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Select Main Deck Cards

{2}{G}{G}
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{G}
Abundant Growth
Enchantment - Aura
Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{2}{W}{W}
Ajani's Chosen
Creature - Cat Soldier
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
3 / 3
{W}
Alseid of Life's Bounty
Enchantment Creature - Nymph
Lifelink

{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
1 / 1
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{1}{W}
Angelic Renewal
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
{2}{G}{G}
Arasta of the Endless Web
Legendary Enchantment Creature - Spider
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
3 / 5
{2}{W}{W}
Archon of Sun's Grace
Creature - Archon
Flying, lifelink

Pegasus creatures you control have lifelink.

Constellation -- Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
3 / 4
{1}{W}
Ashes of the Abhorrent
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{2}{W}
Banishing Light
Enchantment
When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
{1}{G}
Blessed Respite
Instant
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
{2}{G}{W}
Calix, Destiny's Hand
Legendary Planeswalker - Calix
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

-3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.

-7: Return all enchantment cards from your graveyard to the battlefield.
L: 4
{3}{W}
Cast Out
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{G}
Compost
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
{1}{G}{G}
Courser of Kruphix
Enchantment Creature - Centaur
Play with the top card of your library revealed.

You may play lands from the top of your library.

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
2 / 4
{2}{G}{G}
Court of Bounty
Enchantment
When Court of Bounty enters the battlefield, you become the monarch.

At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{W}
Darksteel Mutation
Enchantment - Aura
Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
{1}{G}
Destiny Spinner
Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.

{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2 / 3
{2}{G}{G}
Eidolon of Blossoms
Enchantment Creature - Spirit
Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
2 / 2
{1}{W}
Eidolon of Obstruction
Enchantment Creature - Spirit
First strike

Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.
2 / 1
{3}{W}{W}
Elspeth Conquers Death
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Exile target permanent an opponent controls with mana value 3 or greater.

II -- Noncreature spells your opponents cast cost {2} more to cast until your next turn.

III -- Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}
Enchantress's Presence
Enchantment
Whenever you cast an enchantment spell, draw a card.
{3}{W}
Felidar Retreat
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{G}
Font of Fertility
Enchantment
{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{G}
Gaea's Touch
Enchantment
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Sacrifice Gaea's Touch: Add {G}{G}.
{1}{G}
Ground Seal
Enchantment
When Ground Seal enters the battlefield, draw a card.

Cards in graveyards can't be the targets of spells or abilities.
{1}
Helm of the Gods
Artifact - Equipment
Equipped creature gets +1/+1 for each enchantment you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Herald of the Pantheon
Creature - Centaur Shaman
Enchantment spells you cast cost {1} less to cast.

Whenever you cast an enchantment spell, you gain 1 life.
2 / 2
{2}{W}
Hushwing Gryff
Creature - Hippogriff
Flash

Flying

Creatures entering the battlefield don't cause abilities to trigger.
2 / 1
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{G}
Karametra's Favor
Enchantment - Aura
Enchant creature

When Karametra's Favor enters the battlefield, draw a card.

Enchanted creature has "{T}: Add one mana of any color."
{1}{G}
Kenrith's Transformation
Enchantment - Aura
Enchant creature

When Kenrith's Transformation enters, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
{1}{G}
Khalni Heart Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{G}
Kruphix's Insight
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
{1}{G}
Lignify
Tribal Enchantment - Treefolk Aura
Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
{X}{G}
Mana Bloom
Enchantment
Mana Bloom enters the battlefield with X charge counters on it.

Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.

At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
{1}{W}{W}
Mesa Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 / 2
{3}{G}
Nylea, Keen-Eyed
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.

Creature spells you cast cost {1} less to cast.

{2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
5 / 6
{2}{G}
Omen of the Hunt
Enchantment
Flash

When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

{2}{G}, Sacrifice Omen of the Hunt: Scry 2.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}{W}
Prison Term
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{W}
Reprobation
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{2}{G}
Rites of Flourishing
Enchantment
At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.
{G}{G}
Road of Return
Sorcery
Choose one --

• Return target permanent card from your graveyard to your hand.

• Put your commander into your hand from the command zone.

Entwine {2} (Choose both if you pay the entwine cost.)
{G}
Rofellos's Gift
Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
{1}{G}
Sanctum Weaver
Enchantment Creature - Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.
0 / 2
{1}{G}{W}
Satyr Enchanter
Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
2 / 2
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{2}{G}
Setessan Champion
Creature - Human Warrior
Constellation -- Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
1 / 3
{3}{W}{W}
Sigil of the Empty Throne
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{W}
Solitary Confinement
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.
{W}
Soul Snare
Enchantment
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.
{2}{W}
Starnheim Courser
Creature - Pegasus
Flying

Artifact and enchantment spells you cast cost {1} less to cast.
2 / 2
{1}{W}{W}
Stasis Snare
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
{1}{W}
Suppression Field
Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
{G}{W}
Sythis, Harvest's Hand
Legendary Enchantment Creature - Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
1 / 2
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{W}{W}{W}
True Conviction
Enchantment
Creatures you control have double strike and lifelink.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{1}{G}{G}
Verduran Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 / 2
{G}
Vessel of Nascency
Enchantment
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
{4}
Well of Lost Dreams
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
{G}
Whip Silk
Enchantment - Aura
Enchant creature

Enchanted creature has reach. (It can block creatures with flying.)

{G}: Return Whip Silk to its owner's hand.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{G}
Wolfwillow Haven
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
{3}{W}
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.