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Select Main Deck Cards

{3}{W}
Abbey Griffin
Creature - Griffin
Flying, vigilance
2 / 2
{W}
Ajani's Presence
Instant
Strive -- This spell costs {2}{W} more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{4}{W}
Angel of Flight Alabaster
Creature - Angel
Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
4 / 4
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{3}{W}{W}
Archon of Redemption
Creature - Archon
Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
3 / 4
{W}{W}
Armored Warhorse
Creature - Horse
2 / 3
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{3}{W}
Assault Griffin
Creature - Griffin
Flying
3 / 2
{2}{W}
Auramancer
Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2 / 2
{1}{W}
Avacynian Priest
Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
1 / 2
{2}{W}
Blade Splicer
Creature - Phyrexian Human Artificer
When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control have first strike.
1 / 1
{6}{W}{W}{W}
Blazing Archon
Creature - Archon
Flying

Creatures can't attack you.
5 / 6
{W}{W}
Blessing
Enchantment - Aura
Enchant creature

{W}: Enchanted creature gets +1/+1 until end of turn.
{1}{W}
Bonds of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
{1}{W}
Break of Day
Instant
Creatures you control get +1/+1 until end of turn.

Fateful hour -- If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{3}{W}
Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
{4}{W}{W}
Captain of the Watch
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3 / 3
{W}{W}
Celestial Flare
Instant
Target player sacrifices an attacking or blocking creature.
{3}{W}{W}{W}
Celestial Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.
{W}
Champion of the Parish
Creature - Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
1 / 1
{1}{W}{W}
Chapel Geist
Creature - Spirit
Flying
2 / 3
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
{1}{W}
Cloistered Youth
Creature - Human
At the beginning of your upkeep, you may transform Cloistered Youth.
1 / 1
--
Unholy Fiend
Creature - Horror

At the beginning of your end step, you lose 1 life.
1 / 1
{2}{W}{W}
Cloud Crusader
Creature - Human Knight
Flying

First strike (This creature deals combat damage before creatures without first strike.)
2 / 3
{W}
Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{W}{W}{W}
Devout Lightcaster
Creature - Kor Cleric
Protection from black

When Devout Lightcaster enters the battlefield, exile target black permanent.
2 / 2
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{2}{W}
Elder Cathar
Creature - Human Soldier
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
2 / 2
{3}{W}
Elgaud Inquisitor
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
2 / 2
{1}{W}{W}
Fiend Hunter
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 3
{1}{W}
Font of Vigor
Enchantment
{2}{W}, Sacrifice Font of Vigor: You gain 7 life.
{1}{W}
Forced Worship
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

{2}{W}: Return Forced Worship to its owner's hand.
{3}{W}
Frantic Salvage
Instant
Put any number of target artifact cards from your graveyard on top of your library.

Draw a card.
{4}{W}
Gallows Warden
Creature - Spirit
Flying

Other Spirit creatures you control get +0/+1.
3 / 3
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.

Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{3}{W}{W}
Geist-Honored Monk
Creature - Human Monk
Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
* / *
{2}{W}
Ghostly Possession
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{2}{W}{W}
Glimmerpoint Stag
Creature - Elk
Vigilance

When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 / 3
{1}{W}
Griffin Rider
Creature - Human Knight
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
1 / 1
{2}{W}
Griffin Sentinel
Creature - Griffin
Flying

Vigilance (Attacking doesn't cause this creature to tap.)
1 / 3
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{W}
Honor Guard
Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
1 / 1
{1}{W}
Honor of the Pure
Enchantment
White creatures you control get +1/+1.
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 / 1
{3}{W}
Indestructibility
Enchantment - Aura
Enchant permanent

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 / 1
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{1}{W}
Knight Errant
Creature - Human Knight
2 / 2
{1}{W}{W}
Knight Exemplar
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
2 / 2
{4}{W}
Knight-Captain of Eos
Creature - Human Knight
When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens.

{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
2 / 2
{2}{W}
Kor Hookmaster
Creature - Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{1}{W}
Kor Skyfisher
Creature - Kor Soldier
Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2 / 3
{2}
Kraken's Eye
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
{2}{W}{W}
Leyline of Sanctity
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)
{W}
Lifelink
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{3}{W}{W}
Lightwielder Paladin
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
4 / 4
{2}{W}
Lingering Souls
Sorcery
Create two 1/1 white Spirit creature tokens with flying.

Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}
Master Splicer
Creature - Phyrexian Human Artificer
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control get +1/+1.
1 / 1
{2}{W}
Master's Call
Instant
Create two 1/1 colorless Myr artifact creature tokens.
{3}{W}
Mausoleum Guard
Creature - Human Scout
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
2 / 2
{2}{W}
Midnight Guard
Creature - Human Soldier
Whenever another creature enters the battlefield, untap Midnight Guard.
2 / 3
{2}{W}
Midnight Haunting
Instant
Create two 1/1 white Spirit creature tokens with flying.
{1}{W}
Mighty Leap
Instant
Target creature gets +2/+2 and gains flying until end of turn.
{1}{W}
Moment of Heroism
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{2}{W}{W}{W}
Near-Death Experience
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
{1}{W}{W}
Nevermore
Enchantment
As Nevermore enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.
{2}{W}
Niblis of the Mist
Creature - Spirit
Flying

When Niblis of the Mist enters the battlefield, you may tap target creature.
2 / 1
{1}{W}
Oreskos Swiftclaw
Creature - Cat Warrior
3 / 1
{W}
Oust
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Paraselene
Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
{W}
Pay No Heed
Instant
Prevent all damage a source of your choice would deal this turn.
{4}{W}
Peregrine Griffin
Creature - Griffin
Flying

First strike (This creature deals combat damage before creatures without first strike.)
2 / 4
{2}{W}
Phalanx Formation
Instant
Strive -- This spell costs {1}{W} more to cast for each target beyond the first.

Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
{3}{W}
Pillarfield Ox
Creature - Ox
2 / 4
{3}{W}{W}{W}
Planar Cleansing
Sorcery
Destroy all nonland permanents.
{2}{W}
Priests of Norn
Creature - Phyrexian Cleric
Vigilance

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
1 / 4
{W}
Purify the Grave
Instant
Exile target card from a graveyard.

Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Rally the Peasants
Instant
Creatures you control get +2/+0 until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Rebuke
Instant
Destroy target attacking creature.
{2}{W}
Roc Egg
Creature - Bird Egg
Defender (This creature can't attack.)

When Roc Egg dies, create a 3/3 white Bird creature token with flying.
0 / 3
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
{1}{W}
Sanctimony
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
{W}
Selfless Cathar
Creature - Human Cleric
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
1 / 1
{4}{W}
Sensor Splicer
Creature - Phyrexian Artificer
When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golem creatures you control have vigilance.
1 / 1
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{W}
Serra Ascendant
Creature - Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
1 / 1
{2}
Sharpened Pitchfork
Artifact - Equipment
Equipped creature has first strike.

As long as equipped creature is a Human, it gets +1/+1.

Equip {1}
{1}{W}
Silverchase Fox
Creature - Fox
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
2 / 2
{1}{W}
Skillful Lunge
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
{3}{W}
Slayer of the Wicked
Creature - Human Soldier
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
3 / 2
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
{2}{W}
Solemn Offering
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
{1}{W}
Soul Parry
Instant
Prevent all damage one or two target creatures would deal this turn.
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 / 1
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{1}{W}
Spare from Evil
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
{1}{W}
Spare from Evil
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
{W}{W}
Spectral Rider
Creature - Spirit Knight
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 2
{W}{W}
Spectral Rider
Creature - Spirit Knight
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 2
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.
{1}{W}
Squadron Hawk
Creature - Bird
Flying

When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1 / 1
{W}
Stave Off
Instant
Target creature gains protection from the color of your choice until end of turn.
{1}{W}
Stonewise Fortifier
Creature - Human Wizard
{4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.
2 / 2
{1}{W}
Stormfront Pegasus
Creature - Pegasus
Flying
2 / 1
{1}{W}
Sunspear Shikari
Creature - Cat Soldier
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
2 / 2
{W}
Suntail Hawk
Creature - Bird
Flying
1 / 1
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 / 1
{2}{W}
Terra Eternal
Enchantment
All lands have indestructible.
{1}{W}
Thraben Heretic
Creature - Human Wizard
{T}: Exile target creature card from a graveyard.
2 / 2
{4}{W}
Thraben Purebloods
Creature - Dog
3 / 5
{3}{W}
Thraben Sentry
Creature - Human Soldier
Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.
2 / 2
--
Thraben Militia
Creature - Human Soldier

Trample
2 / 2
{3}{W}
Tine Shrike
Creature - Phyrexian Bird
Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2 / 1
{2}{W}
Umbra Mystic
Creature - Human Wizard
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
2 / 2
{1}{W}
Unruly Mob
Creature - Human
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
1 / 1
{1}{W}
Urgent Exorcism
Instant
Destroy target Spirit or enchantment.
{3}{W}
Vengeance
Sorcery
Destroy target tapped creature.
{3}{W}
Vigil for the Lost
Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
{2}{W}
Voiceless Spirit
Creature - Spirit
Flying, first strike
2 / 1
{3}{W}
Wall of Swords
Creature - Wall
Defender (This creature can't attack.)

Flying
3 / 5
{3}{W}
War Report
Instant
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
--
Windbrisk Heights
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
{5}{W}{W}
Windbrisk Raptor
Creature - Bird
Flying

Attacking creatures you control have lifelink.
5 / 7