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Select Main Deck Cards

{3}{G}{U}
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{3}{G}{U}
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{4}{U}
Allied Strategies
Sorcery
Domain -- Target player draws a card for each basic land type among lands they control.
{G}
Ana Disciple
Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.

{B}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{4}{B}
Dead Ringers
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
{2}
Emblazoned Golem
Artifact Creature - Golem
Kicker {X} (You may pay an additional {X} as you cast this spell.)

Spend only colored mana on X. No more than one mana of each color may be spent this way.

If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
1 / 2
{2}{B}
Exotic Curse
Enchantment - Aura
Enchant creature

Domain -- Enchanted creature gets -1/-1 for each basic land type among lands you control.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{3}{B}
Grave Defiler
Creature - Zombie
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.

{1}{B}: Regenerate Grave Defiler.
2 / 1
{3}{B}
Grave Defiler
Creature - Zombie
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.

{1}{B}: Regenerate Grave Defiler.
2 / 1
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{G}{ // }{1}{B}
Life // Death
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.



Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
{3}{U}
Living Airship
Creature - Metathran
Flying

{2}{G}: Regenerate Living Airship.
2 / 3
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 / 2
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 / 2
{B}
Maggot Carrier
Creature - Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
1 / 1
{B}
Maggot Carrier
Creature - Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
1 / 1
{B}
Maggot Carrier
Creature - Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{B}
Mournful Zombie
Creature - Zombie
{W}, {T}: Target player gains 1 life.
2 / 1
{2}{B}
Mournful Zombie
Creature - Zombie
{W}, {T}: Target player gains 1 life.
2 / 1
{1}{G}
Nomadic Elf
Creature - Elf Nomad
{1}{G}: Add one mana of any color.
2 / 2
{3}{W}{ // }{2}{R}
Order // Chaos
Instant // Instant
Exile target attacking creature.



Creatures can't block this turn.
{2}{G}
Penumbra Bobcat
Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
2 / 1
{2}{G}
Penumbra Bobcat
Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
2 / 1
{5}{G}{G}
Penumbra Wurm
Creature - Wurm
Trample

When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
6 / 6
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{4}{B}
Phyrexian Reaper
Creature - Phyrexian Zombie
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
3 / 3
{W}{B}
Putrid Warrior
Creature - Zombie Soldier Warrior
Whenever Putrid Warrior deals damage, choose one --

• Each player loses 1 life.

• Each player gains 1 life.
2 / 2
{W}{B}
Putrid Warrior
Creature - Zombie Soldier Warrior
Whenever Putrid Warrior deals damage, choose one --

• Each player loses 1 life.

• Each player gains 1 life.
2 / 2
{W}{B}
Putrid Warrior
Creature - Zombie Soldier Warrior
Whenever Putrid Warrior deals damage, choose one --

• Each player loses 1 life.

• Each player gains 1 life.
2 / 2
{1}{G}
Quirion Elves
Creature - Elf Druid
As Quirion Elves enters the battlefield, choose a color.

{T}: Add {G}.

{T}: Add one mana of the chosen color.
1 / 1
{1}{G}
Quirion Elves
Creature - Elf Druid
As Quirion Elves enters the battlefield, choose a color.

{T}: Add {G}.

{T}: Add one mana of the chosen color.
1 / 1
{10}
Stratadon
Artifact Creature - Beast
Domain -- This spell costs {1} less to cast for each basic land type among lands you control.

Trample
5 / 5
{2}{G}
Strength of Night
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
{2}{G}
Strength of Night
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{1}{R}
Tribal Flames
Sorcery
Domain -- Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
{1}{R}
Tribal Flames
Sorcery
Domain -- Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 / 1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 / 1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 / 1
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3 / 3
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3 / 3