{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
{6}{W}
Angel of Retribution
Creature - Angel
Flying, first strike
5 /
5
{3}{W}
Aven Cloudchaser
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2 /
2
{1}{W}
Beloved Chaplain
Creature - Human Cleric
Protection from creatures
1 /
1
{W}
Devoted Caretaker
Creature - Human Cleric
{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
1 /
2
{2}{W}
Frantic Purification
Instant
Destroy target enchantment.
Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{W}
Gallantry
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
{2}{W}
Hallowed Healer
Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold -- {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
1 /
1
{5}{W}{U}
Iridescent Angel
Creature - Angel
Flying, protection from all colors
4 /
4
{4}{W}{W}
Kirtar's Wrath
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold -- If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
2 /
3
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 /
1
{2}{G}{W}
Mystic Enforcer
Creature - Human Nomad Mystic
Protection from black
Threshold -- As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3 /
3
{2}{W}
Nomad Decoy
Creature - Human Nomad
{W}, {T}: Tap target creature.
Threshold -- {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
1 /
2
{1}{W}{W}
Pianna, Nomad Captain
Legendary Creature - Human Nomad
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
2 /
2
{2}{W}{W}
Possessed Nomad
Creature - Human Nomad Horror
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
3 /
3
{3}{W}
Ray of Distortion
Instant
Destroy target artifact or enchantment.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{W}
Second Thoughts
Instant
Exile target attacking creature.
Draw a card.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
{W}{W}
Vengeful Dreams
Instant
As an additional cost to cast this spell, discard X cards.
Exile X target attacking creatures.
{4}{W}{W}
Wayward Angel
Creature - Angel Horror
Flying, vigilance
Threshold -- As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."