlet we need, when we lack card advantage.

    Ramp

    As our artifacts are quite expensive, and we don’t want to wait until T3 so we can cast something. So we are playing quite some ramp with a playset of each Etherium Sculptor and Renowned Weaponsmith. These ramp pieces also act as bodies to block with, as this deck tends to run low on blockers.

    Defense and Disruption

    As mentioned, we sometimes happen to have less blockers than needed, so we play a playset of Steel Wall. It’s something to discard for Thirst for Knowledge and is a nice 0-drop, if we have Etherium Sculptor on board. For additional disruption, we play Pongify, taking the needed utility away from creatures like Tarmogoyf.

    Land-Base

    As for the lands, we play 18 basic Island, together with Darksteel Citadel and Inventor’s Fair. Darksteel Citadel is something to discard to Thirst for Knowledge, which is why we run it. Inventor’s Fair is acting as an additional tutor. We play 24 lands, which might seem like a bit much, as we already run 8 pieces of mana-acceleration, but we are looking to also sacrifice Inventor’s Fair to tutor something up, rather than to depend on it’s mana.

    >Sideboard

    The deck is by far not competetive and quite slow for 1v1 games. It's definetily able to win those games, but it has a harder time dealing with whatever the opponent is doing while it tries to assemble the combo. In kitchen-table multiplayer play it's an absolute destroyer, because it just has more time to get going before it gets pressured.

    Tron:

    Against tron we play Damping Sphere. We can easily swap it out for the most of our Pongify, which we don’t need against that archetype, as it can’t do much about most of their threats. We don’t need four copies of it to get it consistently, as we run another four tutors to get it, in case we desperately need it.

    Dredge:

    When sideboarding against dredge, we can swap out Lithoform Engine and Fabricate for a playset of Grafdigger's Cage. Lithoform Engine is just too slow and as for Fabricate: I think we are able to afford sacrificing even more consistency in favor of completely shutting off the opponent's deck.

    Burn:

    If we happen to play against burn, we sideboard Spellskite in and take Pongify out. Pongify will just give them larger bodies, if we actually use it. In addition to that we have a little bit of life-gain with Inventor’s Fair but I would argue that this doesn’t affect our matchup against burn a lot.

    Mill:

    For the silver-bullet against mill, we play four copies of Clear the Mind. In that case, we will take out Steel Wall for it. Pongify can still be useful against their mill-crabs.

    >Budget

    The deck is pretty much a budget build, only costing 50€ on cardmarket.

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    Sideboard

    Dieses Deck scheint in Modern legal zu sein!

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