Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3 /
3
{1}{R}{W}
Akiri, Fearless Voyager
Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3 /
3
{1}{R}{W}
Akiri, Fearless Voyager
Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3 /
3
{2}{R}{ // }{1}{R}
Bonecrusher Giant // Stomp
Creature - Giant // Instant - Adventure
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
4 /
3
{2}{R}{ // }{1}{R}
Bonecrusher Giant // Stomp
Creature - Giant // Instant - Adventure
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
4 /
3
{2}{R}{ // }{1}{R}
Bonecrusher Giant // Stomp
Creature - Giant // Instant - Adventure
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
4 /
3
{4}{R}{R}
Embercleave
Legendary Artifact - Equipment
Flash
This spell costs {1} less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3}
{4}{R}{R}
Embercleave
Legendary Artifact - Equipment
Flash
This spell costs {1} less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3}
{4}{R}{R}
Embercleave
Legendary Artifact - Equipment
Flash
This spell costs {1} less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3}
{4}{R}{R}
Embercleave
Legendary Artifact - Equipment
Flash
This spell costs {1} less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3}
{R}
Fervent Champion
Creature - Human Knight
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost {3} less to activate.
1 /
1
{R}
Fervent Champion
Creature - Human Knight
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost {3} less to activate.
1 /
1
{R}
Fervent Champion
Creature - Human Knight
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost {3} less to activate.
1 /
1
{R}
Fervent Champion
Creature - Human Knight
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost {3} less to activate.
1 /
1
{R}{R}{W}{W}
Haktos the Unscarred
Legendary Creature - Human Warrior
Haktos the Unscarred attacks each combat if able.
As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each mana value other than the chosen number.
6 /
1
{R}{R}{W}{W}
Haktos the Unscarred
Legendary Creature - Human Warrior
Haktos the Unscarred attacks each combat if able.
As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each mana value other than the chosen number.
6 /
1
{R}{R}{W}{W}
Haktos the Unscarred
Legendary Creature - Human Warrior
Haktos the Unscarred attacks each combat if able.
As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each mana value other than the chosen number.
6 /
1
{1}{R}
Kargan Intimidator
Creature - Human Warrior
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn --
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
3 /
1
{1}{R}
Kargan Intimidator
Creature - Human Warrior
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn --
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
3 /
1
{1}{R}
Kargan Intimidator
Creature - Human Warrior
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn --
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
3 /
1
{1}{R}
Kargan Intimidator
Creature - Human Warrior
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn --
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
3 /
1
{1}{W}
Kor Blademaster
Creature - Kor Warrior
Double strike
Equipped Warriors you control have double strike.
1 /
1
{1}{W}
Kor Blademaster
Creature - Kor Warrior
Double strike
Equipped Warriors you control have double strike.
1 /
1
{1}{W}
Kor Blademaster
Creature - Kor Warrior
Double strike
Equipped Warriors you control have double strike.
1 /
1
{2}{W}
Maul of the Skyclaves
Artifact - Equipment
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
{2}{W}
Maul of the Skyclaves
Artifact - Equipment
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
{2}{W}
Maul of the Skyclaves
Artifact - Equipment
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
{2}{W}
Maul of the Skyclaves
Artifact - Equipment
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{R}{W}
Nahiri, Heir of the Ancients
Legendary Planeswalker - Nahiri
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
-2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
L:
4
{2}{R}{W}
Nahiri, Heir of the Ancients
Legendary Planeswalker - Nahiri
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
-2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
L:
4
{2}{R}{W}
Nahiri, Heir of the Ancients
Legendary Planeswalker - Nahiri
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
-2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
L:
4
--
Needleverge Pathway
Land
{T}: Add {R}.
--
Pillarverge Pathway
Land
{T}: Add {W}.
--
Needleverge Pathway
Land
{T}: Add {R}.
--
Pillarverge Pathway
Land
{T}: Add {W}.
--
Needleverge Pathway
Land
{T}: Add {R}.
--
Pillarverge Pathway
Land
{T}: Add {W}.
--
Needleverge Pathway
Land
{T}: Add {R}.
--
Pillarverge Pathway
Land
{T}: Add {W}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}
Shadowspear
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
{1}
Shadowspear
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
{1}{R}{R}
Shatterskull Charger
Creature - Giant Warrior
Kicker {2}
Trample, haste
If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
4 /
3
{1}{R}{R}
Shatterskull Charger
Creature - Giant Warrior
Kicker {2}
Trample, haste
If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
4 /
3
{1}{R}{R}
Shatterskull Charger
Creature - Giant Warrior
Kicker {2}
Trample, haste
If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
4 /
3
{R}
Spikefield Hazard
Instant
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
--
Spikefield Cave
Land
Spikefield Cave enters the battlefield tapped.
{T}: Add {R}.
{R}
Spikefield Hazard
Instant
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
--
Spikefield Cave
Land
Spikefield Cave enters the battlefield tapped.
{T}: Add {R}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
{2}{R}{W}
Winota, Joiner of Forces
Legendary Creature - Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4 /
4
{2}{R}{W}
Winota, Joiner of Forces
Legendary Creature - Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4 /
4
{2}{R}{W}
Winota, Joiner of Forces
Legendary Creature - Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.