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As Stompy As It Gets For <20€ (Modern)

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    Mono-Green Stompy

    >Gameplan

    This deck wants to quickly ramp to five mana in the early-game and then just play threat after threat until the opponent can't deal with them anymore.

    Ramp & Mana-Curve

    We have twelve pieces of ramp with eight one-drop mana dorks and four Migratory Greathorn s.
    The perfect curve would be:
    T1: Forest, Elvish Mystic / Llanowar Elves
    T2: Forest, play Migratory Greathorn mutated over Elvish Mystic / Llanowar Elves or play Fertile Footsteps, search up a forest and put it onto the battlefield
    T3: Forest, any of our five mana threats.

    Threats

    We play various threats: Four copies of Gigantosaurus, which becomes pretty good if we can give it trample with Garruk's Uprising or Goreclaw, Terror of Qal Sisma.
    We play two copies of God-Eternal Rhonas, a potential finisher for the late game, if we happen to have multiple threats on board and it can also function as a defender because of deathtouch.
    Another card, that becomes very good if we can give it trample, is Outland Colossus. If that thing gets trample, it's going to be easy to have it renowned, especially because it can only be blocked by one or less creatures.
    At the top of our curve we have Beanstalk Giant, which can also go on an adventure to get us some lands. In the late game this thing is going to be very big, as we have eight cards in the deck that search us lands up and put them onto the battlefield.

    Fuel

    To not run out of fuel midgame, we have Garruk's Harbinger, digging into our library, providing card advantage and finding us the cards we need.
    Garruk's Uprising also draws us cards and gives all of our creatures trample, which is going to be important so that our stuff can't just be chump-blocked.
    Goreclaw, Terror of Qal Sisma also gives our stuff trample and heavily cheats on mana, making our threats super efficient.

    Land-Base

    We play 24 lands, but we really don't need more because we have many ways to cheat on mana and ramp.

    >Sideboard

    Tron:

    If we happen to play against tron, we play Ghost Quarter, to destroy the opponent’s tron lands. I feel like we could also maindeck Ghost Quarter, but that could make the mana awkward.

    Dredge:

    Against dredge, we are taking out Goreclaw, Terror of Qal Sisma for Scavenging Ooze. It hates their graveyard a bit, is a potential beater by itself and gains us life, which is good against dredge as well.

    Burn:

    I would love to sideboard something in against burn, but I really don’t know what and what to take out for it. I think we are just going to go for the gameplan already mentioned: Throw threats at the opponent’s face until he loses.

    Mill:

    When sideboarding against mill, we will play Cranial Archive. This can easily be swapped out for Garruk’s Uprising, as Garruk’s Uprising just helps the opponent by drawing us cards. It also gives our creatures trample, which is essential, but we also play Goreclaw, Terror of Qal Sisma, which does so, too.

    >Budget

    The deck is very budget, only costing 20€ on cardmarket.

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    Sideboard

    Dieses Deck scheint in Modern legal zu sein!

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