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{1}{B}{ // }{2}{B}
Altar of Bhaal // Bone Offering
Artifact // Sorcery - Adventure
{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.



Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)
{1}
Altar of the Brood
Artifact
Whenever another permanent enters the battlefield under your control, each opponent mills a card.
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{4}{U}{B}
Ashiok, Sculptor of Fears
Legendary Planeswalker - Ashiok
+2: Draw a card. Each player mills two cards.

-5: Put target creature card from a graveyard onto the battlefield under your control.

-11: Gain control of all creatures target opponent controls.
L: 4
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{3}{B}{B}
Beacon of Unrest
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
{2/B}{2/B}{2/B}
Beseech the Queen
Sorcery
({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.)

Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
{B}
Bloodchief Ascension
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
{3}{U}
Bond of Insight
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
{3}{U}{B}
Captain N'ghathrod
Legendary Creature - Horror Pirate
Horrors you control have menace.

Whenever a Horror you control deals combat damage to a player, that player mills that many cards.

At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
3 / 6
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{U}{B}
Consuming Aberration
Creature - Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
* / *
{1}{U}{U}
Court of Cunning
Enchantment
When Court of Cunning enters the battlefield, you become the monarch.

At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
{1}{B}
Dance of the Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{U}
Dizzy Spell
Instant
Target creature gets -3/-0 until end of turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{X}{B}{B}
Dread Summons
Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
{4}{B}{B}
Dreadhound
Creature - Demon Dog
When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)

Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
6 / 6
{3}{U}{U}
Dream Halls
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
{2}{U}{U}
Dreamborn Muse
Creature - Spirit
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
2 / 2
{1}{B}{B}
Embodiment of Agonies
Creature - Demon
Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, {2}{B} and {1}{B}{B} are different mana costs.)
0 / 0
{2}{U}
Endless Evil
Enchantment - Aura
Enchant creature you control

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.

When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.
{3}{U}{B}
Extract from Darkness
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{U}{U}{U}
Fractured Sanity
Sorcery
Each opponent mills fourteen cards.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

When you cycle Fractured Sanity, each opponent mills four cards.
{3}{B}{B}
From the Catacombs
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

You take the initiative.

Escape--{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{4}{B}{B}
Geth, Lord of the Vault
Legendary Creature - Phyrexian Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
5 / 5
{5}{B}{B}
Ghastly Conscription
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{1}
Ghoulcaller's Bell
Artifact
{T}: Each player mills a card.
{2}{B}{B}
Grisly Spectacle
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
{3}{B}{B}
Guiltfeeder
Creature - Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
0 / 4
{3}{B}
Hell's Caretaker
Creature - Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
1 / 1
{5}{U}{U}
Hullbreaker Horror
Creature - Kraken Horror
Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one --

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.
7 / 8
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{5}{B}{B}
Lorcan, Warlock Collector
Legendary Creature - Devil
Flying

Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.

If a Warlock you control would die, exile it instead.
6 / 6
{1}{U}
Maddening Cacophony
Sorcery
Kicker {3}{U}

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
{1}{U}
Manic Scribe
Creature - Human Wizard
When Manic Scribe enters the battlefield, each opponent mills three cards.

Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
0 / 3
{1}{U}{U}
Memory Erosion
Enchantment
Whenever an opponent casts a spell, that player mills two cards.
{2}
Mesmeric Orb
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
{2}
Mindcrank
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
{3}{U}
Mirrorhall Mimic
Creature - Spirit
You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.

Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
0 / 0
--
Ghastly Mimicry
Enchantment - Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.

If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
0 / 0
{1}{U}{B}
Mnemonic Betrayal
Sorcery
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{3}{U}{B}
Nemesis of Reason
Creature - Leviathan Horror
Whenever Nemesis of Reason attacks, defending player mills ten cards.
3 / 7
{1}{B}{B}
Nighthowler
Enchantment Creature - Horror
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
0 / 0
{1}{B}
Priest of Forgotten Gods
Creature - Human Cleric
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
1 / 2
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{4}{U}{U}
Psionic Ritual
Sorcery
Replicate--Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.

Exile Psionic Ritual.
{4}{U}
Psychic Spiral
Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
{4}{B}{B}
Rakshasa Debaser
Creature - Cat Demon
Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.

Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
6 / 6
{2}{U}
Riddlekeeper
Creature - Homunculus
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
1 / 4
{U}
Ruin Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0 / 3
{4}
Scaretiller
Artifact Creature - Scarecrow
Whenever Scaretiller becomes tapped, choose one --

• You may put a land card from your hand onto the battlefield tapped.

• Return target land card from your graveyard to the battlefield tapped.
1 / 4
{1}{B}
Scion of Halaster
Legendary Enchantment - Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
{2}{U}
Selhoff Occultist
Creature - Human Rogue
Whenever Selhoff Occultist or another creature dies, target player mills a card.
2 / 3
{3}{B}
Sewer Nemesis
Creature - Horror
As Sewer Nemesis enters the battlefield, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.

Whenever the chosen player casts a spell, that player mills a card.
* / *
{3}{U}
Shadow Kin
Creature - Shapeshifter
Flash

At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
2 / 2
{3}
Skull of Orm
Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{B}{B}
Soul Exchange
Sorcery
As an additional cost to cast this spell, exile a creature you control.

Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
{3}{U}{U}
Stitcher Geralf
Legendary Creature - Human Wizard
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
3 / 4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}{B}
Syr Konrad, the Grim
Legendary Creature - Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

{1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
5 / 4
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{4}{B}{B}
The Haunt of Hightower
Legendary Creature - Vampire
Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
3 / 3
{4}{U}
The Mirari Conjecture
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Return target instant card from your graveyard to your hand.

II -- Return target sorcery card from your graveyard to your hand.

III -- Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
{1}{U}{B}
Thief of Sanity
Creature - Specter
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2 / 2
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{1}{U}
Vantress Gargoyle
Artifact Creature - Gargoyle
Flying

Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.

Vantress Gargoyle can't block unless you have four or more cards in hand.

{T}: Each player mills a card.
5 / 4
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{B}
Wight of Precinct Six
Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
1 / 1
{B}
Witch's Cauldron
Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
{4}{B}
Yawgmoth's Vile Offering
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
{2}{U}
Zellix, Sanity Flayer
Legendary Creature - Horror
Hive Mind -- Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

{1}, {T}: Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)
2 / 3

{1}{U}
A Little Chat
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{4}{B}{B}
Apocalypse Demon
Creature - Demon
Flying

Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.

At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
* / *
{2}{U}
Bruvac the Grandiloquent
Legendary Creature - Human Advisor
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
1 / 4
{2}{U}
Chasm Skulker
Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
1 / 1
{2}{U}{U}
Countermand
Instant
Counter target spell. Its controller mills four cards.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{3}
Crystal Chimes
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
{4}{U}{U}
Cut Your Losses
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Target player mills half their library, rounded down.
{4}{U}{U}
Echo of Eons
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{B}{B}
Elder Brain
Creature - Horror
Menace

Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
6 / 6
{4}
Empowered Autogenerator
Artifact
Empowered Autogenerator enters the battlefield tapped.

{T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.
{4}{B}{B}{B}
Fated Return
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{5}{U}{U}
Fleet Swallower
Creature - Fish
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
6 / 6
{2}{U}
Gale, Waterdeep Prodigy
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)
1 / 3
{3}{U}{B}
Havengul Lich
Creature - Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
4 / 4
{4}
Hedron Archive
Artifact
{T}: Add {C}{C}.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{2}{U}{U}
Induce Paranoia
Instant
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
{6}
Keening Stone
Artifact
{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
{1}
Library of Leng
Artifact
You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
{3}{U}{U}
Mind Flayer
Creature - Horror
Dominate Monster -- When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
3 / 3
{4}
Nyx Lotus
Legendary Artifact
Nyx Lotus enters the battlefield tapped.

{T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{3}{U}{U}
Patient Rebuilding
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
{3}{U}{B}
Phenax, God of Deception
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue and black is less than seven, Phenax isn't a creature.

Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4 / 7
{B}{B}{B}{B}
Phyrexian Obliterator
Creature - Phyrexian Horror
Trample

Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
5 / 5
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{1}{U}{B}
Psychic Strike
Instant
Counter target spell. Its controller mills two cards.
{5}{U}
Rise from the Tides
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
{3}
Salvager of Ruin
Artifact Creature - Construct
Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
2 / 1
{5}{U}{U}
Scholar of the Lost Trove
Creature - Sphinx
Flying

When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
5 / 5
{5}{U}
Spelltwine
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
{4}{U}{U}
Torrential Gearhulk
Artifact Creature - Construct
Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
5 / 6
{1}{B}{B}
Toshiro Umezawa
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
2 / 2
{5}{B}{B}
Toxrill, the Corrosive
Legendary Creature - Slug Horror
At the beginning of each end step, put a slime counter on each creature you don't control.

Creatures you don't control get -1/-1 for each slime counter on them.

Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.

{U}{B}, Sacrifice a Slug: Draw a card.
7 / 7
{3}{U}{U}
Traumatize
Sorcery
Target player mills half their library, rounded down.
{11}
Ulamog, the Infinite Gyre
Legendary Creature - Eldrazi
When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10 / 10
{3}{U}{B}
Umbris, Fear Manifest
Legendary Creature - Nightmare Horror
Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.

Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.
1 / 1
{B}
Vampiric Rites
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.