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Select Main Deck Cards

{1}{R}
Akki Ember-Keeper
Enchantment Creature - Goblin Warrior
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
2 / 1
{R}
Akki War Paint
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +2/+1.
{2}{R}
Ambitious Assault
Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
{2}
Armory of Iroas
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}{R}
Atsushi, the Blazing Sky
Legendary Creature - Dragon Spirit
Flying, trample

When Atsushi, the Blazing Sky dies, choose one --

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.
4 / 4
{2}{R}
Battlemage's Bracers
Artifact - Equipment
Equipped creature has haste.

Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.

Equip {2}
{2}{R}{R}
Breath of Fury
Enchantment - Aura
Enchant creature you control

When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
{2}{R}
Bronzeplate Boar
Artifact Creature - Equipment Boar
Trample

Equipped creature gets +3/+2 and has trample.

Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 / 2
{4}{R}
Burning Anger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
{1}{R}{R}
Claws of Valakut
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
{1}{R}
Crackling Emergence
Enchantment - Aura
Enchant land you control

Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
{1}{R}
Curse of Stalked Prey
Enchantment - Aura Curse
Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
{1}{R}
Custody Battle
Enchantment - Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
{1}{R}
Dragon Breath
Enchantment - Aura
Enchant creature

Enchanted creature has haste.

{R}: Enchanted creature gets +1/+0 until end of turn.

When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
{2}{R}
Dragon Grip
Enchantment - Aura
Ferocious -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.
{R}
Dragon Mantle
Enchantment - Aura
Enchant creature

When Dragon Mantle enters the battlefield, draw a card.

Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
{R}
Dust Corona
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
{3}{R}
Elemental Mastery
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
{R}
Escape Velocity
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.

Escape--{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{R}
Experimental Synthesizer
Artifact
When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.

{2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
{2}{R}
Fable of the Mirror-Breaker
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."

II -- You may discard up to two cards. If you do, draw that many cards.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Reflection of Kiki-Jiki
Enchantment Creature - Goblin Shaman

{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
{2}{R}
Fencer's Magemark
Enchantment - Aura
Enchant creature

Creatures you control that are enchanted get +1/+1 and have first strike.
{1}{R}
Fiery Mantle
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.

When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
{X}{R}
Flame Discharge
Instant
Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)
{1}{R}
Frenzied Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
{R}
Genju of the Spires
Enchantment - Aura
Enchant Mountain

{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.

When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
{3}{R}
Gift of Wrath
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.
{1}{R}{R}
Goblin Shrine
Enchantment - Aura
Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
{1}{R}
Goro-Goro, Disciple of Ryusei
Legendary Creature - Goblin Samurai
{R}: Creatures you control gain haste until end of turn.

{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
2 / 2
{2}{R}
Granite Grip
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.
{2}
Illusionist's Bracers
Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip {3}
{1}{R}
Kami's Flare
Instant
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
{2}{R}
Krenko, Tin Street Kingpin
Legendary Creature - Goblin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
1 / 2
{R}
Kumano Faces Kakkazan
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.

II -- When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Etching of Kumano
Enchantment Creature - Human Shaman

Haste

If a creature dealt damage this turn by a source you controlled would die, exile it instead.
{2}{R}{R}
Kurkesh, Onakke Ancient
Legendary Creature - Ogre Spirit
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
4 / 3
{2}{R}
Lightning Talons
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
{4}
Lithoform Engine
Legendary Artifact
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.

{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
{1}{R}
Lizard Blades
Artifact Creature - Equipment Lizard
Double strike

Equipped creature has double strike.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{1}{R}
Madcap Skills
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+0 and has menace.
{X}{R}
March of Reckless Joy
Instant
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.

Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
{R}
Messenger's Speed
Enchantment - Aura
Enchant creature

Enchanted creature has trample and haste.
{1}{R}
Ordeal of Purphoros
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.

When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target.
{R}
Rabbit Battery
Artifact Creature - Equipment Rabbit
Haste

Equipped creature gets +1/+1 and has haste.

Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{2}
Ring of Valkas
Artifact - Equipment
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{5}{R}
Ryusei, the Falling Star
Legendary Creature - Dragon Spirit
Flying

When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
5 / 5
{2}{R}
Shifting Shadow
Enchantment - Aura
Enchant creature

Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
{2}{R}
Shiny Impetus
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{R}
Simian Sling
Artifact Creature - Equipment Monkey
Equipped creature gets +1/+1.

Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{5}{R}{R}
Stalking Vengeance
Creature - Avatar
Haste

Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
5 / 5
{2}
Sword of Hours
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}{R}
Thundering Raiju
Creature - Spirit
Haste

Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)
3 / 3
{1}{R}
Thunderous Might
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
{4}
Towashi Guide-Bot
Artifact Creature - Construct
When Towashi Guide-Bot enters the battlefield, put a +1/+1 counter on target creature you control.

{4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
2 / 1
--
Tyrite Sanctum
Land
{T}: Add {C}.

{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.

{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
{2}{R}
Undying Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
{1}{R}
Upriser Renegade
Creature - Human Samurai
Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
1 / 3
{2}{R}
Vow of Lightning
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
{8}
Walking Skyscraper
Artifact Creature - Construct
This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Trample

Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
8 / 8