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Select Main Deck Cards

{3}{B}{B}
Abomination
Creature - Horror
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2 / 6
{2}
Aeolipile
Artifact
{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{2}{W}{W}
Angry Mob
Creature - Human
Trample

As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
2+* / 2+*
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{1}{U}{U}
Apprentice Wizard
Creature - Human Wizard
{U}, {T}: Add {C}{C}{C}.
0 / 1
{2}{G}{G}{W}{W}{U}{U}
Arcades Sabboth
Legendary Creature - Elder Dragon
Flying

At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.

Each untapped creature you control gets +0/+2 as long as it's not attacking.

{W}: Arcades Sabboth gets +0/+1 until end of turn.
7 / 7
{1}{B}{B}
Ashes to Ashes
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
{1}{W}
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
{2}{B}{B}
Banshee
Creature - Spirit
{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 / 2
{1}{R}
Blood Lust
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{3}{B}
Bog Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{X}{U}{U}
Braingeyser
Sorcery
Target player draws X cards.
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 / 3
{2}{R}
Brassclaw Orcs
Creature - Orc
Brassclaw Orcs can't block creatures with power 2 or greater.
3 / 2
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{2}{W}{W}{U}{U}{B}{B}
Chromium
Legendary Creature - Elder Dragon
Flying

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
7 / 7
{3}{U}
Clone
Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0 / 0
{3}{G}{G}
Cockatrice
Creature - Cockatrice
Flying

Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{2}
Conch Horn
Artifact
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{1}{U}
Copy Artifact
Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
{U}{U}
Counterspell
Instant
Counter target spell.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{2}{W}{U}{U}{B}
Dakkon Blackblade
Legendary Creature - Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
* / *
{U}{U}
Dance of Many
Enchantment
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
{4}
Dancing Scimitar
Artifact Creature - Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 5
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{5}{U}{U}{U}
Deep Spawn
Creature - Homarid
Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
6 / 6
{2}{B}
Demonic Torment
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

Prevent all combat damage that would be dealt by enchanted creature.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{3}{B}
Derelor
Creature - Thrull
Black spells you cast cost {B} more to cast.
4 / 4
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
{X}{R}
Detonate
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
{2}{R}{R}
Dragon Whelp
Creature - Dragon
Flying

{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2 / 3
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{X}{R}
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{1}{G}
Elvish Archers
Creature - Elf Archer
First strike
2 / 1
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{3}{G}
Erhnam Djinn
Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4 / 5
{W}{W}
Exorcist
Creature - Human Cleric
{1}{W}, {T}: Destroy target black creature.
1 / 1
{B}{B}
Fear
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{3}{R}{R}
Fissure
Instant
Destroy target creature or land. It can't be regenerated.
{2}{G}{G}{G}{G}
Force of Nature
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8 / 8
{R}{R}
Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
{5}
Gauntlets of Chaos
Artifact
{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{2}{R}
Granite Gargoyle
Creature - Gargoyle
Flying

{R}: Granite Gargoyle gets +0/+1 until end of turn.
2 / 2
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{1}{W}{U}{B}
Halfdane
Legendary Creature - Shapeshifter
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
3 / 3
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{1}{B}{B}
Hypnotic Specter
Creature - Specter
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2 / 2
{1}{R}{G}{W}
Jacques le Vert
Legendary Creature - Human Warrior
Green creatures you control get +0/+2.
3 / 2
{3}
Jalum Tome
Artifact
{2}, {T}: Draw a card, then discard a card.
{3}{R}{G}{G}
Jerrard of the Closed Fist
Legendary Creature - Human Knight
6 / 5
{4}
Juggernaut
Artifact Creature - Juggernaut
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.
5 / 3
{1}{B}{B}
Junún Efreet
Creature - Efreet
Flying

At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.
3 / 3
{3}{U}
Juxtapose
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
{1}{G}{G}
Killer Bees
Creature - Insect
Flying

{G}: Killer Bees gets +1/+1 until end of turn.
0 / 1
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 / 1
{3}{W}
Kismet
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{4}
Living Wall
Artifact Creature - Wall
Defender (This creature can't attack.)

{1}: Regenerate Living Wall.
0 / 6
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{4}{B}{B}{B}
Lord of the Pit
Creature - Demon
Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7 / 7
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{4}{U}{U}
Mahamoti Djinn
Creature - Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5 / 6
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{2}{B}
Nettling Imp
Creature - Imp
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
1 / 1
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{2}{U}{U}{B}{B}{R}{R}
Nicol Bolas
Legendary Creature - Elder Dragon
Flying

At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.

Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
7 / 7
{2}{W}{W}
Northern Paladin
Creature - Human Knight
{W}{W}, {T}: Destroy target black permanent.
3 / 3
{1}{R}{R}
Orcish Artillery
Creature - Orc Warrior
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
1 / 3
{R}
Orcish Spy
Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
1 / 1
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 / 1
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{3}{R}{R}
Orgg
Creature - Orgg
Trample

Orgg can't attack if defending player controls an untapped creature with power 3 or greater.

Orgg can't block creatures with power 3 or greater.
6 / 6
{2}{R}{R}{G}{G}{W}{W}
Palladia-Mors
Legendary Creature - Elder Dragon
Flying, trample

At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
7 / 7
{3}{U}
Phantasmal Forces
Creature - Illusion
Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
4 / 1
{3}{U}
Phantom Monster
Creature - Illusion
Flying
3 / 3
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{1}{W}{W}
Preacher
Creature - Human Cleric
You may choose not to untap Preacher during your untap step.

{T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.
1 / 1
{2}{U}
Prodigal Sorcerer
Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
1 / 1
{4}{R}
Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}{G}
Reincarnation
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{2}{W}{W}
Resurrection
Sorcery
Return target creature card from your graveyard to the battlefield.
{W}
Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
{U}{U}
River Merfolk
Creature - Merfolk
{U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2 / 1
{3}{R}
Roc of Kher Ridges
Creature - Bird
Flying
3 / 3
{4}
Rocket Launcher
Artifact
{2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 / 1
{2}{G}{W}{U}
Rubinia Soulsinger
Legendary Creature - Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.

{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
2 / 3
{3}{R}
Rukh Egg
Creature - Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
0 / 3
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{W}
Savannah Lions
Creature - Cat
2 / 1
{G}
Scavenger Folk
Creature - Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
1 / 1
{5}{U}
Sea Serpent
Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.
5 / 5
{1}{U}{U}
Seasinger
Creature - Merfolk
When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
0 / 1
{2}{R}
Sedge Troll
Creature - Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.

{B}: Regenerate Sedge Troll.
2 / 2
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{2}{U}
Serendib Efreet
Creature - Efreet
Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
3 / 4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{1}{R}
Shatter
Instant
Destroy target artifact.
{4}{R}{R}
Shivan Dragon
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.
5 / 5
{U}
Siren's Call
Instant
Cast this spell only during an opponent's turn, before attackers are declared.

Creatures the active player controls attack this turn if able.

At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{U}{B}{R}
Sol'kanar the Swamp King
Legendary Creature - Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a black spell, you gain 1 life.
5 / 5
{1}{B}{B}
Sorceress Queen
Creature - Human Wizard
{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
1 / 1
{2}{R}
Spinal Villain
Creature - Beast
{T}: Destroy target blue creature.
1 / 2
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.
{4}{R}{G}
Stangg
Legendary Creature - Human Warrior
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3 / 4
{2}{U}{U}
Steal Artifact
Enchantment - Aura
Enchant artifact

You control enchanted artifact.
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{6}
Tetravus
Artifact Creature - Construct
Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."

At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
1 / 1
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{2}{B}{B}{R}
Tor Wauki
Legendary Creature - Human Archer
{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
3 / 3
{2}{G}
Tracker
Creature - Human
{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
2 / 2
{4}
Triassic Egg
Artifact
{3}, {T}: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg.

• You may put a creature card from your hand onto the battlefield.

• Return target creature card from your graveyard to the battlefield.
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 / 1
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{R}
Uthden Troll
Creature - Troll
{R}: Regenerate Uthden Troll.
2 / 2
{2}{B}{B}{R}{R}{G}{G}
Vaevictis Asmadi
Legendary Creature - Elder Dragon
Flying

At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.

{B}: Vaevictis Asmadi gets +1/+0 until end of turn.

{R}: Vaevictis Asmadi gets +1/+0 until end of turn.

{G}: Vaevictis Asmadi gets +1/+0 until end of turn.
7 / 7
{3}{U}{U}
Vesuvan Doppelganger
Creature - Shapeshifter
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
0 / 0
{1}{U}{U}
Vodalian Knights
Creature - Merfolk Knight
First strike

Vodalian Knights can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Vodalian Knights.

{U}: Vodalian Knights gains flying until end of turn.
2 / 2
{3}{W}
Wall of Swords
Creature - Wall
Defender (This creature can't attack.)

Flying
3 / 5
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{G}{G}
Whirling Dervish
Creature - Human Monk
Protection from black

At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
1 / 1
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 / 2
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{2}{W}{W}
Witch Hunter
Creature - Human Cleric
{T}: Witch Hunter deals 1 damage to target player or planeswalker.

{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
1 / 1
{2}{G}{G}
Wolverine Pack
Creature - Wolverine
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
2 / 4
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{B}{R}{G}
Xira Arien
Legendary Creature - Insect Wizard
Flying

{B}{R}{G}, {T}: Target player draws a card.
1 / 2