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Select Main Deck Cards

{3}{G}{U}
Aether Helix
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
{G}{U}
Applied Biomancy
Instant
Choose one or both --

• Target creature gets +1/+1 until end of turn.

• Return target creature to its owner's hand.
{1}{G}{U}
Beetleform Mage
Creature - Human Insect Wizard
{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
2 / 2
{G/U}
Bioshift
Instant
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{5}{U}
Deepfathom Skulker
Creature - Eldrazi
Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.

{3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.)
4 / 4
{1}{G}{U}
Drakewing Krasis
Creature - Lizard Drake
Flying, trample
3 / 1
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{X}{G/U}{G/U}
Fractal Summoning
Sorcery - Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
{3}{G}{U}
Galloping Lizrog
Creature - Frog Lizard
Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
3 / 3
{2}{G}
Horizon Seeker
Creature - Human Warrior
Boast -- {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
3 / 2
{G/U}{ // }{1}{G}{U}
Incubation // Incongruity
Sorcery // Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.



Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
{G/U}{ // }{1}{G}{U}
Incubation // Incongruity
Sorcery // Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.



Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}{U}
Krasis Incubation
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
{5}{G}
Leyline Invocation
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
{1}{G}{U}
Lorescale Coatl
Creature - Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
2 / 2
{G}{U}
Needlethorn Drake
Creature - Drake
Flying, deathtouch
1 / 1
{1}{U}{U}
Neurok Invisimancer
Creature - Human Wizard
Neurok Invisimancer can't be blocked.

When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
2 / 1
{1}{U}
Omen of the Sea
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{3}{U}{U}
Prognostic Sphinx
Creature - Sphinx
Flying

Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.

Whenever Prognostic Sphinx attacks, scry 3.
3 / 5
--
Quandrix Campus
Land
Quandrix Campus enters the battlefield tapped.

{T}: Add {G} or {U}.

{4}, {T}: Scry 1.
{3}{U}
Rain of Revelation
Instant
Draw three cards, then discard a card.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}{U}{U}
Riddlemaster Sphinx
Creature - Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
5 / 5
{4}{G}{U}
Sagu Mauler
Creature - Beast
Trample, hexproof

Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 6
{4}{G/U}{G/U}
Scuttlegator
Creature - Crab Turtle Crocodile
Defender

{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
6 / 6
{3}{U}
Shimmering Glasskite
Creature - Spirit
Flying

Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
2 / 3
{3}
Simic Keyrune
Artifact
{T}: Add {G} or {U}.

{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}{G}{U}
Skyrider Patrol
Creature - Elf Scout
Flying

At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
2 / 3
{3}{U}{U}
Soulblade Djinn
Creature - Djinn
Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
4 / 3
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 / 2
{1}{U}
Wharf Infiltrator
Creature - Human Horror
Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.
1 / 1
{G}{U}
Zimone, Quandrix Prodigy
Legendary Creature - Human Wizard
{1}, {T}: You may put a land card from your hand onto the battlefield tapped.

{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.
1 / 2
{G}{U}
Zimone, Quandrix Prodigy
Legendary Creature - Human Wizard
{1}, {T}: You may put a land card from your hand onto the battlefield tapped.

{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.
1 / 2