Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
{4}{R}
Ancient Hydra
Creature - Hydra
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
5 /
1
{2}{R}
Arms Dealer
Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
1 /
1
{2}{W}
Arrest
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{6}{R}{R}
Avatar of Fury
Creature - Avatar
If an opponent controls seven or more lands, this spell costs {6} less to cast.
Flying
{R}: Avatar of Fury gets +1/+0 until end of turn.
6 /
6
{6}{G}{G}
Avatar of Might
Creature - Avatar
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8 /
8
{6}{U}{U}
Avatar of Will
Creature - Avatar
If an opponent has no cards in hand, this spell costs {6} less to cast.
Flying
5 /
6
{6}{B}{B}
Avatar of Woe
Creature - Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{T}: Destroy target creature. It can't be regenerated.
6 /
5
{1}{W}
Avenger en-Dal
Creature - Human Spellshaper
{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
1 /
1
{2}{B}
Belbe's Percher
Creature - Bird
Flying
Belbe's Percher can block only creatures with flying.
2 /
2
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 /
5
{3}{W}{W}
Blinding Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
2 /
4
{3}{R}
Blood Oath
Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
{1}{B}{B}
Bog Smugglers
Creature - Human Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 /
2
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{G}{G}
Briar Patch
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
{2}{B}
Cateran Brute
Creature - Horror Mercenary
{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 /
2
{3}{B}{B}
Cateran Enforcer
Creature - Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4}, {T}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
4 /
3
{2}{B}{B}
Cateran Kidnappers
Creature - Human Mercenary
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
4 /
2
{4}{B}{B}{B}
Cateran Overlord
Creature - Horror Mercenary
Sacrifice a creature: Regenerate Cateran Overlord.
{6}, {T}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7 /
5
{B}{B}
Cateran Persuader
Creature - Human Mercenary
{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
2 /
1
{4}{B}{B}
Cateran Slaver
Creature - Horror Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{5}, {T}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
5 /
5
{1}{R}
Cave Sense
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
{3}{W}
Charmed Griffin
Creature - Griffin
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3 /
3
{1}{W}{W}
Chieftain en-Dal
Creature - Human Knight
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
2 /
2
{2}{W}
Cho-Arrim Legate
Creature - Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
1 /
2
{W}{W}
Cho-Manno's Blessing
Enchantment - Aura
Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
{2}{W}{W}
Cho-Manno, Revolutionary
Legendary Creature - Human Rebel
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
2 /
2
{3}{R}
Cinder Elemental
Creature - Elemental
{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.
2 /
2
{2}{G}
Coiling Woodworm
Creature - Insect Worm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
* /
1
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{R}
Crash
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Destroy target artifact.
{4}
Crenellated Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
{T}: Target creature gets +0/+4 until end of turn.
0 /
4
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{3}{B}
Deepwood Legate
Creature - Shade
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
{B}: Deepwood Legate gets +1/+1 until end of turn.
1 /
1
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{X}{1}{U}{U}
Dominate
Instant
Gain control of target creature with mana value X or less.
{2}{U}
Drake Hatchling
Creature - Drake
Flying
{U}: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.
1 /
3
{3}{B}
Enslaved Horror
Creature - Horror
When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.
4 /
4
{3}
Eye of Ramos
Artifact
{T}: Add {U}.
Sacrifice Eye of Ramos: Add {U}.
{2}{U}
False Demise
Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
{1}{R}
Flaming Sword
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
{X}{B}{B}{B}
Forced March
Sorcery
Destroy all creatures with mana value X or less.
{1}{W}
Fresh Volunteers
Creature - Human Rebel
2 /
2
{2}{B}
Haunted Crossroads
Enchantment
{B}: Put target creature card from your graveyard on top of your library.
{3}
Heart of Ramos
Artifact
{T}: Add {R}.
Sacrifice Heart of Ramos: Add {R}.
{3}
Horn of Ramos
Artifact
{T}: Add {G}.
Sacrifice Horn of Ramos: Add {G}.
{2}{G}
Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
{1}{W}
Inviolability
Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
{4}{W}{W}
Jhovall Queen
Creature - Cat Rebel
Vigilance
4 /
7
{3}{G}{G}
Jolrael, Empress of Beasts
Legendary Creature - Human Spellshaper
{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
3 /
3
{3}{R}
Keldon Berserker
Creature - Human Soldier Berserker
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
2 /
3
{1}{R}
Kyren Legate
Creature - Goblin
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.
Haste
1 /
1
{5}{R}{R}
Laccolith Titan
Creature - Beast
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
6 /
6
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 /
2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 /
2
{3}{R}{R}
Lithophage
Creature - Insect
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
7 /
7
{2}{G}{G}
Living Terrain
Enchantment - Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
{2}{R}
Lunge
Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.
{2}{B}
Maggot Therapy
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/-2.
{2}{B}{B}
Massacre
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.
All creatures get -2/-2 until end of turn.
{X}{2}{B}
Midnight Ritual
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
{2}{R}
Mogg Salvage
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact.
{5}
Monkey Cage
Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
{2}{W}
Nightwind Glider
Creature - Human Rebel
Flying, protection from black
2 /
1
{3}{B}
Notorious Assassin
Creature - Human Spellshaper Assassin
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2 /
2
{3}{R}
Ogre Taskmaster
Creature - Ogre
Ogre Taskmaster can't block.
4 /
3
{2}{U}{U}
Parallax Tide
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
{7}{B}{B}
Plague Wind
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
{4}
Power Matrix
Artifact
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
{5}
Puffer Extract
Artifact
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2 /
2
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 /
1
{3}{G}
Refreshing Rain
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.
Target player gains 6 life.
{2}{U}
Rethink
Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
{4}{G}{G}
Rhox
Creature - Rhino Beast
You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
5 /
5
{2}{R}
Rhystic Lightning
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
{2}{U}{U}
Rhystic Scrying
Sorcery
Draw three cards. Then if any player pays {2}, discard three cards.
{2}{B}
Rhystic Tutor
Sorcery
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
{2}{U}
Rishadan Airship
Creature - Human Pirate
Flying
Rishadan Airship can block only creatures with flying.
3 /
1
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 /
2
{2}{R}
Rupture
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
{1}{G}
Rushwood Dryad
Creature - Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 /
1
{2}{G}
Rushwood Legate
Creature - Dryad
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
2 /
1
{4}
Rusting Golem
Artifact Creature - Golem
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
* /
*
{3}{G}
Saber Ants
Creature - Insect
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
2 /
3
{3}{U}
Saprazzan Legate
Creature - Merfolk Soldier
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
1 /
3
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{G}
Seal of Strength
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
{8}{R}
Searing Wind
Instant
Searing Wind deals 10 damage to any target.
{3}{B}{B}
Sever Soul
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
{B}{B}
Silent Assassin
Creature - Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
2 /
1
{2}{G}
Silt Crawler
Creature - Beast
When Silt Crawler enters the battlefield, tap all lands you control.
3 /
3
{4}{G}
Silverglade Elemental
Creature - Elemental
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
4 /
4
{2}{B}
Skulking Fugitive
Creature - Horror Mercenary
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
3 /
4
{3}
Skull of Ramos
Artifact
{T}: Add {B}.
Sacrifice Skull of Ramos: Add {B}.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{B}
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
{2}{G}
Spidersilk Armor
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
{3}{U}{U}
Spiketail Drake
Creature - Drake
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
3 /
3
{3}{G}
Squallmonger
Creature - Monger
{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3 /
3
{W}{W}
Steadfast Guard
Creature - Human Rebel
Vigilance (Attacking doesn't cause this creature to tap.)
2 /
2
{1}{B}
Steal Strength
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
{2}{U}
Stronghold Biologist
Creature - Human Spellshaper
{U}{U}, {T}, Discard a card: Counter target creature spell.
1 /
1
{2}{U}
Stronghold Machinist
Creature - Human Spellshaper
{U}{U}, {T}, Discard a card: Counter target noncreature spell.
1 /
1
{2}{U}{U}
Stronghold Zeppelin
Creature - Human
Flying
Stronghold Zeppelin can block only creatures with flying.
3 /
3
{4}{U}
Submerge
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
{2}{W}
Thermal Glider
Creature - Human Rebel
Flying, protection from red
2 /
1
{3}{B}{B}
Thrashing Wumpus
Creature - Beast
{B}: Thrashing Wumpus deals 1 damage to each creature and each player.
3 /
3
{2}{R}
Thunderclap
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
{3}
Tooth of Ramos
Artifact
{T}: Add {W}.
Sacrifice Tooth of Ramos: Add {W}.
{1}{G}
Treetop Bracers
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
{4}{R}{R}
Two-Headed Dragon
Creature - Dragon
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
4 /
4
{1}{B}
Undertaker
Creature - Human Spellshaper
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
1 /
1
{2}{R}
Uphill Battle
Enchantment
Creatures played by your opponents enter the battlefield tapped.
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{3}{G}
Venomous Breath
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
{1}{R}
Veteran Brawlers
Creature - Human Soldier
Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
4 /
4
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)
{T}: Add {G}.
0 /
4
{3}{R}
Warmonger
Creature - Minotaur Monger
{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
3 /
3
{1}{G}
Wild Might
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
{U}{U}
Withdraw
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.