Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{W}
Alseid of Life's Bounty
Enchantment Creature - Nymph
Lifelink
{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
1 /
1
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{2}{G}{G}
Arasta of the Endless Web
Legendary Enchantment Creature - Spider
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
3 /
5
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{4}{U}{U}
Archetype of Imagination
Enchantment Creature - Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
3 /
2
{2}{W}{W}
Archon of Sun's Grace
Creature - Archon
Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation -- Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
3 /
4
{1}{G}
Azusa's Many Journeys
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- You may play an additional land this turn.
II -- You gain 3 life.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Likeness of the Seeker
Enchantment Creature - Human Monk
Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
{1}{G}{G}
Boon Satyr
Enchantment Creature - Satyr
Flash
Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2.
4 /
2
{3}{G}
Boseiju Reaches Skyward
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II -- Put up to one target land card from your graveyard on top of your library.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Branch of Boseiju
Enchantment Creature - Plant
Reach
Branch of Boseiju gets +1/+1 for each land you control.
{1}{U}{U}
Callaphe, Beloved of the Sea
Legendary Enchantment Creature - Demigod
Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."
* /
3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Crystal Chimes
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
{U}
Curiosity
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
{1}{W}{W}
Eidolon of Countless Battles
Enchantment Creature - Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0 /
0
{2}{G}
Enchantress's Presence
Enchantment
Whenever you cast an enchantment spell, draw a card.
{1}{G}{W}{U}
Estrid, the Masked
Legendary Planeswalker - Estrid
+2: Untap each enchanted permanent you control.
-1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.
-7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
L:
3
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{1}{G}{U}
Eutropia the Twice-Favored
Legendary Creature - Human Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
2 /
2
{G}
Fang of Shigeki
Enchantment Creature - Snake Ninja
Deathtouch
1 /
1
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{U}
Flitterstep Eidolon
Enchantment Creature - Spirit
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flitterstep Eidolon can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.
1 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{W}
Harvestguard Alseids
Enchantment Creature - Nymph
Constellation -- Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.
2 /
3
{1}
Helm of the Gods
Artifact - Equipment
Equipped creature gets +1/+1 for each enchantment you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Herald of the Pantheon
Creature - Centaur Shaman
Enchantment spells you cast cost {1} less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
2 /
2
{3}{G}
Inspire Awe
Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}
Jugan Defends the Temple
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
II -- Put a +1/+1 counter on each of up to two target creatures.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Remnant of the Rising Star
Enchantment Creature - Dragon Spirit
Flying
Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
{G}{W}
Jukai Naturalist
Enchantment Creature - Human Monk
Lifelink
Enchantment spells you cast cost {1} less to cast.
2 /
2
{3}{G}{W}
Karametra, God of Harvests
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6 /
7
{1}{G}{W}{U}
Kestia, the Cultivator
Legendary Enchantment Creature - Nymph
Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
4 /
4
{1}{W}{W}
Mesa Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 /
2
{1}{U}
Moon-Circuit Hacker
Enchantment Creature - Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
2 /
1
{2}{U}
Naiad of Hidden Coves
Enchantment Creature - Nymph
As long as it's not your turn, spells you cast cost {1} less to cast.
2 /
3
{6}{G}
Nylea's Colossus
Enchantment Creature - Giant
Constellation -- Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.
6 /
6
{4}{G}
Nylea's Forerunner
Enchantment Creature - Beast
Trample
Other creatures you control have trample.
5 /
3
{2}{G}
Nyx Herald
Enchantment Creature - Centaur Shaman
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
2 /
3
{1}{U}
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.
Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{U}
Protean Thaumaturge
Creature - Human Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
1 /
1
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
* /
*
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{2}{U}{U}
Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
{W}
Regent's Authority
Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
{2}{G}{G}
Renata, Called to the Hunt
Legendary Enchantment Creature - Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
* /
3
{1}{G}
Sanctum Weaver
Enchantment Creature - Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.
0 /
2
{1}{G}{W}
Satyr Enchanter
Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
2 /
2
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card.
{1}{W}
Spirited Companion
Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
1 /
1
{1}{W}
Starfield Mystic
Creature - Human Cleric
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
2 /
2
{2}{W}
Starnheim Courser
Creature - Pegasus
Flying
Artifact and enchantment spells you cast cost {1} less to cast.
2 /
2
{G}{W}
Sythis, Harvest's Hand
Legendary Enchantment Creature - Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
1 /
2
{2}{U}{U}
Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{2}{U}
Teferi's Tutelage
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
{1}{U}
The Modern Age
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Draw a card, then discard a card.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Vector Glider
Enchantment Creature - Spirit
Flying
{2}{W}
The Restoration of Eiganjo
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II -- You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Architect of Restoration
Enchantment Creature - Fox Monk
Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
{1}{G}{G}
Verduran Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 /
2
{1}{G}
Weaver of Harmony
Enchantment Creature - Snake Druid
Other enchantment creatures you control get +1/+1.
{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
2 /
2
{3}{U}{U}
Whitewater Naiads
Enchantment Creature - Nymph
Constellation -- Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.
4 /
4
{G}
Wild Growth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{3}{W}{W}
Winds of Rath
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
{U}
Wizard Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.