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Select Main Deck Cards

{1}
Amulet of Vigor
Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{2}{W}
Aven Mindcensor
Creature - Bird Wizard
Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.
2 / 1
{1}{B}{R}
Azra Oddsmaker
Creature - Azra Warrior
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
3 / 3
{2}{G}{G}
Bear Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{3}{G/P}
Birthing Pod
Artifact
({G/P} can be paid with either {G} or 2 life.)

{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 / 1
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
{2}{R}
Combat Celebrant
Creature - Human Warrior
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
4 / 1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{U}
Corridor Monitor
Artifact Creature - Construct
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
1 / 4
{U}{U}
Counterspell
Instant
Counter target spell.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{2}{U}
Deceiver Exarch
Creature - Phyrexian Cleric
Flash (You may cast this spell any time you could cast an instant.)

When Deceiver Exarch enters the battlefield, choose one --

• Untap target permanent you control.

• Tap target permanent an opponent controls.
1 / 4
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{G}{W}{U}
Derevi, Empyrial Tactician
Legendary Creature - Bird Wizard
Flying

Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.

{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
2 / 3
{1}{B}
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.
{U}
Dispel
Instant
Counter target instant spell.
{U}{B}
Drown in the Loch
Instant
Choose one --

• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.

• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
{1}{G}{G}
Druids' Repository
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color.
{1}{G}{U}
Edric, Spymaster of Trest
Legendary Creature - Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
2 / 2
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{3}{W}
Felidar Guardian
Creature - Cat Beast
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
1 / 4
--
Fiery Islet
Land
{T}, Pay 1 life: Add {U} or {R}.

{1}, {T}, Sacrifice Fiery Islet: Draw a card.
{U}
Flusterstorm
Instant
Counter target instant or sorcery spell unless its controller pays {1}.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{1}{U}{U}
Force of Negation
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{G}
Ignoble Hierarch
Creature - Goblin Shaman
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {B}, {R}, or {G}.
0 / 1
{2}{R}
Imperial Recruiter
Creature - Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{W}{W}
Karmic Guide
Creature - Angel Spirit
Flying, protection from black

Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2 / 2
{2}{R}{R}{R}
Kiki-Jiki, Mirror Breaker
Legendary Creature - Goblin Shaman
Haste

{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
2 / 2
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{U/P}
Mental Misstep
Instant
({U/P} can be paid with either {U} or 2 life.)

Counter target spell with mana value 1.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{R}
Najeela, the Blade-Blossom
Legendary Creature - Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.

{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
3 / 2
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Noble Hierarch
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {G}, {W}, or {U}.
0 / 1
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{2}{U}
Pestermite
Creature - Faerie Rogue
Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.
2 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{R}
Planebound Accomplice
Creature - Human Wizard
{R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
1 / 3
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{2}{G}{U}
Prime Speaker Vannifar
Legendary Creature - Elf Ooze Wizard
{T}, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
2 / 4
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.
6 / 5
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{W}{W}
Ranger-Captain of Eos
Creature - Human Soldier Ranger
When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
3 / 3
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}{W}
Renegade Rallier
Creature - Human Warrior
Revolt -- When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
3 / 2
{3}{W}
Restoration Angel
Creature - Angel
Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3 / 4
{B}{R}
Rushblade Commander
Creature - Azra Warrior
Warriors your team controls have haste.
2 / 2
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{R}{G}
Samut, Voice of Dissent
Legendary Creature - Human Warrior
Flash

Double strike, vigilance, haste

Other creatures you control have haste.

{W}, {T}: Untap another target creature.
3 / 4
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{W}
Silence
Instant
Your opponents can't cast spells this turn.
--
Silent Clearing
Land
{T}, Pay 1 life: Add {W} or {B}.

{1}, {T}, Sacrifice Silent Clearing: Draw a card.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{R}{R}
Splinter Twin
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sunbaked Canyon
Land
{T}, Pay 1 life: Add {R} or {W}.

{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{U}
Swan Song
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{4}{G}{G}
Vivien on the Hunt
Legendary Planeswalker - Vivien
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.

+1: Mill five cards, then put any number of creature cards milled this way into your hand.

-1: Create a 4/4 green Rhino Warrior creature token.
L: 4
--
Waterlogged Grove
Land
{T}, Pay 1 life: Add {G} or {U}.

{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{4}{R}
Zealous Conscripts
Creature - Human Warrior
Haste

When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 / 3