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Throne Tokens (Modern)

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Throne Tokens

>Gameplan

This deck generates a bunch of tokens in the first 4 turns, to then burn the opponent down with Throne of the God-Pharaoh, as we can tap our tokens for value with cards like Shared Discovery or we can just hit the opponent's face with them.

The Center Piece

We got 4 copies of Throne of the God-Pharaoh, even though it is legendary, and we got an artifact tutor in our landbase, because we want to draw it every game at least in the first two turns or have it on the starting hand.

Generating Tokens

We run 15 cards, which generate us tokens. Timely Reinforcements is super good most of the time, as we are not going to do anything in the first three turns, a time in which our opponent hopefully plays a bunch of creatures and hits us with them. Raise the Alarm is just a fair, cheaper, token generator. Battle Screech is extremely synergistic, generating tokens, and tapping them down on the same card, generating even more tokens.
A line of play I extremely enjoy is:
T3: Timely Reinforcements
T4: Battle Screech, Tap down 4 of the 5 tokens for flashback, get two more tokens, resulting in a total of 7 1/1 tokens on turn 4.
Thats a lot of power, and even better with Throne of the God-Pharaoh.
Last but not least: Sram's Expertise is also just nicely efficient. Getting three colorless (colorless matters, as the flashback of Battle Screech requires white creatures) tokens and letting us cast a spell for free, to maybe dig into the library or to generate even more tokens.

Control

We run a lot of cards to get us gas into the hand, as it will probably be pretty much empty after the fourth turn. Shared Discovery can be a nice Ancestral Recall with even more upside for us, Pieces of the Puzzle and Silundi Vision dig deep to get us more token generation or card draw. Narset, Parter of Veils also digs deep, can find Throne of the God-Pharaoh (unlike Silundi Vision and Pieces of the Puzzle) and stops the opponent from drawing additional cards per turn, which can be crucial when playing against control or storm.
Selfless Spirit is in there, to protect our tokens from the board-wipes control players may bring. Conclave Tribunal is nice, as its convoke cost taps down our creatures and makes it basically free most of the times. This way, we can spend a lot of resources on generating tokens, to then tap them down for free with Conclave Tribunal, exiling one of the opponents nonland permanents so this is just super versatile against any kind of deck.

Lands

We run 23 lands, two of them being Silundi Vision and one of them being Inventor's Fair, which can act as a tutor for Throne of the God-Pharaoh. Otherwise we just run basics, Glacial Fortress and Port Town, for a nice azorius mana base.

>Sideboard

For some general sideboarding options, we run Dovin's Veto. In some control matchups this card can be pretty backbreaking for our opponent. Another card for the control matchup is Elspeth, Sun's Nemesis. In control matchups Timely Reinforcements is mostly going to be dogshit, as the opponent probably doesn't even run creatures in their deck. Elspeth, Sun's Nemesis doesn't care about what the opponent is doing. She generates a ton of tokens, buffs them, and can come back from the graveyard at least once with her escape ability. Settle the Wreckage is in there, in case we play against aggressive / midrange go-wide strategies like tribal decks.

Tron:

Damping Sphere is just a silver bullet agains tron.

Dredge:

Grafdigger's Cage almost completely shuts down dredge.

Burn:

Against burn we have an additional Timely Reinfrocements, as life gain is going to be important here.

Heliod Company:

No sideboard against Heliod Company, Conclave Tribunal is a mostly free removal spell for their indestructible god.

>Budget

This deck has an okay budget, costing about 80€ on cardmarket.

Tags

Sideboard

This deck appears to be legal in Modern.

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